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Trait items are not needed

richo262
richo262
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To transmute an item does not require a trait item.

They mostly sell for about 1g each, except for training traits which sell for about 10 - 15g (armor) or 10g (weapon) each.

Some of the weapon traits have a bit more value than 1g but not by much.

Save for the Nirnhoned trait, should trait items for weapons and armor just be scrapped? It seems the greatest cost now for being able to use these traits on gear is time (research), style traits (crafting) and transmute crystals (swapping, which doesn't even use a trait).

Unless you were given a choice of either 50 transmute crystals or 50 trait items for transmuting something, there doesn't seem to be a point to them anymore.
Edited by richo262 on October 15, 2018 3:50AM
  • Facefister
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    What's your point?
  • Pink_Violinz
    Pink_Violinz
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    I'm not really sure what you're suggesting or asking about.
  • richo262
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    Get rid of them and the requirement for them (except for nirnhoned).

    Or, as I suggested in the original post, have the option of using 50 Transmute Crystals, OR 50 trait items. (except nirnhoned) I thought that was pretty clear.
    Edited by richo262 on October 15, 2018 4:00AM
  • Pink_Violinz
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    richo262 wrote: »
    Get rid of them and the requirement for them (except for nirnhoned).

    I think you mean you want to get rid of the gem required for crafting. At this point in the game, I don't really see why that would be an issue. Gems are dirt cheap and it doesn't really make sense for all but one trait to require a gem.

    Most people have hoards of gems stocked up, and are usually more than happy to give them for free. I don't really understand what the problem is.
  • richo262
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    As ZOS adds items to the game with each DLC, old items with limited or no value need to be re-evaluated.

    I don't have inventory issues, I have all the chests, not even full. I'm seeing a lot of inventory complaints from others. When I first started playing long ago inventory management with the items at hand was enjoyable, not too constrained, but enough where it had to be managed.

    I have friends new to the game, and they all say, there is so much garbage to sort. I told them nonsense, then looked at their inventory and realised, yes, most of this stuff is not what I had when I was leveling my first toon.

    This game needs to re-evaluate the junk items. Determine their actual usefulness, because new players are walking away.

    Jejota comes to mind also, it is not even a writ rune, not even worth putting on anything, and can be used at level 1 just like Ta. Grease too.
  • max_only
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    Op is saying we should get rid of Fire Opal, Diamond, Carnelian, Emerald, Ruby etc.

    Or make another use for them like 100 Fire Opal can be used to fuel the transmute machine instead of 50 crystals.

    I agree that these trait stones need a new use, I disagree they could be used with the Transmute station. Too many players have thousands just gathering dust in Craft bags.
    Edited by max_only on October 15, 2018 4:23AM
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    max_only wrote: »
    Op is saying we should get rid of Fire Opal, Diamond, Carnelian, Emerald, Ruby etc.

    Or make another use for them like 100 Fire Opal can be used to fuel the transmute machine instead of 50 crystals.

    I agree that these trait stones need a new use, I disagree they could be used with the Transmute station. Too many players have thousands just gathering dust in Craft bags.

    Or have it be 100 of the trait stone AND 50 trans stones.
  • max_only
    max_only
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    max_only wrote: »
    Op is saying we should get rid of Fire Opal, Diamond, Carnelian, Emerald, Ruby etc.

    Or make another use for them like 100 Fire Opal can be used to fuel the transmute machine instead of 50 crystals.

    I agree that these trait stones need a new use, I disagree they could be used with the Transmute station. Too many players have thousands just gathering dust in Craft bags.

    Or have it be 100 of the trait stone AND 50 trans stones.

    No need to make it harder just to rid us of inventory lol. Use the trait stones for furniture crafting or something.

    Also you use a trait stone for a master writ.

    What they can do is ask for some stones with a daily writ like how they ask for some Ta with the Enchanting writ.
    Edited by max_only on October 15, 2018 4:31AM
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    max_only wrote: »
    max_only wrote: »
    Op is saying we should get rid of Fire Opal, Diamond, Carnelian, Emerald, Ruby etc.

    Or make another use for them like 100 Fire Opal can be used to fuel the transmute machine instead of 50 crystals.

    I agree that these trait stones need a new use, I disagree they could be used with the Transmute station. Too many players have thousands just gathering dust in Craft bags.

    Or have it be 100 of the trait stone AND 50 trans stones.

    No need to make it harder just to rid us of inventory lol. Use the trait stones for furniture crafting or something.

    Also you use a trait stone for a master writ.

    What they can do is ask for some stones with a daily writ like how they ask for some Ta with the Enchanting writ.

