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Idea about Fast travel (random exploration/random encounter )

ForsakenSin
ForsakenSin
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Hi here is something i always thought would be awesome feature within the game.

When traveling while using the Fast Travel to the Wayshrines (and paying a fee) because its not wayshrine to wayshrine i always thought it would be awesome if there is a chance for something to go wrong.

I always thought what would be nice feature that there is a chance you will be teleported to like a small area outside of the tamriel (which will most of times be different ) and there is a chance of a boss ect being there, that you need to fight or some old ruins you can explore ect (when your finished you enter a portal and you will end up where you originally wanted to go) and you can find some rear powerful items or upgrades (if some people remember from i believe it was fallout 2 or maybe 1)

However when using the wayshrine to wayshrine you bypass that random encounter.

What do you players think ? would you like to have that feature in the game to change repetition a bit or would like to leave it as it is or do you have other ideas?

Edited by ForsakenSin on October 4, 2018 7:02AM
"By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



Arise From Darkness Forsaken SIn
"You have been a loyal High Elf Magica Sorc
Conjure of Darkness, Master of Magic
Killer of Molag Bal and Savior of Ebonheart Pact
Until Dark Brotherhood killed you...
but now..NOW its time to Arise From Darkness once again..."

Idea about Fast travel (random exploration/random encounter ) 40 votes

That is a awesome idea! gives a change a surprise to explore something new and find treasure!
30%
MayraelTheShadowScoutRex-UmbraForsakenSinsusmitdsFerrumnCutemYamiKurukuthemaddaedraWildRaptorXTheMuffinManDosuulMykriz 12 votes
Nah leave it as it is, changing it would cause problem for fast travel
62%
otis67DanikatidkLatiosTandorRomoFischblutGamer1986PANVogtardLadislaoSqueaky_CleanKiralyn2000JierdanitssorgatemTheCyberDruidHappyLittleTreeJamelielalbescaNairinheSylvermynx 25 votes
Other
7%
ErmiqRunscheiprof-dracko 3 votes
  • Mayrael
    Mayrael
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    That is a awesome idea! gives a change a surprise to explore something new and find treasure!
    I like surprises, why not :)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ssorgatem
    ssorgatem
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    Nah leave it as it is, changing it would cause problem for fast travel
    The first 2 or 3 times may be slightly interesting.

    After that, it would be mostly annoying.
  • TheShadowScout
    TheShadowScout
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    That is a awesome idea! gives a change a surprise to explore something new and find treasure!
    I love the idea of more randomness. Having your "Ah, I am too lazy to walk to the next wayshrine, I'll just TP from here..." having a chance to end up in someplace... completely different... for exploration fun would be neat!
    DvnsvAG.gif
    :p;):D

    It also could be used with the idea of crown store special transportation items: https://forums.elderscrollsonline.com/en/discussion/433317/suggestion-flying-mount-solution/p1
    As I noted back then:
    Suggested Item:
    New Collection Tab: Flying Mounts

    Item Function:
    Allows the player to travel for free, at all times, to a known wayshrine...
    That... actually would be a pretty neat and functional way to implement flying mounts. Just as "taxi service" to wayshrines... none of the troubles with -actually- flying...
    Not like the same function isn't already in the game for a small amount of gold (to buy spell components for the teleport spell I presume)

    But also, there would not be many "flying mounts" without smashing the lore to bits (sorry, dragon-lovers, this ain't skyrim), but a tamed gryphon or cliff racer... I could see that.

    ...


    The same function could also be assigned to a "magic effect" too. Like, owning a "psijic portal wand" or similar and using "enter portal" animations to pop away and out near the waysshrine of your choice... similar to the scrying stuff, just with a "step through"...
    724584_scr2_a.png
    Well, or any other flavor of portal, anyhow. Not like there aren't enough portal-slinging mages around ESOs NPCs, right? So it could be available in numerous flavors - psijic portal, mages portal, deadric portal, etc.
    400px-ESO_Portal_in_eine_Taschenebene.jpg
    400px-ESO_Portal_to_the_Shivering_Islesr.jpg
    ...


    And then... there could also be a consumable scroll that allows the same - but not pop to a wayshrine, but to a friendly transitus shrine instead! Which people could buy with AP to get to a siege quickly from some far off corner of cyrodil (Yes, that one -should- allow teleport to a castle under siege - since it would be a consumable, and it might be a pricy one at that)
    So that people can choose to get something that they can use to bypass all those chances at ending up somewhere, if its worth their crowns for them...
    Edited by TheShadowScout on July 21, 2019 12:32PM
  • idk
    idk
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    Nah leave it as it is, changing it would cause problem for fast travel
    I like the normal TES exploration which is how this game is designed and intended. So please no.
  • seherrons
    seherrons
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    Nah leave it as it is, changing it would cause problem for fast travel
    It's a good idea, yes, but if I'm teleporting away because I'm escaping a boss fight or in desperate need to repair my gear etc., the absolute last thing I want is to get ported to another boss fight or another explorable location when I only want to get from A to B. I'm just lazy haha :D
    Edited by seherrons on October 4, 2018 8:16AM
    borderlinesakura on PS4 EU | CP780+

