Such a system exists in WoW as well, and it's been a huge help in finding players to do group-required world quests, dungeon runs and even the most difficult content in the twilight days of the expansion.
I remember the WoW system. But I never used it because every group listing had notes saying - "must have this Ilevel gear", "must have this achievement", "must do this amount of dps or kick", or "this item, that item, and another item - on reserve".
I imagine the same sort of problem would happen in ESO.
Such a system exists in WoW as well, and it's been a huge help in finding players to do group-required world quests, dungeon runs and even the most difficult content in the twilight days of the expansion.
I remember the WoW system. But I never used it because every group listing had notes saying - "must have this Ilevel gear", "must have this achievement", "must do this amount of dps or kick", or "this item, that item, and another item - on reserve".
I imagine the same sort of problem would happen in ESO.
ImmortalCX wrote: »A system like this will *punish* new or lower level players.
Groups will form up with the best available talent, which means that the "leftovers" either won't be able to make/join groups, and if they do, they will probably struggle with the content.
Seems good on the surface, but it would destroy the game.
It would get exploited and the epeeners would ruin it just like the rest...
They can't even get basic guild trader (auction house) functionality in place that has existed since EQ1. You can't even search for an item by text without having an addon and 20 subcategories selected. No way I'd expect this to happen though it would be nice...
Hope they will rework the Grouping Tool in 2019. This must be in Top 5 on their list PvE or even PvP wise.
Matthew_Galvanus wrote: »They can't even get basic guild trader (auction house) functionality in place that has existed since EQ1. You can't even search for an item by text without having an addon and 20 subcategories selected. No way I'd expect this to happen though it would be nice...
the problem is that this is intentional on their part. they didn't want traders to all feel connected to one point otherwise what'd be the point of traveling directly to the npc if you could access a guild's store elsewhere?
Matthew_Galvanus wrote: »They can't even get basic guild trader (auction house) functionality in place that has existed since EQ1. You can't even search for an item by text without having an addon and 20 subcategories selected. No way I'd expect this to happen though it would be nice...
the problem is that this is intentional on their part. they didn't want traders to all feel connected to one point otherwise what'd be the point of traveling directly to the npc if you could access a guild's store elsewhere?
I get the separate trader part. But you cant just search from a text field to find an item on that trader. You have to pick so many options first to get into the category which is beyond absurd. Horrid UI design and a basic programming failure. Things like that are why I have doubts about them adding something like this. They can make a pretty game, but the programming and UX is awful.
doc_ketamine wrote: »Path of Exile had a great system for this ... there was a bulletin board in every town, where people posted LFG with details for what they wanted. Map farming, level grinding, boss farming, etc. Worked GREAT.
doc_ketamine wrote: »Path of Exile had a great system for this ... there was a bulletin board in every town, where people posted LFG with details for what they wanted. Map farming, level grinding, boss farming, etc. Worked GREAT.
Played FFXIV and I'm suprised ESO doesn't have this. Would solve sooo many problems like...
1. Fake tanks
2. Lore runs for dungeons
3. groups for only speedrunning dungeons
4. Groups for not speed running
ECT ECT. Please ZOS