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Would you want Undaunted Chests like this?

Chrysa1is
Chrysa1is
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Instead of each chest containing certain monster sets, instead they contain all the shoulders BUT each chest contains a different type, so light, medium and heavy. This would obviously decrease drop rate BUT at least you can always get the type of shoulder you want and transmute the trait if necessary.

Discuss
  • RouDeR
    RouDeR
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    This is worse than the current state, no :)
  • LordSkyKnight
    LordSkyKnight
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    I hate the RNG. I would rather have it where you collect a certain number of keys (or tokens) and redeem them for the piece you want.
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
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  • TheShadowScout
    TheShadowScout
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    I still think it would be better if all the undaunted stuff became less dependent on the gods of the die roll, and more on effort.

    Aka, have a token system where you get one type of "monster bits drop" (scales, skin, horns, rivets, chitin pieces, bones, whatever, depending on the monster type) and then have an "undaunted armorer" who can forge your desired piece from enough of those bits (and possibly some other stuff you might bring).
    And now that we get undaunted weapon styles... why not also allow those wepaons be forged this way, the set would still be two-piece, but people would have more flexibility as to how to set up their characters... (and could make a weapon swap switch the undaunted set as well when having two different in the weapon slots...)

    And there could be other things to get from the chests! Like... those shoulder and helmet style drops? Why not let those be found in chests at a rare drop eventually? I mean, I get that the current "limited time drop" is implemented to keep them extra rare for now, but someday... they might be made available for a wider audience, right? And they could add more style pages as well... I mean, I could see a collection of undaunted belt buckles for each monster style too, right?

    Oh, well. Maybe someday...
  • Hamrb
    Hamrb
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    You know what would really help.
    If they had something like a weekly vendor that cycled all the sets so you could just buy the ones your need
    Oh wait...
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  • Bevik
    Bevik
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    I hate the RNG. I would rather have it where you collect a certain number of keys (or tokens) and redeem them for the piece you want.

    This.
  • Ermiq
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    Guys, why can't you see?
    All these RNG drop is made for you, so you always could press the "Find a group" button and get 3 buddies for the dungeon.
    Imagine if there's no RNG. Every player who played the game at least 3 months, would already have all sets with all traits collected, and these players wouldn't go in dungeons anymore. Well, maybe sometimes they would, to help guildmates once in a week.
    And then we'll get Group Finder queues 2 hours long not because of bug, but because there's really no other players in a queue.

    It's the way all MMOs are working. Isn't it obvious?
    Edited by Ermiq on October 5, 2018 11:35AM
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  • Bevik
    Bevik
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    Eremith wrote: »
    Guys, why can't you see?
    All these RNG drop is made for you, so you always could press the "Find a group" button and get 3 buddies for the dungeon.
    Imagine if there's no RNG. Every player who played the game at least 3 months, would already have all sets with all traits collected, and these players wouldn't go in dungeons anymore. Well, maybe sometimes they would, to help guildmates once in a week.
    And then we'll get Group Finder queues 2 hours long not because of bug, but because there's really no other players in a queue.

    It's the way all MMOs are working. Isn't it obvious?

    Without some kind of token system it's like farming forever if you are unlucky and burn you out after a while. So instead of trying you might give up and look for alternatives. Which end up being the same so noone would run that dungeon/trial.
  • Fleshreaper
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    Yeah, drop the RNG system. Keep the current system in place but add a vendor that will exchange unwanted armor for tokens. Then you can use tokens to buy the items you want. Now, to increase delve runs. Add more gold to delves, make it so delve diving is a profitable venture. And let the token vendor sell alchemy, enchanting, and gear upgrade items for tokens.
  • Chrysa1is
    Chrysa1is
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    I totally agree that having a token system and saving to buy the piece you want would be insanely better.
  • starkerealm
    starkerealm
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    Hamrb wrote: »
    You know what would really help.
    If they had something like a weekly vendor that cycled all the sets so you could just buy the ones your need
    Oh wait...

    The legitimate problem with The Golden is how small a segment of the pool is accessible at any given time. She's been live for over two years now, in that time, Slimecraw's shoulder has come up once (12/29/17.)

    So, depending on what you're looking for, you could be waiting a long time before it shows up in her inventory.
  • Taleof2Cities
    Taleof2Cities
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    Players hoard keys as it is ... this idea would encourage that.
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