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  • prof-dracko
    prof-dracko
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    Other
    I think something slightly different could work. If you need to go somewhere specific then you can pay the fee and get there, or you could choose a random teleport. It could send you to any wayshrine you've activated, any dungeon, or just a random spot on the map. Maybe even some rare exclusive areas. That way you get the unpredictable without sacrificing the necessary convenience.
  • albesca
    albesca
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    Nah leave it as it is, changing it would cause problem for fast travel
    Features like this work well in single player games (games with some kind of save function, that is), and even there they're a pain in the wrong moment.
    In a MMORPG where you can't undo your actions they're not so great, in my opinion.
    If you want to be surprised don't use the wayshrines and just go on foot or by your favourite mount
    PC EU

    Khajiit has no time for you
  • redlink1979
    redlink1979
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    Nah leave it as it is, changing it would cause problem for fast travel
    Hmmm.... No.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Ermiq
    Ermiq
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    Other
    People will be complaining about not being able to get in the desired place as fast as they should.
    I shall as well. They call it fast travel, right? So, it should be fast. I don't want to waste my time when I need to port to the crafting station, craft master writ item and port to the delivery point to drop it off.
    Although, it would be very interesting to get somewhere in random Oblivion area while using wayshrines. I just can't see how it should be implemented in MMORPG.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • Danikat
    Danikat
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    Nah leave it as it is, changing it would cause problem for fast travel
    I like exploration, I like randomly coming across things I wouldn't expect, but I don't like this idea because it ruins the whole purpose of fast travel.

    If I'm using wayshrines, especially if I'm teleporting to one without running to the nearest one first it's because I want to get to my destination quickly. Not after an unplanned side-trip and a boss fight and an extra couple of loading screens. It's usually because I've just been asked to come and help someone with something, or I'm joining a group for an activity and need to get where they're going in time to start. I doubt they'd appreciate it if "Sure I'll be there in a second" was followed up with "Sorry, I got re-directed to a boss fight, give me a minute to kill this thing and load into the map again".

    When I'm not in a hurry to get to my destination and I'm open to random things happening along the way I run/ride there instead, and stop for things like the random daeda cults getting attacked by their summoned creatures, the bandits posing as merchants, dolmens and other things which happen along the way.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Mayrael
    Mayrael
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    That is a awesome idea! gives a change a surprise to explore something new and find treasure!
    albesca wrote: »
    Features like this work well in single player games (games with some kind of save function, that is), and even there they're a pain in the wrong moment.
    In a MMORPG where you can't undo your actions they're not so great, in my opinion.
    If you want to be surprised don't use the wayshrines and just go on foot or by your favourite mount

    Yeah but what would be negative consequences of failure in such situation? Gear endurance drop? Seriously? Fight against random boss, group of mobs or such could be interesting when reward could be also something nice - motif pages, upgrade mats, set parts including monster ones - so actually if you would manage to defeat the challenge it would feel awesome. I'm not like "wow we need it badly" bit it could add some interesting gameplay :)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • albesca
    albesca
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    Nah leave it as it is, changing it would cause problem for fast travel
    Mayrael wrote: »
    Yeah but what would be negative consequences of failure in such situation? Gear endurance drop? Seriously? Fight against random boss, group of mobs or such could be interesting when reward could be also something nice - motif pages, upgrade mats, set parts including monster ones - so actually if you would manage to defeat the challenge it would feel awesome. I'm not like "wow we need it badly" bit it could add some interesting gameplay :)

    Let's say I'm in the middle of questing, delving or whatever and I find myself with the inventory full and no trash to destroy, so I try to port to a wayshrine and then what? I find myself someplace else with mobs and maybe a boss and no place in the inventory for the new loot: not my idea of a fun diversion.

    Also, what happens on the off chance that I'm overwhelmed and die? Where do I end up? The wayshrine were I intended to go? Back to where I was before porting? Still trapped in the pocket realm?

    Maybe it's cause I'm not yet bored with the game, but I don't see a reason to introduce this type of random events in ESO.

    Mind you, I wouldn't be opposed to the idea of introducing this as an option (you either pay to safely port to the desired wayshrine or you try for free at the risk of ending someplace else), then I just wouldn't use it.
    PC EU

    Khajiit has no time for you
  • Runschei
    Runschei
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    Other
    Ok it does sound fun, but let me have the choice to turn it off. If I'm porting in as a quick replacement for a dd in any trial etc. I don't want to end up in like Bangkorai or Bal Foyen and spend extra time. And oh lord the loading screens!
  • phaneub17_ESO
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    Tank is porting in! Nope, he's now stuck on top of a mountain and it will cost him more gold to try again. Now he's surrounded by an angry crowd ... WHO THE HELL CAME UP WITH THIS IDEA!!
  • ForsakenSin
    ForsakenSin
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    That is a awesome idea! gives a change a surprise to explore something new and find treasure!
    I didn't have allot of time to explain but , if you are porting to a player then its a safe port, you will end up where your friends are , its only if you are by your self and porting to a place you there is a chance you will end up somewhere else , if you need help a friend can teleport to you as well, if you die you will end up porting to the detestation you were going.

    And yhea rewards can be some unique motifs some unique weapons , hidden treasure or some maps .

    the reason why i thought about this , that by now pretty much everything is explored you can look up by adding hundreds of different locations you can end up and rewards can be super interesting and fun , imagine finding some old dwemer locations and finding some unique weapon like motorized bow that adds damage or some unique boots that add %5 speed some very unique Armour which are 1 piece sets.

    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Sylvermynx
    Sylvermynx
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    Nah leave it as it is, changing it would cause problem for fast travel
    I don't do it that often - mostly if I've had a horrible time getting into an area for a skyshard, or a POI, and don't want to die two or three more times on the way back out....
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