Girl_Number8 wrote: »Nerf, the nerf threads and the players that post them. Where is the poll asking about temp banning people that just post nerf thread after nerf thread?
The guy that wants a hobbit house is currently the only good thread on here atm.
WaltherCarraway wrote: »Master DW, Battleaxe. + Blooddrinker + Bloodspawn + Agility 3pc.
bruh my blood craze bleed is like 1.8- 2.5k per tick . let's get this straight i do really teabag every stam class i killed and they can't do farce to me beside sending me salty whispers. so yea i guess bleed is not powerful enough it deffy needs a buff when my stamplar gets min/maj protection next patch. hahahahahahahahah
its the master DW bleeds primarily.
though guessing whats going to happen:
-have bleeds. they are pretty much fine
-introduce set that makes certain bleeds op
-nerf all bleeds making the bleeds with specific sets decent and all others terrible
-BALANCED
I really really wish I could block people on the forums. These nerf threads are out of control.
I'm disappointed in this community.
You can ignore players in the forums. But what you really want is to control what others discuss, which you can't do.I really really wish I could block people on the forums. These nerf threads are out of control.
I'm disappointed in this community.
It's not bleeds that are the problem, it's that ZOS over-buffed Master DW weapons.
Might come from a bit biased perspective but here we go:
Without the bleeds werewolf would barely be viable in PvP (they could still be viable, hence the "barely"). Severely nerfing bleeds would undermine the unique pressure a werewolf can put on someone in PvP. If bleeds were to see a severe nerf, werewolfs need to get a hefty compensation in order to be viable.
I don´t want to see the basic mechanics of how bleeds work (aka ignoring physical resistance) being changed, since I think they´re a necessary evil. If people feel that certain sources of bleed are too strong, then reducing the value of that source would be a better choice imo. But nerfing bleeds in a general way that affects all sources of bleed-damage will hurt certain "classes" (I refer werewolf as a "class") more than others, in this case, it would be a huge nerf to werewolfs (which isn´t needed imo)
Might come from a bit biased perspective but here we go:
Without the bleeds werewolf would barely be viable in PvP (they could still be viable, hence the "barely"). Severely nerfing bleeds would undermine the unique pressure a werewolf can put on someone in PvP. If bleeds were to see a severe nerf, werewolfs need to get a hefty compensation in order to be viable.
I don´t want to see the basic mechanics of how bleeds work (aka ignoring physical resistance) being changed, since I think they´re a necessary evil. If people feel that certain sources of bleed are too strong, then reducing the value of that source would be a better choice imo. But nerfing bleeds in a general way that affects all sources of bleed-damage will hurt certain "classes" (I refer werewolf as a "class") more than others, in this case, it would be a huge nerf to werewolfs (which isn´t needed imo)
Thanks for your input, my idea of mechanical change is entirely different. And It does have werewolves in mind, which would remain untouched.
You even say it in the title. It's a poll to help you decide what nerf you want. It's another bloody nerf thread in quise of a poll.
Might come from a bit biased perspective but here we go:
Without the bleeds werewolf would barely be viable in PvP (they could still be viable, hence the "barely"). Severely nerfing bleeds would undermine the unique pressure a werewolf can put on someone in PvP. If bleeds were to see a severe nerf, werewolfs need to get a hefty compensation in order to be viable.
I don´t want to see the basic mechanics of how bleeds work (aka ignoring physical resistance) being changed, since I think they´re a necessary evil. If people feel that certain sources of bleed are too strong, then reducing the value of that source would be a better choice imo. But nerfing bleeds in a general way that affects all sources of bleed-damage will hurt certain "classes" (I refer werewolf as a "class") more than others, in this case, it would be a huge nerf to werewolfs (which isn´t needed imo)
Thanks for your input, my idea of mechanical change is entirely different. And It does have werewolves in mind, which would remain untouched.
I might have missed your suggestion on how to change bleeds, but what's your solution? I'm curious to hear.
usmguy1234 wrote: »Bleeds just need to be adjusted to be more effective the higher the targets resistances are and decreased the lower the v resistances are.
Ragnarock41 wrote: »Maces should be for dealing heavy armor foes, not axes, I believe bleeds should get a tooltip buff, then a nerf to its %100 penetration, and then finally maces can use some buffs to make it clear that they are meant to deal with armor.