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Templar Healer or Warden Healer?

thenewton
thenewton
Hi guys!

Been playing Magicka Warden Healer for a while now (close to cp300) and I been thinking of exploring Templars, so I made a new Altmer Magicka Templar Healer, was just wondering what you guys thought were the main pros and cons of running both, I understand that Templar healing isn't as AoE as Warden, but is there anything I should bear in mind when playing as Templar?

Most importantly which do YOU prefer/like to play as/have on your team?

Thank you guys! :smiley:

Best Answer

  • FakeFox
    FakeFox
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    In PvE most of what a healer provides is not class bound, however Templar brings unique benefits and Warden will as well next patch. Generally I prefer Templar, as it is the more efficient and reliable Healer. It has very little in terms of problems and weaknesses, skills work very simple, reliable and non-situational. Warden is more convoluted, many skills are unreliable and it's strengths are things that are used very little in standard PvE healing. For PvP I however prefer Warden because it far superior mobility, stamina sustain and CC.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
    Answer ✓
  • AcadianPaladin
    AcadianPaladin
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    I can't speak to warden healers. I play a templar healer though and love her. I find she has too many good skills available for her 10 slots - so I quite prize efficiency and I like the combo of effects I get particularly from the following templar skills:
    - Luminous Shards - Resource support + AoE dps. Not to mention that I find the synergy much easier to grab than the synergy from orbs.
    - Extended Ritual - Purge + HoT. Not to mention huge radius, minor mending and good duration.
    - Purifying Light - Minor dps, significant damage multiplier for the dd's, HoT for the tank, gives minor sorcery to group.
    - Puncturing Sweeps - AoE dps + self-heal. A simple one slot ability to safely deal with a boss in your face (and kill him if necessary).
    - Channeled Focus - Defense + self mag sustain.

    Though not a combo skill or even used a lot, Breath of Life is a solid and reliable life saver when needed.

    Those templar skills work well with some of the suite of heal/support skills that any class can use (Blockade, Mutagen, Healing Springs, EleDrain, Combat Prayer).

    I enjoy seeing other classes as healers and have great respect for them. I just love the whole feel and style of the templar healer though. :)
    Edited by AcadianPaladin on October 7, 2018 4:36PM
    PC NA(no Steam), PvE, mostly solo
  • Taleof2Cities
    Taleof2Cities
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    I’ve played both quite a bit, @thenewton, and you’ll do fine either way.

    As mentioned above, Extended Ritual has a large radius ... combine that with Healing Springs and you have plenty of AoE and HoT heals.

    Wardens are pretty underrated too. In PvP you don’t use CC when your main job is to heal the group. Stamina sustain is important ... but it’s not the focus of your build. An added benefit of Warden healers is they can provide buffs to the group better than any other class can.
  • Liofa
    Liofa
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    I prefer Warden Healers while I am tanking due to reliable synergy for Alkosh. They also have better sustain, more healing power and Toughness next patch. Templars only advantages are Purify synergy and BoL in my opinion. So yeah, I would take a Warden Healer over a Templar one as long as the player is comfortable on a Warden and knows how to play it. Otherwise, Templar is like a walk in the park, fits every situation. You can't go wrong with a Templar, even as a new player.
    Edited by Liofa on October 7, 2018 8:27PM
  • exeeter702
    exeeter702
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    Both are solid options. Choose depending on aesthetics and style.

    Not to derail the thread but might i ask why the inquiry is between these two healers only?
  • Tasear
    Tasear
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    I prefer to play as Sorc healer but between the two options Warden over Templar is my personal feelings. Why because it simply feels more engaging. Templars are fun though, but I find term house fits then. They build things up in an area. While wardens are more getting right position.

    https://discord.gg/TfjSbu9

    ^ healer Discord
  • Tryxus
    Tryxus
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    Templar feels a lot more fluid to me gameplay-wise and are pretty easy to get the hang of. Bunkering down with Channeled Focus and Ritual, providing Minor Sorcery, the Purify synergy and a strong emergency heal with BoL makes them the most natural healers.

