Maintenance for the week of October 27:
• PC/Mac: NA and EU megaservers for patch maintenance – October 27, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• Xbox: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Here's a Review of All Dragonknight Class Skills

LoveForElderScrolls
Here's a list of dragon knight class skills and my opinion on them in pvp. Overall 9 out of 18 class skills found to be useful. Write your own opinion about them in this post. (I'm a magicka Dragonknight)



Ardent Flame skills:

Dragonknight Standard: Good for some keep fights otherwise useless. if you use the standard of might morph it can be negated which makes it more useless.

Lava whip: Good skill. If you don't use the flame lash morph you are dead as a magicka Dragonknight which makes the other morph useless. (never tried the other morph though)

Searing strike: I found the healing in burning embers morph to be useful only in duels. Having a hard time applying it on multiple targets, therefore, slotting this skill is debated. Might be worth it in the next patch because of the increased range.

Fiery Breath: Hard to apply. Misses a lot. Useless. There's a reason everybody runs spin to win, it doesn't miss.

Fiery Grip: No opinion.

Inferno: both morphs are good.

Ardent flame passives: I don't find the World in Ruin passive useful.




Draconic power skill:

Dragon Leap: Only costs 125 ultimate so I don't expect much from it. Good to use when you need to restore resources otherwise use an ultimate that costs more.

Spiked armor: Good.

Dark Talons: The minor maim is very good about this skill and you can kill a very good pvp group if you stay alive and spam this skill while your allies deal with them. At other times this skill just costs too much magicka and might not be worth running because a lot of people just get out of it easily.

Dragon Blood: Good.

Reflective Scales: I just use the Reflective Plate morph because it's like I'm snared every second in this game. You're dead as a dragon knight if you can't move.

Inhale: Some people might use it but I don't because it doesn't work for me.

Draconic power passives: all good.



Earthen Heart skills:

Magma Armor: For 200 ultimate does nothing special for me as a magicka dragon knight. Another class ultimate that can't be used. Maybe could be worth it if they increased the damage 8x. I don't care about the damage shield that it gives to allies because it's worth nothing.

Stonefist: Only saw low CP Dragonknight use it and probably because they are new to it and don't know what is working in pvp.

Molten weapons: Good for me. Many people choose to run the mages guild skill instead of this because it costs too much magicka.

Obsidian Shield: I hate this skill. I hate the Major Mending part of it too.

Petrify: I hate it when I see another Dragonknight use this skill on me because it's super strong and the sound effect makes me angry. I can't be a magicka dragon knight if I don't use the Fossilize morph of this skill which is sad. People ask for it to be nerfed but it was nerfed from 16 meters to 8.

Ash Cloud: I hope it's working well if anyone is using it. I can't use it because too much magicka and organized groups just run through it without getting snared, it's like I spent 4000 magicka on absolutely nothing.

Earthen Heart passives: all good.





My overall opinion: because a lot of class skills are useless for Dragonknights we are forced to use the same skills and there's very little variation between Dragonknights. If you face another Dragonknight in pvp it's like you are playing against your Dragonknight copy.
















  • Kanar
    Kanar
    ✭✭✭✭✭
    Now do stamDK

    Here's mine: fossilize, obsidian shield, spiked armor, wings all good
    Venom claw - I try to slot it but question it's value
    Leap: dawnbreaker is better
    Corrosive armor: I like it even though a lot of people talk *** about it. Still I rarely slot it.

    As you can see, all the good stamDK class skills are magicka.
    Edited by Kanar on October 11, 2018 9:39PM
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    The overall I find alright, though I think with meta sways and random nerfs, DK feels a bit half finished.

    Lava whip: Of course its good, but its proc has been weakened a lot. Dodgable, expensive setup likely to be stopped (3 separate occasions to prevent it) as a cost and a cooldown. Keep cost and undodgable, have it instaproc on immobilize. Bam great skill again, but still has counters.
    Wings: Hate. Its a skill I have to run since its the class active defense. But its too strong 1v1, but near useless vs stam or outnumbered. Its bad rock paper scissors design and isn't fun to use or fight against.
    Range: All should be 8m. Everything. From embers to armour to leap to eruption. Somehow they *** even a basic range change up. You somehow made things less concurrent.

    Secondary:
    Spiked: Really good, wish it was fire/poison. (IMO poison, mag cost, scale of highest stat) Just makes sense and mag feels sort of placeholdery.
    Inferno/Eruption: Both skills and morphs are OK, but I think that its kind of basic, here is a ball that dmgs, here is a ball that heals. Old inferno was a flame cloak and that was cool. Old cinderstorm had a miss chance as befitting fighting in a mini volcano.
    Molten armaments is not good. Basic buff that can be gained other ways. Heavy attacks are dated.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    Dragon leap is my finisher if it's not up when I have someone low health the fight just resets.

    But the shield you get with ember heath proc is clutch.

