Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Error 318

SakuraRush
SakuraRush
✭✭✭
I was just kicked from the server with the Error 318 message. Is not messaging at all considered excessive now? Or is this a byproduct of the event?

Xbox NA.

(Oddly enough the only other time I've ever seen this error was when I was DC'd during an infinite load screen in Cyrodiil a couple years ago.)
  • HansaBergen
    HansaBergen
    ✭✭✭
    i travel to Aliker, and ran into the dolmen zerg.. 30min later and i still can't get back into the game..
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Passing concern along.
  • Number_51
    Number_51
    ✭✭✭✭✭
    In the context of that error "message" does not mean word, sentences, or whatever sent to another person in whatever language for the purpose of communication. It's a data rate limiting issue. Say you hit a lag spike and tried to open a treasure chest 20 times, because it just wasn't opening when you clicked it. The lag spike clears and all 20 of you opening attempts hit the server all at once, the server thinks you are flooding it and in trying to protect itself it disconnects you
  • SakuraRush
    SakuraRush
    ✭✭✭
    Number_51 wrote: »
    In the context of that error "message" does not mean word, sentences, or whatever sent to another person in whatever language for the purpose of communication. It's a data rate limiting issue. Say you hit a lag spike and tried to open a treasure chest 20 times, because it just wasn't opening when you clicked it. The lag spike clears and all 20 of you opening attempts hit the server all at once, the server thinks you are flooding it and in trying to protect itself it disconnects you

    That's a good point. It's possible I had many actions queued up due to lag. In this case it would have been around six attempts to sprint in order to clear the sprint bug.

Sign In or Register to comment.