The term Megaserver refers to the type of server implementation used in The Elder Scrolls Online.
This differs from most current massively multiplayer games, which typically use separate servers referred to as "shards," in that every player is connected to the same logical server.
http://elderscrolls.wikia.com/wiki/Megaserver
The term Megaserver refers to the type of server implementation used in The Elder Scrolls Online.
This differs from most current massively multiplayer games, which typically use separate servers referred to as "shards," in that every player is connected to the same logical server.
http://elderscrolls.wikia.com/wiki/Megaserver
Would that reduce the ping though? It was to my (limited) knowledge that the transatlantic ocean cables are what allows EU players to have a low ping despite the server location in America. An Australian server shard to me sounds like the delay is still there, just that it is now between the shard and the main server rather than your PC
Might wreak havoc on trial groups? Not that they can't be a mess already I suppose.
mousekime111rwb17_ESO wrote: »We don't actually want an oceanic mega-server - what we want is there to be shards of the NA mega server located in Australia, so where applicable we can play at sub 300MS. This wouldn't affect the cyrodil shards at all, it wouldn't affect the American players at all unless they joined a party who's leader was on an Australian shard. I'd love to hear back some kind of official feedback as to why nothing like this has been implemented and if it's on the roadmap at the moment or not.
Androconium wrote: »The term Megaserver refers to the type of server implementation used in The Elder Scrolls Online.
This differs from most current massively multiplayer games, which typically use separate servers referred to as "shards," in that every player is connected to the same logical server.
http://elderscrolls.wikia.com/wiki/Megaserver
In ye Olde Worlde Maineframe dayes this was know as 'tightly coupled'.
The term Megaserver refers to the type of server implementation used in The Elder Scrolls Online.
This differs from most current massively multiplayer games, which typically use separate servers referred to as "shards," in that every player is connected to the same logical server.
http://elderscrolls.wikia.com/wiki/Megaserver
LadyLethalla wrote: »mousekime111rwb17_ESO wrote: »We don't actually want an oceanic mega-server - what we want is there to be shards of the NA mega server located in Australia, so where applicable we can play at sub 300MS. This wouldn't affect the cyrodil shards at all, it wouldn't affect the American players at all unless they joined a party who's leader was on an Australian shard. I'd love to hear back some kind of official feedback as to why nothing like this has been implemented and if it's on the roadmap at the moment or not.
Why only NA? I'm Australian and I play on EU. The distance from Melbourne to TX is 2000km closer than to Frankfurt - not all that much of a difference really.
Androconium wrote: »The term Megaserver refers to the type of server implementation used in The Elder Scrolls Online.
This differs from most current massively multiplayer games, which typically use separate servers referred to as "shards," in that every player is connected to the same logical server.
http://elderscrolls.wikia.com/wiki/Megaserver
In ye Olde Worlde Maineframe dayes this was know as 'tightly coupled'.