Please Fix or Change Dungeon Queue *N-A/P-C* PLEASE!!!

chaz
chaz
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Hello, good day and greetings.

We've all seen it. We've all complained about it, lets revisit this subject with a new fresh perspective.

Before queuing for a random dungeon there used to be a trick in the system were if it's past 5 minutes, queue out and re-queue back in and you would normally get picked up right away. This trick doesn't work anymore. 3 major major major , MAJOR things are making it worse now. And quit irritating, especially for those of us that have multiple toons and expect the 100K each toon that is shared account wide to quickly level up our characters.

1. It takes more than 30 minutes, 45 minutes, I have even seen an hour or more go by.
2. When the "READY CHECK" takes place, someone "MAGICALLY" declines and we're bumped to the beginning of the queue
3. Noticing now a lot often than not, low level new people as DPS queue in as a healer, and or worse a TANK and they are not actually one.

So, that said. Yes for someone like me, I do not make ambrosia or any kind of exp scrolls to level up quicker, I don't make them, I don't buy them, I don't even go to the crown store to purchase this stuff with real money. (((I pay enough))) I depended on logging into my 7 toons daily to make a fast and quick 700K experience that's shared across all other toon not currently being played at the moment. Key word, Depend on it. So stop right there before you or anyone start telling me, as a user what to do. It's not up to me to change the ways I do things, it's up to Zenimax to fix the issue after properly addressing it.

Next, Suffering.

Why should I, nor anyone be punished for someone else """"DECLINING"""" to queue into the "Ready Check" ? Why should we be punished. I think if it's time, then the queue should tke the first 4, dump them into a dungeon starting point, so at least we're all there, and if someone declines, we don't have to wait very long for the Crown to re queue the dungeon finder to pick up the missing role.

Even more suffering.

Role queuing. Yeah , we have all seen it, we all think it's annoying, even more so annoying when not everyone votes to kick the fake tank with no taunts and or , same for the fake healer. It's like at this point, we've all probably just waited an hour to get into the dungeon, and it's probably a undaunted quest as well, as I will admit I am now saving the undaunted pledges for the next day as I don't have the time to into that specific one at the time it's being offered. So sometimes I will have 6 undaunted during one single day.

Regardless as to the reasons why I'm queuing the dungeons, the cold facts are that the wait time is absolutely ridiculous, and outrageously absurd. The dungeon finder really, really, really, really needs to be looked at, addressed, and reformatted to fit the needs of the individual that does not group, does not guild, does not have at the moment friends online, does not make , trade, borrow , buy, or purchase with real money any experience scrolls or food to reach a higher level.

Ok, I think I pretty much touched base on what I think should happen or at he very least had my fair share in saying what is currently bothersum and inconvenient .

Thank you, for reading bruddahs, sisters, Mahalo!
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  • Artim_X
    Artim_X
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    The problem is not enough players are playing tanks and healers. I only play one character, but I can play any role on normal just by switching out gear and skills. For random normals when I'm tanking I wait less than a second (I joke with my friends that if the queue takes more than a second something must be broken and sometimes if it is unusually long requeuing fixes it immediately, but I would never risk requeuing when I want to specifically play as DPS), when I'm healing my wait time is usually less than 10 minutes (can take less than a minute), and of course when I want to DPS I tend to wait about 30 minutes. However, like you mentioned it can go up to 45 minutes to an hour and at that point I don't even bother.

    I believe that most queue decliners are afk DPS players, since those are the ones that I personally see take too long or not accept the ready check at all. They are probably DPS who weren't prepared to be tossed into a dungeon after waiting for so long. This has happened to me where I would go to grab a drink after waiting more than 30 minutes (1 minute afk to get the drink) and when I return I'm no longer queued. It's been so long I honestly don't remember, but I think that the group ready check was not something that always existed and you actually were simply dumped into the dungeon. In that scenario if someone is afk for too long you would just kick them, but I think the group ready check for forming the group was added so that this issue would not occur. Most of the time if someone declines, a new ready check will pop up in less than a minute even I I'm waiting as DPS so I wouldn't really call it a punishment.

    I can think of two ways to fix the long DPS queue times. 1. Have a no role queue where you are expected to hold your own despite potentially not having a tank or healer. This will probably never happen, since ZOS want to encourage players to have all roles in their group. 2. ZOS could add more incentives for those who queue up as a tank or healer (more experience gained, rewards, etc. especially for randoms), but to prevent this from increasing the amount of fake tanks/healers in the queue there should be some kind of check in place to determine that one has properly done their job. For tanks the amount of damage taken from big adds and bosses, also the length of time a main bosses has been aggroed could factor into whether a tank is given extra rewards and this could vary for each dungeon (netch and dwarven spider bosses in dark shade II would not negatively impact a tank's efforts). For healers you can't really be too strict, since a group with experienced players will rarely need heals in a random normal. Although a tank can also provide buffs/debuffs the amount of times a healer buffs/debuffs a group or the amount of times they heal reactively/proactively could factor into whether they get extra rewards.

