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Really getting tired of DM scoring in BGs...

Nyladreas
Nyladreas
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I'm really getting tired of people who win the game with half of my score just because their builds are designed purely to kill steal and disengage from fight without any harm.

ZOS can you please reconsider how scores are accumulated in deathmatch? It's extremely annoying. Especially with builds that can just run in kill someone and run away without any harm due to immovable pots. Thanks...

Scoring should be based on contribution. Not whoever finishes your target that you kept beating on for 15 seconds. Just no.
Edited by Nyladreas on October 10, 2018 6:27PM
  • p00tx
    p00tx
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    Nyladreas wrote: »
    I'm really getting tired of people who win the game with half of my score just because their builds are designed purely to kill steal and disengage from fight without any harm.

    ZOS can you please reconsider how scores are accumulated in deathmatch? It's extremely annoying. Especially with builds that can just run in kill someone and run away without any harm due to immovable pots. Thanks...

    Immovable pots rarely work.
    PC/Xbox NA
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  • Nyladreas
    Nyladreas
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    p00tx wrote: »
    Nyladreas wrote: »
    I'm really getting tired of people who win the game with half of my score just because their builds are designed purely to kill steal and disengage from fight without any harm.

    ZOS can you please reconsider how scores are accumulated in deathmatch? It's extremely annoying. Especially with builds that can just run in kill someone and run away without any harm due to immovable pots. Thanks...

    Immovable pots rarely work.

    They work absolutely amazing if you run a build that can quickly run in, AoE steal a kill and keep running. I've seen that so many times now I'm really starting to give up.
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