Get rid of them and the requirement for them (except for nirnhoned).
Op is saying we should get rid of Fire Opal, Diamond, Carnelian, Emerald, Ruby etc.
Or make another use for them like 100 Fire Opal can be used to fuel the transmute machine instead of 50 crystals.
I agree that these trait stones need a new use, I disagree they could be used with the Transmute station. Too many players have thousands just gathering dust in Craft bags.
Lightspeedflashb14_ESO wrote: »Op is saying we should get rid of Fire Opal, Diamond, Carnelian, Emerald, Ruby etc.
Or make another use for them like 100 Fire Opal can be used to fuel the transmute machine instead of 50 crystals.
I agree that these trait stones need a new use, I disagree they could be used with the Transmute station. Too many players have thousands just gathering dust in Craft bags.
Or have it be 100 of the trait stone AND 50 trans stones.
Lightspeedflashb14_ESO wrote: »Op is saying we should get rid of Fire Opal, Diamond, Carnelian, Emerald, Ruby etc.
Or make another use for them like 100 Fire Opal can be used to fuel the transmute machine instead of 50 crystals.
I agree that these trait stones need a new use, I disagree they could be used with the Transmute station. Too many players have thousands just gathering dust in Craft bags.
Or have it be 100 of the trait stone AND 50 trans stones.
No need to make it harder just to rid us of inventory lol. Use the trait stones for furniture crafting or something.
Also you use a trait stone for a master writ.
What they can do is ask for some stones with a daily writ like how they ask for some Ta with the Enchanting writ.
You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.
But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.
As ZOS adds items to the game with each DLC, old items with limited or no value need to be re-evaluated.
To transmute an item does not require a trait item.
They mostly sell for about 1g each, except for training traits which sell for about 10 - 15g (armor) or 10g (weapon) each.
Some of the weapon traits have a bit more value than 1g but not by much.
Save for the Nirnhoned trait, should trait items for weapons and armor just be scrapped? It seems the greatest cost now for being able to use these traits on gear is time (research), style traits (crafting) and transmute crystals (swapping, which doesn't even use a trait).
Unless you were given a choice of either 50 transmute crystals or 50 trait items for transmuting something, there doesn't seem to be a point to them anymore.
Lightspeedflashb14_ESO wrote: »You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.
But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.
We are not looking for practical. We are looking for to make the trait stones useful. Personally I have not crafted anything since the trait change system came out, probably a long time before. Maybe just make the drop rate of all trait stones like nirns and then 3 per.
as someone with constant flow of 500+ transmute crystals and a player since old.
The trait stones are old, been farmed for years with no stop. Let them die, ok?
Transmute stones in this game is extremely easy to get, so go get them instead of asking for HUGE game changing changes
Lightspeedflashb14_ESO wrote: »You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.
But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.
We are not looking for practical. We are looking for to make the trait stones useful. Personally I have not crafted anything since the trait change system came out, probably a long time before. Maybe just make the drop rate of all trait stones like nirns and then 3 per.
ImmortalCX wrote: »All these useless materials that fill up our bags exist to make players want ESO+.
as someone with constant flow of 500+ transmute crystals and a player since old.
The trait stones are old, been farmed for years with no stop. Let them die, ok?
Transmute stones in this game is extremely easy to get, so go get them instead of asking for HUGE game changing changes
Why would I waste 50 transmute stones to craft a sharpened weapon. It's stupid.
This community is insane. Just because you have a ton of a resources doesn't mean other players have that as well.
And in this weird, me first crafting suggestion. New players would have to wait almost 5 months (nearly 10 if they crafted 2 sets) in order to craft a full set with a trait. That is ridiculous. And as a long time player, needing to use 500 stones to craft 2 sets of gear is stupid. Just this week, I crafted 4 sets of gear for some ults. If I were forced to transmute, that would cost 1000 stones. It's an absurd suggestion.Lightspeedflashb14_ESO wrote: »You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.
But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.
We are not looking for practical. We are looking for to make the trait stones useful. Personally I have not crafted anything since the trait change system came out, probably a long time before. Maybe just make the drop rate of all trait stones like nirns and then 3 per.
If you haven't crafted anything in almost a year, you are a terrible choice for suggesting changes.There are people who craft things daily. I craft things regularly, trying out different builds and different sets.
Why make it harder to craft? Like what's the point? It's just a non-sense idea. All around.