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Should Combat changes be released with each patch weekly or each DLC every few months?

Digiman
Digiman
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Just wondering what people think, bastion became a dead node and many will have to wait months for a fix.
  • Turelus
    Turelus
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    My personal desire is that we have one (two at most) big change every year (Expansion) and then we spend the rest of the year fine tuning whatever those changes were.

    Smaller incremental patches could be used to to tweak minor numbers or fix bugs, but a second of third pass on the overall balance of the same things would be done in the DLC updates.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Skullstachio
    Skullstachio
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    Turelus wrote: »
    My personal desire is that we have one (two at most) big change every year (Expansion) and then we spend the rest of the year fine tuning whatever those changes were.

    Smaller incremental patches could be used to to tweak minor numbers or fix bugs, but a second of third pass on the overall balance of the same things would be done in the DLC updates.

    Or at least have a few more incremental Cross-platform Hotfixes if there is ever any new game-breaking bugs (kind of like the current one with savage strength where it isn’t properly granting the Armor on console which we have to wait for nearly a whole month for just to fix...)

    Honestly, if there are more game-breaking bugs that affect certain active abilities or Passives in general, you’d think ZOS would prioritise a cross-platform hotfix above their initial work to keep the people happy and give themselves more room to breathe as they work on their projects in the long run (just saying because game developers get it rough from the rest of the communities as it is in most cases and a small-moderate percentage of the community will always be thankful for the good things they do.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Haashhtaag
    Haashhtaag
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    Imo they should stop pumping out content so frequently and focus on fixing all the broken stuff in the game more, there is a ton of it.
  • Zer0oo
    Zer0oo
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    Yes, this game needs more frequent small combat changes.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • ezio45
    ezio45
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    personally i hate zos patches, never want one again
  • StShoot
    StShoot
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    Turelus wrote: »
    My personal desire is that we have one (two at most) big change every year (Expansion) and then we spend the rest of the year fine tuning whatever those changes were.

    Smaller incremental patches could be used to to tweak minor numbers or fix bugs, but a second of third pass on the overall balance of the same things would be done in the DLC updates.

    and if zos wrecks a class the players need to wait a whole year to play it again ?the 3 months between the ballance changes are allready to long.

    I would prefer small,clear and monethly classballance updates, so you can ballance and test something over the next month. ( As it is now i often have the feeling that zos looses the overview, the changes are to big and noone can measure the impact they will have on the game, the result is that some classes are to strong while others are completly useless.
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