StamWhipCultist wrote: »So, you start making a knife and by accident you craft 14 damn things?
Im sorry, but that is just stupid.
StamWhipCultist wrote: »So, you start making a knife and by accident you craft 14 damn things?
Im sorry, but that is just stupid.
What on earth are you talking about?
They had something like this in FF14. You had to do a mini-game to upgrade materials and gear and sometimes you could crit and end with a higher score because of it.
All we get is a chance to fail. Does anybody actually take the risk, and use less mats?
StamWhipCultist wrote: »So, you start making a knife and by accident you craft 14 damn things?
Im sorry, but that is just stupid.
StamWhipCultist wrote: »So, you start making a knife and by accident you craft 14 damn things?
Im sorry, but that is just stupid.
It doesn't have to be handled that way; getting a crit while crafting could result in crafting the item while using fewer materials -- one less ingot or whatever, depending on the item being crafted -- or having the resulting item getting a quality boost -- making a green item instead of a white one, giving you a step up on improving it.
StamWhipCultist wrote: »StamWhipCultist wrote: »So, you start making a knife and by accident you craft 14 damn things?
Im sorry, but that is just stupid.
It doesn't have to be handled that way; getting a crit while crafting could result in crafting the item while using fewer materials -- one less ingot or whatever, depending on the item being crafted -- or having the resulting item getting a quality boost -- making a green item instead of a white one, giving you a step up on improving it.
Imagine crafting for gold. You send someone required mats list and he says that if u r worth anything as crafter u will crit a lot and u should get less mats for ur crafts. There is zero need for such system.
StamWhipCultist wrote: »StamWhipCultist wrote: »So, you start making a knife and by accident you craft 14 damn things?
Im sorry, but that is just stupid.
It doesn't have to be handled that way; getting a crit while crafting could result in crafting the item while using fewer materials -- one less ingot or whatever, depending on the item being crafted -- or having the resulting item getting a quality boost -- making a green item instead of a white one, giving you a step up on improving it.
Imagine crafting for gold. You send someone required mats list and he says that if u r worth anything as crafter u will crit a lot and u should get less mats for ur crafts. There is zero need for such system.
I wasn't suggesting that such a change be made; I was pointing out that a "Look -- you got a crit, so you made more of what you were intending to make!" crit system wasn't the only way to handle it. The coarseness of the material requirements, though, argue directly against a material-refund crit system -- even if the percentage chance to get a crit is the same, getting one ingot back is a much bigger reward when you're making a sword that requires four ingots versus one that requires 12, and there's no way to make that even across different levels of gear. The upgrade from white to green, though, is an even reward regardless of level, although it would be necessary to make the chance both low and unimprovable to prevent it from being relied on.
Or maybe, in case of upgrading, let a crit cost less materials.