    I agree with most of ur list
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    Nice write up. One thing I wish they would change is move Major Expedition to wings instead of empowering chains. So a DK could use the skill outside of combat and help a little in combat since a lot of our skills are for close up fighting vs. ranged.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    I disagree with passives being good. Earthen Heart's Helping Hand was nerfed too much for example and Battle Roar passive should help in main resource management, not other way around. If they want Battle Roar to be our main sustain, it needs to be changed so that it converts the base cost of ult on top of current ult number. Only Draconic Power passive I find good is 12% healing passive really other than spell resist.
    Imperials, the one and true masters of all mortal races of Tamriel
  • coplannb16_ESO
    coplannb16_ESO
    ✭✭✭✭
    Dragonknight Standard:
    agree, pretty useless also in PvE where it is outclassed by destro ult.
    Would be nice if the standard was tacked at your back and move with you similar to eye of storm

    Lava Whip:
    do not know, which morph do you mean. Power Lash (procs on off-balance) is the better morph but gets nerfed (again) next patch. The cooldown on lash as well as immunity to off-balance plus it beeing evadable makes this a 1 in 1000 skill in pvp.
    Molten Whips effect is too weak to consider either (~100 spell damage for ardent flame only), could be as well 200 for all fire skills to make it worth considering.
    At the moment and next patch even more: both morphs suck

    Searing Strike: nice in PvE, in the burst meta that is pvp dots are not really useful unless they bypass all resistances (e.g. bleeds), also purge.

    Fiery Breath: agree. also the damage is too low, its basically only a debuff for fire damage, but especially in pvp where skill slots are tight I see no reason to slot it

    Fiery Grip: enemy-pull version is nice to annoy the ball-groups, but CC immunity makes this unreliable as a gap closer. The other variant is nice, although unreliable too due to lag-
    Id trade all morphs for decent on demand expedition in our class skill set. this one fails here.

    Inferno: FoO count as AoE thus get reduced by 25% next patch basically, but still can be evaded... -_-. Give me my flame-hurricane back pls!!!!

    Ardent flame passives: are crap and outdated. if we are DOT-themed give us stuff that protects dots from beeing cleansed so easily, crit bonus on dots or whatever. other classes damage bonuses usually apply for ALL damage of that type, not only for Ardent Flame skills.
    30% snare on damage is also useless in the snare-immunity meta. so much for gap-closing and stand your ground...


    Dragon Leap: sadly our only bursty skill. misses a lot in pvp -_-

    Spiked armor: get yourself killed by eclipse in pvp is not fun -_-

    Dragon Blood: it is okay, but with all the defiles I still feel I need a resto staff anyway

    Scales: snare immunity could be increased to 4 seconds now that all other sources of snare immunity are in that range, also it still does not prevent ailments from snipe/poison arrow

    Magma Armor: agree, pretty useless and/or too expensive

    Stonefist: it could do the double damage anytime, because everyone has CC immunity most of the time in pvp. clench is favourable still most of the time

    Molten weapons: 40% HA damage is obsolete and needs to be changed, for instance 40% faster HA / channels or a fixed damage bonus for both LA and HA (similar to undaunted infiltrator set)

    Obsidian Shield: crap skill yes, for tanks/healers only and still not needed there

    Petrify: I can count the numbers I can use this skill in a pvp night by 1 hand. immunities everywhere... Its a decent skill non the less. I dont think it is super strong because roll dodge and you are free

    Ash Cloud: yes, snare immunity... damage boost next patch is compensated by the changes to evasion. so it will be decent in pve and still useless in pvp. why not add the evasion back to it now that evasion is not as good anymore?




    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Dragonknight Standard:
    agree, pretty useless also in PvE where it is outclassed by destro ult.
    Would be nice if the standard was tacked at your back and move with you similar to eye of storm

    Lava Whip:
    do not know, which morph do you mean. Power Lash (procs on off-balance) is the better morph but gets nerfed (again) next patch. The cooldown on lash as well as immunity to off-balance plus it beeing evadable makes this a 1 in 1000 skill in pvp.
    Molten Whips effect is too weak to consider either (~100 spell damage for ardent flame only), could be as well 200 for all fire skills to make it worth considering.
    At the moment and next patch even more: both morphs suck

    Searing Strike: nice in PvE, in the burst meta that is pvp dots are not really useful unless they bypass all resistances (e.g. bleeds), also purge.

    Fiery Breath: agree. also the damage is too low, its basically only a debuff for fire damage, but especially in pvp where skill slots are tight I see no reason to slot it

    Fiery Grip: enemy-pull version is nice to annoy the ball-groups, but CC immunity makes this unreliable as a gap closer. The other variant is nice, although unreliable too due to lag-
    Id trade all morphs for decent on demand expedition in our class skill set. this one fails here.

    Inferno: FoO count as AoE thus get reduced by 25% next patch basically, but still can be evaded... -_-. Give me my flame-hurricane back pls!!!!

    Ardent flame passives: are crap and outdated. if we are DOT-themed give us stuff that protects dots from beeing cleansed so easily, crit bonus on dots or whatever. other classes damage bonuses usually apply for ALL damage of that type, not only for Ardent Flame skills.
    30% snare on damage is also useless in the snare-immunity meta. so much for gap-closing and stand your ground...