    I'm just spitballing here. I for one would love to one day queue as DPS and not have to wait more than 10 minutes.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • idk
    idk
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    Artim_X wrote: »
    The problem is not enough players are playing tanks and healers.

    That is not the issue. They are just prefer to avoid the GF due to getting low DPS often. A half decent tank and healer is often in a guild and can form/join groups without issue.
    Edited by idk on October 7, 2018 1:28AM
  • Nolic1
    Nolic1
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    idk wrote: »
    Artim_X wrote: »
    The problem is not enough players are playing tanks and healers.

    That is not the issue. They are just prefer to avoid the GF due to getting low DPS often. A half decent tank and healer is often in a guild and can form/join groups without issue.

    No he is right the main issue and this is not just in ESO is lack of Tanks and Healers thats why there Que times are faster is there not competing with the 6million dps versus the 1k tanks and 1 k healers and this has been proven by most dev teams when asked they even say it that most long que times for DPS is do to the fact there are way more people that play DPS.
    Sherman from Sherman's Gaming

    Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

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  • kargen27
    kargen27
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    Nolic1 wrote: »
    idk wrote: »
    Artim_X wrote: »
    The problem is not enough players are playing tanks and healers.

    That is not the issue. They are just prefer to avoid the GF due to getting low DPS often. A half decent tank and healer is often in a guild and can form/join groups without issue.

    No he is right the main issue and this is not just in ESO is lack of Tanks and Healers thats why there Que times are faster is there not competing with the 6million dps versus the 1k tanks and 1 k healers and this has been proven by most dev teams when asked they even say it that most long que times for DPS is do to the fact there are way more people that play DPS.

    Trying to get a random group together for a trial shows how plentiful DPS'rs are. Someone types in zone chat three DPS needed if you are DPS you better respond quick or you will miss out. A tank can almost pick and choose what trial group they want to join. Tanks for pick up trials are usually the last spots to fill unless it is a tank starting the group.
    and then the parrot said, "must be the water mines green too."
  • D0PAMINE
    D0PAMINE
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    I knew when they removed multiple role choosing, nothing would change. Sorry @chaz it's still an ongoing issue.
  • idk
    idk
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    Nolic1 wrote: »
    idk wrote: »
    Artim_X wrote: »
    The problem is not enough players are playing tanks and healers.

    That is not the issue. They are just prefer to avoid the GF due to getting low DPS often. A half decent tank and healer is often in a guild and can form/join groups without issue.

    No he is right the main issue and this is not just in ESO is lack of Tanks and Healers thats why there Que times are faster is there not competing with the 6million dps versus the 1k tanks and 1 k healers and this has been proven by most dev teams when asked they even say it that most long que times for DPS is do to the fact there are way more people that play DPS.

    Link it or it did happen.

    It seems that is false information or greatly misunderstood. You are basically saying there are only 1k tanks and 1k heals spread across 6 servers.

    Think about it.

    Just on one server I must know a great deal of them and pretty much all of them avoid the GF due to lack of decent dps. They prefer to form or join a guild group. Forming one from zone as a last resort if it is during slower times.

    Even when forming a trial group the tanks and healers are often filled before the DPS are. More still saying they can tank when only asking for DPS.
    Edited by idk on October 7, 2018 3:10AM
  • Artim_X
    Artim_X
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    idk wrote: »
    Artim_X wrote: »
    The problem is not enough players are playing tanks and healers.

    That is not the issue. They are just prefer to avoid the GF due to getting low DPS often. A half decent tank and healer is often in a guild and can form/join groups without issue.

    It seems my statement was taken at face value and not within the context of group finder even though in that isolated portion of text I specifically gave examples of my personal queue times in relation to each role to essentially explain what I meant. Let me be more clear. The problem is that there are not enough tanks/healers who are willing to run dungeons with random pugs through the queue finder, which is why when I want to tank I get a group in less than a second, when I want to heal I get a group in less than 10 minutes, and when I want to DPS I have to wait more than 30 minutes before there is a decent chance of being being selected for a group. That is what I meant, which is why one of my suggestions was to add incentives to encourage more players to not only queue as a healer/tank but also properly perform the duties of their role in order to get the extra rewards. Sure a decent tank/healer will probably have friends and guildmates to group with, but adding more incentives might encourage newer players who don't have these connections to want to queue up as a tank/healer.
    Edited by Artim_X on October 7, 2018 3:41AM
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Kurat
    Kurat
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    When you get that someone declined crap, that's a bug. It's been around long time. Even preformed full groups get that message.
    Reason for long queue times is role ratio. It's like 100 DD per 3 healers and 1 tank.
    And I also agree with previous posters that the few tanks that try to queue get bad experience. It's not just fake tanks out there, there's also a lot of fake DDs.
    Yesterday I queued for vet BC1 to see if I get the style page. It took us over a min just to kill the first trash. After second trash mob and almost 5 min later I politely told em that sorry guys I'm out I got limited time to play and dps was just too low for vet. Group total dps was 15k and I as a tank did 30% just by taunting. They were cp80 and 200 but I don't know how it's even possible to do only 5k. And when I was gone one of them whispered that I shouldn't queue for dungeon if I don't wanna play with a team. So i logged on with my DD and did trials instead.
  • Gaeliator
    Gaeliator
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    tbh, miss the old days when LFG in zone chat for pledges.
  • Troneon
    Troneon
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    They broke or changed something again because it used be really fast even as damage.