    Warden on the other hand is a bit harder to master, but just as capable as a Templar. They are more mobile healers and as a result they have strong burst heals since they aren't stationary and buff up their healing power like the Templar.

    Out of the 2, I have a preference for the Warden since I've played with him the longest.
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • db0ssman
    db0ssman
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    If this is for a mainly pve player, if you have played a warden healer all the way until cp 300, you will probably find using a templar healer pretty easy. Instead of cycling hard to land buffs with shrooms and combat prayer, you will only ever need to land combat prayer and most of the other buffs you throw will be pretty easy. You won't have to spend as much time setting up layers of heals in case someone takes a pretty bad damage spike like with warden because you have both a one button press to fully heal a single target or press a different button to fully heal everyone. You'll have a better version of purge and energy balls without having to invest in PvP or running a bunch of dungeons until they are unlocked.

    The biggest difference is that even though they kind of have the best version of each type of healing available, they have relatively weak hots and the abilities are pretty magicka hungry which means more concentration on resource balance and picking when to use the abilities. That means you have to put more thought into which abilities you are going to proc (eg. a single stack of healing springs for the group vs. the stronger aoe heal that costs 3x as much), and whether you want to let people ride out some time with missing health vs. using a relatively expensive heal like BoL to get them back up to full but then weaken your magicka reserve for emergency/buff upkeep.
    Starfire Protocol lvl 50 NB Redmage healer - Main + Master Crafter
    Gives Good Heed lvl 50 Warden Super Buff Healer
    Crafty Smyth lvl 50 Stamblade Poison Assassin - Farmer
    Everyon's Pal Adin lvl 44 Templar Splash Healer
    Stands Against Danger lvl 16 DK Tank -ex mule
    Matriarch Tamer lvl 18 Baby Sorc Healer
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    thenewton wrote: »
    Hi guys!

    I understand that Templar healing isn't as AoE as Warden,


    Not sure what you mean by this. Maybe you are meaning that the warden has more AOE heals. This is false. Both classes have the same number of AOE heals. 2. Temps have healing ritual and cleansing ritual. Wardens have fungal growth and healing seed. Same number of AOE healing ultis too, if you use them. 1. Both play the same if you know what you are doing.

    I made a list going through the wardens healing tree a while ago, it still applys, as all the skills are basically the same, from a tank/healers prospective. Seen here-
    .
    lets go over the healing line with an eye for tank or healer use.


    Fungal Growth and morphs are too expensive and heal too little to use on a tank, even on my healer i only use this skill for the 10% minor buffs, once every 20 seconds.

    Budding Seeds is bad on a tank because it takes 2 casts to use and it only lasts for 6 seconds, this is also why i don't use that skill on my warden healer. maybe if Budding Seeds lasted for 12 seconds, with the option to get the burst any time in that 12 seconds, otherwise it is useless on a healer too, takes too much to keep up. this skill is basically the healing ritual (the clap heal from temps line) that you can place the ground, and in my opinion it is just as bad. the only thing good about it is the synergy.

    Leeching Vines is the only skill from this line that i use on my tank, to provide resources from the passive and puts minor lifesteal on the boss most of the time, might actually try using blood altar here, because blood altar also provides a synergy for the group and puts minor lifesteal on everything in 28 meter range. for 33 or 47 seconds. that is a huge amount of time.

    Lotus Flower and morphs are crap heals too, once a second IF you are light weaving, which on a tank or heal you can't really do, no guarantee that the tank will get the heal, the only reason i run this on my stamden is because i am too cheap to use good pots for major savagery. inner light is 100% better if you are using this skill for the major prophecy, ie Lotus Blossom, because it gives you 7% max mag, like 3 -4k my healer and 2% regen for having it on my bar. passively. much better then having to reapply the buff every 20 seconds.