    Dragon Leap: sadly our only bursty skill. misses a lot in pvp -_-

    Spiked armor: get yourself killed by eclipse in pvp is not fun -_-

    Dragon Blood: it is okay, but with all the defiles I still feel I need a resto staff anyway

    Scales: snare immunity could be increased to 4 seconds now that all other sources of snare immunity are in that range, also it still does not prevent ailments from snipe/poison arrow

    Magma Armor: agree, pretty useless and/or too expensive

    Stonefist: it could do the double damage anytime, because everyone has CC immunity most of the time in pvp. clench is favourable still most of the time

    Molten weapons: 40% HA damage is obsolete and needs to be changed, for instance 40% faster HA / channels or a fixed damage bonus for both LA and HA (similar to undaunted infiltrator set)

    Obsidian Shield: crap skill yes, for tanks/healers only and still not needed there

    Petrify: I can count the numbers I can use this skill in a pvp night by 1 hand. immunities everywhere... Its a decent skill non the less. I dont think it is super strong because roll dodge and you are free

    Ash Cloud: yes, snare immunity... damage boost next patch is compensated by the changes to evasion. so it will be decent in pve and still useless in pvp. why not add the evasion back to it now that evasion is not as good anymore?




    I agree with these. And yeah, the moment I see a DK with Volatile, I Eclipse. Kills me inside to do that to my brethren but also hilarious how fast his health drops before he can break free.

    Power Lash change is entirely un-needed unless ZOS decides to buff it the last minute by making it undodgeable + damage boost to be on par with Crystal Frag (lol this reasoning still makes me laugh). But this is highly unlikely. If I play DK next patch, I'd rather play a StamDK I guess even though it's not as good as other stam classes. At least its bar is not full of AoEs and can gain a decent damage single target ult on it. MDK next patch will have a huge sustain nerf. Basically around 300~400 less recovery due to Power Lash cost.
    Imperials, the one and true masters of all mortal races of Tamriel
  • raasdal
    raasdal
    ✭✭✭✭✭
    Huh? DragonKnight is IMO the strongest Magicka Class in the game right now, for solo play. I play all magicka classes except Warden, and i feel by far Dragonknights have the best toolkit. For me, they got topped over by the changes to Wings, giving them real mobility. Let's see;
    • Unblockable, Undodgeable CC ? - Check (Fossilize is the best single target CC in the game. End of story)
    • Snare removal packed into reflect skill making you able to completely negate all ranged build AND have mobility - Check
    • Easy access to Major Sorcery, Prophecy and Ward - Check
    • Instant Heal Class skills (Dragon Blood and Cauterize) and big heals from dealing damage. - Check
    • Spammable class skill that can stun and heals (well, mentioned above already) - Check
    • Undodgeable Class Gapcloser - Check

    Basically, the ONLY thing Magicka DK does not have in their natural toolkit, is Major Expedition. But guess what. The most overpowered potion in the game gives you just that. Along with a decent HoT and Major Vitality...

    I honestly don't really find any of the skills underwhelming. It's just that SOME of the DK skills are build around being either outnumbered or in a group setting. But hey - that's the case for many classes. The fact that ie. Talons are a wasted slot (because it is too expensive for what it does) on a 1vX build, does not mean it is a bad skill. It just means that it is not suitable for 1vX playstyle. However - use Talons and Draw Essence on a properly build group-focused support DK, and you will be the number one hated player of your enemies.
    Edited by raasdal on October 12, 2018 1:48PM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    raasdal wrote: »
    Huh? DragonKnight is IMO the strongest Magicka Class in the game right now, for solo play. I play all magicka classes except Warden, and i feel by far Dragonknights have the best toolkit. For me, they got topped over by the changes to Wings, giving them real mobility. Let's see;
    • Unblockable, Undodgeable CC ? - Check (Fossilize is the best single target CC in the game. End of story)
    • Snare removal packed into reflect skill making you able to completely negate all ranged build AND have mobility - Check
    • Easy access to Major Sorcery, Prophecy and Ward - Check
    • Instant Heal Class skills (Dragon Blood and Cauterize) and big heals from dealing damage. - Check
    • Spammable class skill that can stun and heals (well, mentioned above already) - Check
    • Undodgeable Class Gapcloser - Check

    Basically, the ONLY thing Magicka DK does not have in their natural toolkit, is Major Expedition. But guess what. The most overpowered potion in the game gives you just that. Along with a decent HoT and Major Vitality...

    I honestly don't really find any of the skills underwhelming. It's just that SOME of the DK skills are build around being either outnumbered or in a group setting. But hey - that's the case for many classes. The fact that ie. Talons are a wasted slot (because it is too expensive for what it does) on a 1vX build, does not mean it is a bad skill. It just means that it is not suitable for 1vX playstyle. However - use Talons and Draw Essence on a properly build group-focused support DK, and you will be the number one hated player of your enemies.

    Chains give you major expedition.
Sign In or Register to comment.