It sounds like it wasn't this way already. Bleeed!
Say no to Toxic Casuals!
I am doing my best, but I am not a native speaker, sorry.
"Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
It sounds like it wasn't this way already. Bleeed!
Bleed is a sh*tshow but honestly nothing has ever been so OP imo. I posted on another thread, 2 blood craze hits procced 7 enchants on me yesterday. Dropped dead without being able to do anything at all.
It sounds like it wasn't this way already. Bleeed!
It wasn't. Sure bleeds were strong, but now DW is also proccing both weapon enchants on top of that and and with infused that's just crazy. We told ZOS weeks ago how potentially abusive this was.
It sounds like it wasn't this way already. Bleeed!
It wasn't. Sure bleeds were strong, but now DW is also proccing both weapon enchants on top of that and and with infused that's just crazy. We told ZOS weeks ago how potentially abusive this was.
ZoS don't balance the game around PvP.
They make change for PvE and when there is enough complain of PvPer about something, the nerf come.
They got all the feedback to prevent that, but they just do nothing.
Let's be clear, ZoD doesn't play PvP. When the devs think adding a cast time on already weak defensive mechanic and thinking it's a good idea, you understand that they have no clue about what's happen in PvP.