    Something is up.
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • MaxJrFTW
    MaxJrFTW
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    I have been noticing an increasing amount of low lvl dps trying to sneak in as tanks and healers, only to fail epically and end up wasting everyone's time. The queues have also gotten significantly longer for dps over the last month or so. Queues went from 10 mins to 25-40 minutes.

    I'm just gonna start healing or tanking dungeons. Probably tanking because it gives you more control over the pace of the group.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • chaz
    chaz
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    It's sad, I agree with what most of you had said, and for what ever I could understand. Or agree to. Queuing up for a dungeon now has become a joke. Most of all my toons are dps role. I have one off tank/dps and one full healer, built for healing.

    Even if I switched the role of my off tank from dps to tank, since like you said:
    D0PAMINE wrote: »
    I knew when they removed multiple role choosing, nothing would change. Sorry @chaz it's still an ongoing issue.

    Which is so true, I noticed that a lot lately because I was thinking about my off tank and was going to double queue with it. However, my healer, thats a different story. Wait time for my healer is very minimal. But to me, I get bored very quickly, I don't want to run a mess of dungeons just to heal people, do some damage and throw down dots to help the dps, because:
    Artim_X wrote: »
    For healers you can't really be too strict, since a group with experienced players will rarely need heals in a random normal.

    That's not always true, some of these dungeons I get into no one seems to have good armor or know how to block or dodge roll, they seem very squishy. I mean very, my healer is good, I can probably heal someone as low as 10% to full health in a second, but can't heal the dead. I have seen many go down quick, before I even knew what happened, and when I pop a shield and something to give me endurance so I can rez them, as soon as they get up they die in front of my eyes and I'm like, """What dude, are you naked or wearing any armor at all?"""

    So my Tank, (off tank switched roles and using taunts) my wait time is about 10 , no 7 to 12 minutes, then my healer, anywhere between 4 and 11 minutes. My DPS, anywhere between 30 minutes and "I forgot I was queued as I went back to questing" mode.

    But honestly, like you said as well:
    MaxJrFTW wrote: »
    I have been noticing an increasing amount of low lvl dps trying to sneak in as tanks and healers, only to fail epically and end up wasting everyone's time. The queues have also gotten significantly longer for dps over the last month or so. Queues went from 10 mins to 25-40 minutes.

    I'm just gonna start healing or tanking dungeons. Probably tanking because it gives you more control over the pace of the group.

    Sure, while I finally get into a dungeon, I find myself being the highest level in there and with a fake tank, to which I end up reslotting a ranged taunt from the undaunted skill line to get the boss to stay in one spot. It is so annoying, like overwhelmingly annoying when people see you're thowing down ground based DOTs and ultimates, and either the woefully inexperienced tank taunts the boss out of it so now I basically have a dps that is doing no damage at all because the boss went to the other side of the room, or the fake tank somehow got himself aggroed and the boss is chasing him all over the room even without a taunt debuffing the boss.

    Only thing I can say is dungeon queuing is a joke now. So, you mentioned incentives, sure that's fine, one of the parameters for tanks is they have to have a taunt slotted in order to be picked up, as for healers, at least 2 heals slotted. Other than that, I mean really, I'm just naturally suspicious and think that it's really zenimax placing a count down time to queue up into a dungeon because they know like the rest of us know, it is far most the easiest way to gain a crap ton of experience in a single day just by being lazy and queuing a dungeon. I don't know how it is for no eso plus, if it's different, but for me, which I am eso plus, daily dungeons are 100K the first round, then 30K every queue there after. so 7 toons, equals 3 quarters of a million experience. And if dungeons only last 10 to 15 minutes , then we're living in hog heaven.

    But it's not like that. I can wait basically all day, just to run 3 first time normal dungeons before I decide I need to go else where like finishing a quest or just spending the rest of my time in cyrodiil. Before it was easy, 2 hours, and a half at best, 7 toons, rich rewards to level up quickly. Now, it's become a joke, and I'm human too. I have to use the rest room or grab a bite or a drink, come back and find that I'm not queued anymore. And have to start all over again.

    UGH!

    Thanks.

    Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.

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    Lord Dagon's Mythic Dawn Guild is now recruiting. Dailies, trials, Raids, Fun, Discord (required for staying on Crown), guild bank and so much more. Msg me or mail me in game @Chaz for invite. **See Link Here** ElderScrollsOnlineYouTube

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  • DanteYoda
    DanteYoda
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    I have never used it.. In 4 years i've done two normal dungeons.. Never used the match maker..
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