    No need for this thread then, I don't use the trait stones at all, they destroyed by dustman everytime they get picked up. This would help have a use for them, for me, though nirn would be hard to get to 100, maybe 25 is a better number.
  • richo262
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    You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.

    But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.
    Edited by richo262 on October 15, 2018 4:49AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    richo262 wrote: »
    You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.

    But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.

    We are not looking for practical. We are looking for to make the trait stones useful. Personally I have not crafted anything since the trait change system came out, probably a long time before. Maybe just make the drop rate of all trait stones like nirns and then 3 per.
  • Acrolas
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    The transmutation system is fine as it is now.

    There are enough uses for trait stones to not disrupt the system. If ZOS really wanted to increase their turnover, adding them to upcoming furnishing recipes would suffice.

    signing off
  • IsharaMeradin
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    I would be okay with converting 100 trait stones into 1 transmute stone. Yeah, some people who have hoarded a lot could get a lot of transmute stones. But with the cap on transmute stones, I'd think only those who NEED to transmute something would even consider converting. Wouldn't become an imbalance that way. Might even raise the price on those trait stones.
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  • NolaArch
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    richo262 wrote: »
    Save for the Nirnhoned trait, should trait items for weapons and armor just be scrapped?

    No
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  • idk
    idk
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    richo262 wrote: »
    As ZOS adds items to the game with each DLC, old items with limited or no value need to be re-evaluated.

    Would probably have been better served as part of the OP.

    Regardless, Zos does not have to evaluate this by any means. Each player can make their own choice. I do not think we need a big brother keeping watch over us, making choices for us. We should each be capable of doing this for ourselves.
  • pdblake
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    And all those players who don't have CWC and access to transmute stations, or play PVP to get the transmute crystals do what exactly when they want to craft a sword with penetrate, for instance?
  • O_LYKOS
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    So when I craft a new set of gear what will I use to select the trait?
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  • Jeremy
    Jeremy
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    richo262 wrote: »
    To transmute an item does not require a trait item.

    They mostly sell for about 1g each, except for training traits which sell for about 10 - 15g (armor) or 10g (weapon) each.

    Some of the weapon traits have a bit more value than 1g but not by much.

    Save for the Nirnhoned trait, should trait items for weapons and armor just be scrapped? It seems the greatest cost now for being able to use these traits on gear is time (research), style traits (crafting) and transmute crystals (swapping, which doesn't even use a trait).

    Unless you were given a choice of either 50 transmute crystals or 50 trait items for transmuting something, there doesn't seem to be a point to them anymore.

    Not everyone has access to a transmute station. Plus, unless you are dealing with your endgame 160 gear it's probably easier just to craft a new piece armor with the trait you want instead of spending 50 crystals on it. So they still have some use.

    Though it might not be a bad idea to make transmuting require the gem so as to add a little more value. The same could be said of style materials where it concerns the outfit system. But this isn't exactly an issue that rates high on my priority list.
  • MJallday
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    so i think the first thing to say is that "trait items are needed" - because how would you create something for the first time ?
    assuming you have traits, there has to be a methodology of creating them.

    whether you should be able to convert (x) trait stones into (x) transmutes is another question. Personally i think not, they should (will) be kept separate - as they are now. Indeed you can only transmute if youve got ESO+/clockwork DLC. - its a cash cow for ZOS

    right now, the system works- there are other things to concentrate on that are more broken than trait stones.
  • Kikke
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    as someone with constant flow of 500+ transmute crystals and a player since old.
    The trait stones are old, been farmed for years with no stop. Let them die, ok?

    Transmute stones in this game is extremely easy to get, so go get them instead of asking for HUGE game changing changes
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  • Merlin13KAGL
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    You're forgetting that transmute stones do nothing for people that have not yet researched the trait they're after.

    It also takes 5 trait stones for a 5 pc set, as opposed to 250 transmute stones. Not to mention, not everyone automatically has access to transmute (No CC, no friend/guild with access).

    For self, it doesn't much matter. Crafting for others, there's still reason behind the requirement.

    They also take up inventory space - which pushes incentive for ESO+.

    Not everything is about the gold value.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Tasear
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    Maybe something to added in the future. Remember how housing took style stones? I can never have enough nickel now.
  • ZOS_Mika
    ZOS_Mika
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  • JKorr
    JKorr
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    richo262 wrote: »
    You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.

    But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.

    We are not looking for practical. We are looking for to make the trait stones useful. Personally I have not crafted anything since the trait change system came out, probably a long time before. Maybe just make the drop rate of all trait stones like nirns and then 3 per.

