Suggestion: Let non-repeatable quest rewards be scaled to player level

An_An
An_An
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There are many unique rewards that drop after the completion of an overland quest or dungeon. I’d like to emphasise that these items are account bound. But there is something which has bothered me since day 1 of ESO.

Why are quest completion rewards bound to the level the character was in during the completion of the quest ?

This just means that your characters can no longer use that item when it levels. Those items depreciate in value as you level and eventually they end up getting deconstructed or researched.

Also, all of these quests are not repeatable on the same toon. So there is NO way for the same character to get the item back at a later level. Essentially one has to make another character, grind it to the level needed (mostly cp160) and redo the quest. This makes no sense to me.

There is an easy fix to this - Make quest completion rewards, which are already bound to account, also scale to character level. (Similar to scaling done on some potions which are level independent like Witchmothers...)

The only potential issue I can see here is with deconstruction of these items. Yes, if items scale to level they will lead to different materials when they are deconstructed. However I would like to point out that these items constitute less than 10% (guess) of all item drops in the game, so if one wanted to save level 20 items to deconstruct for level 20 mats he/she may still do that for the usual drops I.e. not-account bound non-quest specific drops.

What do you think?
Edited by An_An on October 5, 2018 7:37AM
  • Shadowshire
    Shadowshire
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    @An_An : On the face of it, I think that what you describe is not a bug, so your OP belongs in the General Discussion section of the forum. :wink:

    It has been a long time since I developed a new character from the outset. Nonetheless, I cannot recall any of my four characters ever receiving a weapon, a piece of armor, or a piece of jewelry which had a lower XP Level than the character, i.e., as a quest reward. Occasionally a character's XP Level increased by a rank as a result of completing a quest, but the reward(s) had the same (increased) XP Level as the character, regardless.

    That said, the ZOS developers have since revised rewards which a character receives as their XP Level increases. (Given the developer's track record, perhaps they introduced a new bug or two in a character's XP-leveling process, too.)

    Please note that a character can be equipped with items which have an XP Level that is lower than the XP Level of the character. So any such item is not useless, just less useful than it would be if it had the same XP Level as the character.
    .... Those items depreciate in value as you level and eventually they end up getting deconstructed or researched.
    Correct. That is not a bug, it is a feature of the game. One of my favorite weapons was The Laughing Blade, which is now a keepsake.

    Note: whether the OP belongs in the General Discussion section or the Bug Report section, it is always a good idea to disclose the platform and megaserver on which you play TESO. The matter that you describe might be designed or implemented differently on the NA and EU megaservers, respectively. If it is a bug, then ZOS cannot investigate your report without that information.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • An_An
    An_An
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    Thank you. I play on NA PC.
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