GimpyPorcupine wrote: »Tank activating a healer-cast Bone Shield would double-stack shields for six seconds, could be nice in anticipation of a big hit. And the shield from the Synergy is based off the max health of the person who activates it, IIRC.
Simple thing: in trials where Lunar Bastion might actually be helpful it is completely ruined by a small 8 meter radius. 8 meters is just too small. Consider that 4 of those are behind so usually you only have 4 meters in front. Useless in most fights in HoF, some in MoL, AS and CR. In places where people actually stack close enough to the tank - AA, HRC, SO it is not needed. We have outleveled those trials long ago, incoming damage is a joke.
Kinda the same story in dungeons. The stack and burn ones are easy enough to not care about Lunar, especially with the whole synergy juggling. And the newest ones require too much movement for Lunar to be useful or force tank to position separately.
Simple thing: in trials where Lunar Bastion might actually be helpful it is completely ruined by a small 8 meter radius. 8 meters is just too small. Consider that 4 of those are behind so usually you only have 4 meters in front. Useless in most fights in HoF, some in MoL, AS and CR. In places where people actually stack close enough to the tank - AA, HRC, SO it is not needed. We have outleveled those trials long ago, incoming damage is a joke.
Kinda the same story in dungeons. The stack and burn ones are easy enough to not care about Lunar, especially with the whole synergy juggling. And the newest ones require too much movement for Lunar to be useful or force tank to position separately.
While this is definitely worth considering, and I agree it's too small to be fully effective, you are confusing radius with diameter. Radius means there are 8 meters in front and behind you for a diameter of 16 meters.
I have seen the AoE of 8 meter radius procs. It's not great for the kind of fights you mention, but it's certainly not useless. During the vet dungeons I was always close enough to at least 2 of my allies to give them the shield.
That being said, it could be bigger....
Simple thing: in trials where Lunar Bastion might actually be helpful it is completely ruined by a small 8 meter radius. 8 meters is just too small. Consider that 4 of those are behind so usually you only have 4 meters in front. Useless in most fights in HoF, some in MoL, AS and CR. In places where people actually stack close enough to the tank - AA, HRC, SO it is not needed. We have outleveled those trials long ago, incoming damage is a joke.
Kinda the same story in dungeons. The stack and burn ones are easy enough to not care about Lunar, especially with the whole synergy juggling. And the newest ones require too much movement for Lunar to be useful or force tank to position separately.
While this is definitely worth considering, and I agree it's too small to be fully effective, you are confusing radius with diameter. Radius means there are 8 meters in front and behind you for a diameter of 16 meters.
I have seen the AoE of 8 meter radius procs. It's not great for the kind of fights you mention, but it's certainly not useless. During the vet dungeons I was always close enough to at least 2 of my allies to give them the shield.
That being said, it could be bigger....
My bad. Completely forgot it is indeed 8 meter radius. Lord Warden ring is so darn small that I assume it is 8 meters in diameter. And same with Lunar. It's not terrible but it really needs to be at least double that to be more useful.
Silver_Strider wrote: »Wasn't one of the negatives of Lunar Bastion that it only procced on 6 people at any given time?
Was that changed or am I just remembering wrong?
Konstant_Tel_Necris wrote: »I used Lunar Bastion on DK tank with Brands Imperium and Lord Warden, its good that's Lord Warden shows blue circle where is party will get shields from both sets and from my Fragmented Shield and Bone Shield, in Oh *** situations I can drop Replenishing Barrier.
Its good combinations in tight rooms and narrow ways and when there is synergy providing team.
I use Cinder Storm and Resolving Vigor on top so, if all goes good I get comfy house for melee DD where they are protected by 20K+ stack of Lord Warden hardened shields, and good healing from Vigor and Cinder Storm improved by Bone Surge Major Vitality and Fragmented Shield Major Mending, if Ring of Preservation wasn't so costly I would drop it on top as well as it will make my comfy house into little fortress.
But if there is a lot of more synergy I better use Alkosh, if there is newcomer players who rarely activate synergy Bone Surge lose effectiveness, and in large open areas teammates tend to spread out, running out of my little home, that's make sad panda argonian, in such cases I switch to Bahraha's Curse.
GimpyPorcupine wrote: »I thought a lot about this set (Lunar Bastion), because it looks really good on paper. Since the change in Synergy activation (standard GCD for activating, 20-second cool down for activating the same, or Shards/Orbs), I thought that there'd need to be enough variety of available synergies for the tank to hit one every 6-8 seconds to maintain 100% uptime. Purify, Shards/Orbs, Conduit are usually plentiful, but it requires the wearer to pace himself, and not activate every one he sees but rather wait until the Lunar shields are almost expired.
If a tank and healer play frequently together (looking at you couples ) then the healer could equip Twilight Remedy and spend a little (lot) less effort on healing the tank.
If I were committing to Lunar Bastion, I'd probably transmute at least 1 and maybe all 3 jewelry pieces to Harmony.
Silver_Strider wrote: »Wasn't one of the negatives of Lunar Bastion that it only procced on 6 people at any given time?
Was that changed or am I just remembering wrong?