Finedaible wrote: »Idk, patch notes for this update (4.2.5) don't say it ignores mitiagtion anymore: Virulent Shot: "2: Scatter Shot applies poison damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds."
Marshall1289 wrote: »Finedaible wrote: »Idk, patch notes for this update (4.2.5) don't say it ignores mitiagtion anymore: Virulent Shot: "2: Scatter Shot applies poison damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds."
If you followed the weekly updates. One of the PTS patch notes had it. Maybe week 3/4. If anything when they were rewriting the final patch notes, they didn't include the "we changed this to ignore armor mitigation because etc...." because the final notes are treated as new without any before them.
Should of been clarified, but might need to be tested in game to see if they forgot to add that buff.
Finedaible wrote: »Marshall1289 wrote: »Finedaible wrote: »Idk, patch notes for this update (4.2.5) don't say it ignores mitiagtion anymore: Virulent Shot: "2: Scatter Shot applies poison damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds."
If you followed the weekly updates. One of the PTS patch notes had it. Maybe week 3/4. If anything when they were rewriting the final patch notes, they didn't include the "we changed this to ignore armor mitigation because etc...." because the final notes are treated as new without any before them.
Should of been clarified, but might need to be tested in game to see if they forgot to add that buff.
oh, well so much for ZoS's"standardize-all-the-things" approach. Now we have poison that acts like bleeds? wtf...
Finedaible wrote: »Marshall1289 wrote: »Finedaible wrote: »Idk, patch notes for this update (4.2.5) don't say it ignores mitiagtion anymore: Virulent Shot: "2: Scatter Shot applies poison damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds."
If you followed the weekly updates. One of the PTS patch notes had it. Maybe week 3/4. If anything when they were rewriting the final patch notes, they didn't include the "we changed this to ignore armor mitigation because etc...." because the final notes are treated as new without any before them.
Should of been clarified, but might need to be tested in game to see if they forgot to add that buff.
oh, well so much for ZoS's"standardize-all-the-things" approach. Now we have poison that acts like bleeds? wtf...