Sailor_Palutena wrote: »They seems to only use holidays from Tamriel, not real Earth, with a few exceptions here and there. We would need to have Valentines, Christmas, Children, Summer and other just like in WoW that has holiday events through the entire year. Just adapt them to Nirn.
Pyr0xyrecuprotite wrote: »Sailor_Palutena wrote: »They seems to only use holidays from Tamriel, not real Earth, with a few exceptions here and there. We would need to have Valentines, Christmas, Children, Summer and other just like in WoW that has holiday events through the entire year. Just adapt them to Nirn.
Not sure how long you have played ESO, but the current holiday events (excluding anniversary events for various DLCs plus the original game launch) include:
- New Life Festival (Xmas/New Year event)
- Heart's Day event (Valentine's day) - 2016 only, has not repeated
- Jester's Festival (late March, Easter-ish timeframe)
- Midyear Mayhem (midsummer, usually late July-ish)
- Witches' Festival (Halloween-themed, late October)
As for zone special events, that was probably part of the original design intent behind dolmens (in the mainland) - but they don't really feel special anymore, I know. There are also dark fissures (mini-dolmen events), but I agree that since they are so tiny and limited (5 mobs), they don't pose the sort of threat you envisage. It might be cool if they kept spawning more mobs - which moved outwards - until the fissure was actually closed..?
Perhaps if the nearest transitus shrines were shutdown until the threat were resolved, it would motivate players to clean up the mess?
HeroOfNone wrote: »Regarding
1. Agreed that they are likely working on something with this
2. There are a lot of events already and while the looting is there, they have a limited RNG system that doesn't require grinding the who event to get an item GW2, which a lot seems compared to, had a terrible grind on holiday events that sucked the time and enjoyment from the game trying to cram in as much event farming as possible for myself.
3. There are dynamic events like dolmens and abysmal geysers that Allan see, and world bosses normally attract groups. I think the focus ZOS wanted to give was letting players feel they could progress through their stories and skip over ongoing events that might be going off every so msny minutes. Atop of this, the GW2 events, if you're modeling these after them, were grind and repetitive, and often failed without a group or strong build.
All that said this is just my opinion. I would agree on some divergent points.
4. As stated above, his houses are probably in the works but given how housing is now, what do you feel is lacking? What services or items do you feel a guild needs that an individual couldn't do by giving permissions to another? Seems a limited list. I think you might want specifics on what you expect a guild hall to be otherwise it won't differ from what's already here.
5. Dolmens and geysers could be scaled up to give more danger to players, and more excitement.
6. Dynamic quests over events, with giving us more choices to affect the area. YES has been better at selling stories over group events, so making certain areas crumble while for others it rebuilds would be enjoyable way to see impact.
7. Another group area like craglorn to help promote more group events. Some at ZOS talked they didn't want to do one again on what they viewed as a potential failure of a group basedadventure zone, but I think the issue was most burned out on the questlines.
Anyway, that's my take on it, good to see some positive feedback.
BejaProphet wrote: »HeroOfNone wrote: »Regarding
1. Agreed that they are likely working on something with this
2. There are a lot of events already and while the looting is there, they have a limited RNG system that doesn't require grinding the who event to get an item GW2, which a lot seems compared to, had a terrible grind on holiday events that sucked the time and enjoyment from the game trying to cram in as much event farming as possible for myself.
3. There are dynamic events like dolmens and abysmal geysers that Allan see, and world bosses normally attract groups. I think the focus ZOS wanted to give was letting players feel they could progress through their stories and skip over ongoing events that might be going off every so msny minutes. Atop of this, the GW2 events, if you're modeling these after them, were grind and repetitive, and often failed without a group or strong build.
All that said this is just my opinion. I would agree on some divergent points.
4. As stated above, his houses are probably in the works but given how housing is now, what do you feel is lacking? What services or items do you feel a guild needs that an individual couldn't do by giving permissions to another? Seems a limited list. I think you might want specifics on what you expect a guild hall to be otherwise it won't differ from what's already here.
5. Dolmens and geysers could be scaled up to give more danger to players, and more excitement.
6. Dynamic quests over events, with giving us more choices to affect the area. YES has been better at selling stories over group events, so making certain areas crumble while for others it rebuilds would be enjoyable way to see impact.
7. Another group area like craglorn to help promote more group events. Some at ZOS talked they didn't want to do one again on what they viewed as a potential failure of a group basedadventure zone, but I think the issue was most burned out on the questlines.
Anyway, that's my take on it, good to see some positive feedback.
Thanks for a well thought out reply. You make many good points, far more than I have time to to reply to in kind atm. Let me just clarify my main idea. I certainly am not saying that ZOS is failing in each of these areas. You point about homes serving reasonably well as guild halls being a clear example. I am only identifying areas where they have not “surpassed” by previous experiences in past mmo’s. So I don’t mean to suggest that I know exactly how they should implement things. I’m only saying this is where you have not outdone the competition. And given I only named three things, I mean for it to be high praise.