    So you'll force everyone to become a crafter? Transmuted items are bound. And force everyone to do vet arenas, undaunted, trials, battlegrounds, or pvp to get the transmute crystals?

    No thank you. If that is the "solution" I wouldn't be crafting for my guilds, and wouldn't be doing to much crafting or transmuting for myself either. In the first place; I've crafted the majority of my "final" gear that has the traits I wanted, and secondly I don't do the activities required to get the transmute crystals. I believe I have a grand total of 2 at this point, only because I helped out a guildie who needed an extra body for some pledge at some point.
  • jaws343
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    kikkehs wrote: »
    as someone with constant flow of 500+ transmute crystals and a player since old.
    The trait stones are old, been farmed for years with no stop. Let them die, ok?

    Transmute stones in this game is extremely easy to get, so go get them instead of asking for HUGE game changing changes

    Why would I waste 50 transmute stones to craft a sharpened weapon. It's stupid.

    This community is insane. Just because you have a ton of a resources doesn't mean other players have that as well.

    And in this weird, me first crafting suggestion. New players would have to wait almost 5 months (nearly 10 if they crafted 2 sets) in order to craft a full set with a trait. That is ridiculous. And as a long time player, needing to use 500 stones to craft 2 sets of gear is stupid. Just this week, I crafted 4 sets of gear for some ults. If I were forced to transmute, that would cost 1000 stones. It's an absurd suggestion.
    richo262 wrote: »
    You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.

    But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.

    We are not looking for practical. We are looking for to make the trait stones useful. Personally I have not crafted anything since the trait change system came out, probably a long time before. Maybe just make the drop rate of all trait stones like nirns and then 3 per.

    If you haven't crafted anything in almost a year, you are a terrible choice for suggesting changes.There are people who craft things daily. I craft things regularly, trying out different builds and different sets.

    Why make it harder to craft? Like what's the point? It's just a non-sense idea. All around.
  • ImmortalCX
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    All these useless materials that fill up our bags exist to make players want ESO+.
  • SpacemanSpiff1
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    the point of them is to put a trait on gear you're making. If ZOS wants to give them other uses, great. As they stand now they are plentiful, but they have a use. Not everything needs to be scarce or a grind.
  • richo262
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    ImmortalCX wrote: »
    All these useless materials that fill up our bags exist to make players want ESO+.

    Dustman exists to rectify that ;)
    jaws343 wrote: »
    kikkehs wrote: »
    as someone with constant flow of 500+ transmute crystals and a player since old.
    The trait stones are old, been farmed for years with no stop. Let them die, ok?

    Transmute stones in this game is extremely easy to get, so go get them instead of asking for HUGE game changing changes

    Why would I waste 50 transmute stones to craft a sharpened weapon. It's stupid.

    This community is insane. Just because you have a ton of a resources doesn't mean other players have that as well.

    And in this weird, me first crafting suggestion. New players would have to wait almost 5 months (nearly 10 if they crafted 2 sets) in order to craft a full set with a trait. That is ridiculous. And as a long time player, needing to use 500 stones to craft 2 sets of gear is stupid. Just this week, I crafted 4 sets of gear for some ults. If I were forced to transmute, that would cost 1000 stones. It's an absurd suggestion.
    richo262 wrote: »
    You have to weigh up the cost of getting 50 stones vs 25 nirns, I think 3 nirns would be more practical.

    But 100 trait items to start except Nirn, (to drain the craft bags, put them on the market) then stabilize at 50 after a few months.

    We are not looking for practical. We are looking for to make the trait stones useful. Personally I have not crafted anything since the trait change system came out, probably a long time before. Maybe just make the drop rate of all trait stones like nirns and then 3 per.

    If you haven't crafted anything in almost a year, you are a terrible choice for suggesting changes.There are people who craft things daily. I craft things regularly, trying out different builds and different sets.

    Why make it harder to craft? Like what's the point? It's just a non-sense idea. All around.

    I wasn't suggesting any impact on crafting, other than you won't even need a 1g trait item to actually craft the item. Excluded is Nirnhoned. So all you need is the base mat and style. Then tempers, then enchant. If you have researched a basic trait, you can just craft it without needing the trait item (except Nirnhoned). If you have researched it, you can simply just craft it.

    I think given the recent addition of the Jewelry mats, alleviating the newfound strain of those that do not have a craft bag or Dustman would be worthwhile. Alternatively give the average user a reason to deplete them rather than just Dust them.

    I repeat, in no way was I suggesting you need 50 Transmute stones to put a trait on a newly crafted item. They should just be made without the need for a trait item (save as to Nirnhoned).
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