Boundless storm is garbage.
NordSwordnBoard wrote: »Already switched to Hurricane.
Excuse my language, @ZOS_Wrobel, but four seconds of Major Expedition on Boundless Storm just sucks. It's like showing me a piece of candy and then telling me I can't have it. The 7.5 seconds it had before were not overwhelming, but it felt at least useful.
Please consider replacing it with something else or just remove it and lower the cost of the skill (considerably).
The damage component could also use a review. There was a nice analysis of its problems by @Derra somewhere, maybe he can be bothered to copy/paste it in here.
Excuse my language, @ZOS_Wrobel, but four seconds of Major Expedition on Boundless Storm just sucks. It's like showing me a piece of candy and then telling me I can't have it. The 7.5 seconds it had before were not overwhelming, but it felt at least useful.
Please consider replacing it with something else or just remove it and lower the cost of the skill (considerably).
The damage component could also use a review. There was a nice analysis of its problems by @Derra somewhere, maybe he can be bothered to copy/paste it in here.
While I agree with most about the Major Expedition nerfs being over the top.
The usefulness and power of Storm/Hurricane has never been the damage of the skill itself, but in the massive healing it provides via Crit Surge, the ability to proc implosion on multiple targets at the same time and revealing stealthed players. On top of a little bit of resists, which sorcs get to double dip on now as it buffs self and shield strength.
Of coarse the duration nerf sucks as does it for every other skill. However the ability is by no means useless, assuming you can find a place for it on your bars.
The Surge heals help, but massive? Not in PvP, especially not in no CP PvP (my playground).massive healing it provides via Crit Surge
The damage of Boundless Storm is indeed so low that it's probably the only shock damage where you would not have died from the damage without the implosion proc. I have a hard time seeing this as an upside. If you are close to me (5m) and drop below 20%, I will focus on finishing you off with Endless Fury anyways. In fact, the Implosion proc even prevents me from getting some magica back.the ability to proc implosion on multiple targets at the same time
In a five meter radius.revealing stealthed players
Not sure if I would call it double-dipping, but resistances affecting wards is the only thing that makes Boundless Storm really worth considering.a little bit of resists, which sorcs get to double dip on now as it buffs self and shield strength
Excuse my language, @ZOS_Wrobel, but four seconds of Major Expedition on Boundless Storm just sucks. It's like showing me a piece of candy and then telling me I can't have it. The 7.5 seconds it had before were not overwhelming, but it felt at least useful.
Please consider replacing it with something else or just remove it and lower the cost of the skill (considerably).
The damage component could also use a review. There was a nice analysis of its problems by @Derra somewhere, maybe he can be bothered to copy/paste it in here.
While I agree with most about the Major Expedition nerfs being over the top.
The usefulness and power of Storm/Hurricane has never been the damage of the skill itself, but in the massive healing it provides via Crit Surge, the ability to proc implosion on multiple targets at the same time and revealing stealthed players. On top of a little bit of resists, which sorcs get to double dip on now as it buffs self and shield strength.
Of coarse the duration nerf sucks as does it for every other skill. However the ability is by no means useless, assuming you can find a place for it on your bars.
big,
It was hinted in the class rep notes that changes for sorc combat are coming. They better be good.
They went completely overboard with the expedition nerfs. Having easily accessible 100% uptime long duration expedition from potions is one thing, that needed an adjustment. But they didn't need to nerf quick cloak, hasty retreat, boundless storm, sets that grant expedition from kills, etc. That's just complete overkill.
Having easily accessible 100% uptime long duration expedition from potions is one thing, that needed an adjustment.
They went completely overboard with the expedition nerfs. Having easily accessible 100% uptime long duration expedition from potions is one thing, that needed an adjustment. But they didn't need to nerf quick cloak, hasty retreat, boundless storm, sets that grant expedition from kills, etc. That's just complete overkill.
Boundless could
1. Return mag per second like rune
2. Be passively activated after streaking and provide major res buff + aoe shock to proc surge for x seconds.
3. Have minor protection attached
4. Be 1k cheaper + 2m on shock
Instead we get too many skills to slot on our not enough bar space.
Boundless could
1. Return mag per second like rune
2. Be passively activated after streaking and provide major res buff + aoe shock to proc surge for x seconds.
3. Have minor protection attached
4. Be 1k cheaper + 2m on shock
Instead we get too many skills to slot on our not enough bar space.
That´s the issue - it´s not like only doing something about boundless would change that slotting chudan ist tempting because the class is starved for barspace.
Atm i have to chose if i slot boundless, surge, mutagen, elemental drain - all these skills compete for the same slot. It simply doesn´t work out.
We also said that ZOS has hit sorcerer offensive capability pretty hard the past year, which makes the sort of build diversity they want harder. They acknowledged this and did more than insinuate that sorcerer offense is going to be reformed in the future (at one point, a dev asked out loud if they could be specific. They could not).
Edit: I remember times when a large portion of the community seemed ok with the state of class balance and mainly the CP system and unbalanced itemization was considered a problem (weapon skill lines to some degree). Each of these points has gotten worse, not better.