    Nature's Grasp and morphs are useless for a healer because you have to aim them and they only heal one or 2 targets, one of those being you , lol, 100% useless on a tank.

    Secluded Grove and morphs are a noob trap, you really ought never to need that much healing from a ulti, you need to be using warhorn.


    in conclusion, maybe one skill from this line is useful to me as a tank, the rest fall short. even on my full time healer, i only use one of them and that is not even for the heal itself, it is for the buff it provides my team. i have healed and tanked all the four man dungoens in the game on my warden as a tank and healer and beat them as a dps on my bow/bow stamden, you are greatly exaggerating the usefulness of the skill in this line.
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    Templars healing skill line is only marginally better.

    Rushed ceremony is considered the bread and butter heal of temps, though if you need to use this more then once or twice a dungeon, your team is bad or you are a bad healer. The morph Breath of life has been nerfed over and over. The secondary heal now is like 3k on my temp. Hardly worth anything and I actually swapped morphs to honor the dead, it gives a 15% reduction in cost, immediately and then 45% more of the cost if you wait, if you hit someone under 75%, which is the only time you ought to use this skill. On my temp this is like 500 magic back on use and 1500 over the next 6 seconds. Much more useful to me then a small secondary heal. I pretty much only use this skill on the tank. If I have to spam it, the run is probably doomed anyways.


    Healing ritual is has a base cost is 7.3 magic, almost double any other single healing skill in the game. Heals in a 10 meter range but boy, you can heal the crap out of everyone in that range. The skill is as strong as breath but can hit 6 people, if stacked properly. The morphs are kinda worthless, one gives a small burst heal, half the main heal, but it can hit anyone in a 28 meter range, the other gives everyone you hit with it minor expedition, 10% movement speed. Never really used this heal. Honor the dead is cheaper and you never really need to burst heal a group if you know how to play.

    Restoring aura and the morph radiant aura are skills that are simply out classed by eledrain. Eledrain is free and lasts 30% longer, yes restoring aura is AOE but minor magic steal does not stack and with eledrain you get major breach. Repentance on the other hand, is not really a healers skill. Right now, it is a stamplars only form of Stam management, and also right now, only one temp can repentance a body. This is going to change next patch, so every temp can repentance a body once. A great change but the skill is still not really worth slotting on a healer.

    Cleansing ritual is probably my favorite healing skill in this tree, huge aoe heal over time. This gives you minor mending while you stand in it, 8% more healing for all your skills. The biggest problem is that it ticks every 2 seconds, so a 12 second skill is 7 ticks of healing. Other AOE heals in the game tick every second. This matter more when SPC was the only way to get major courage but it is still something to be aware of. The morphs pretty much make you choose between a longer heal, 12 to 24 seconds, so 13 ticks of heals or doing damage over time as well. I never like the damage morph, the ticks at the same speed of healing, so you only get 7 ticks of damage. Hardly worth it. Mobs are also snared in your aoe.


    Rune focus is the Templars major resistance buff skill. Recently changed to stick to you, in trading a shorter duration. It is much better the way it is now. The morphs are choosing between more magic regen, 480 to be exact, or right now, more tankyness, as you get minor protection and minor vitality. Next patch, this is changing to having to choose between more magic regen or more stam regen, again 480, at the loss of the aforementioned minor buffs. I feel like that change is great and will help stamplars and tankplars. I only use this skill in trials, as channeled focus, as then is when you have less time to do resto heavys, which you ought to be doing as much as you can, since major mending.


    Rite of passage falls prey to the same thing secluded Grove does, you just do not need that much healing, if you know what you are doing. You ought to be using warhorn.


    At the end of the day, only 2 skills from this line are on my bar most of the time, honor the dead and extended ritual. The former is hardly used and the later is mainly for the minor mending buff. You ought to have combat prayer on your bar and healing springs/mutegen. These skills are basically all the heals to need.
    Edited by Lightspeedflashb14_ESO on October 9, 2018 5:46AM
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