DarkJester1 wrote: »
GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Short answer to your question:
Yes, the healing is halved by battlespirit.
Long answer if you also want to know if green dragon blood (GDB) is viable in PvP for a stamDK:
GDB can potentially be a great skill under certain circumstances. In general the heal is too expensive for a stamDK to be a reliable option, but the buffs the skill provides can be very strong. So, lets break it down:
Major fortitude (20% health recovery): Usually this buff isn't that good. However, it synergizes very well with the troll king monster set. Note, that the buff can also be provided by health potions and doesn't stack.
Major endurance (20% stamina recovery): This buff is very useful for stamDK, but again it can also be provided by potions, in this case stamina.
Minor vitality (8% healing received): A very good buff. It is particularly strong when your group has a dedicated healer.
Burning heart passive (12% healing received): A must have DK passive that you get when a draconic power ability is active. Most of the time you will use spiked armor (which provides major resolve and ward) to have this active. However, if you have access to another reliable source of major resolve and ward (wardens for example can provide these buffs with their frost cloak skill to your team), then it is a good idea to run GDB instead of spiked armor to have burning heart active at all times.
So, if some of these conditions are met, then GDB can be a very powerful skill. Just don't expect it to be your main heal, because you won't be able to sustain the magicka it would require as a stamDK. Instead, use it as a buff as well as an additional burst heal when at low health.
Ragnarock41 wrote: »GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Not exactly correct, It does not even out. If my math is correct the heal is calculated purely on your missing health and is halved by battle spirit after the tooltip is calculated. (Things like major mending can affect the percentage of missing health, but major mending does not come free so it does not count, unless you're willing to spend a total of 8k magicka to get like a 4k burst heal)
lets say you have 20k hp and your CP is disabled(to avoid needless confusion). At %50 hp which is basically 10k in this case , when you press GDB outside of cyrodiil, you will get exactly 3300 hp, which is %33 of your missing health at that moment.
Now you are in battlegrounds at 25k hp which is pretty damn high for non-cp standarts. When you press GDB now at %50 hp which is about 12500 hp, you get 4125 heal and this is halved by battle spirit, resulting in a 2075 heal.
Keep in mind using major mending affects this ability and boosts the percentage a bit higher, however it does not change the overal result as igneous/fragmented shield and GDB combined are soo so expensive, that it will leave you out of magicka for a single cast of these two, unless you run a lot of extra magicka.
And this math here is why I don't recommend running GDB to stamDKs. Tanks are a different story though.
The_Brosteen wrote: »Ragnarock41 wrote: »GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Not exactly correct, It does not even out. If my math is correct the heal is calculated purely on your missing health and is halved by battle spirit after the tooltip is calculated. (Things like major mending can affect the percentage of missing health, but major mending does not come free so it does not count, unless you're willing to spend a total of 8k magicka to get like a 4k burst heal)
lets say you have 20k hp and your CP is disabled(to avoid needless confusion). At %50 hp which is basically 10k in this case , when you press GDB outside of cyrodiil, you will get exactly 3300 hp, which is %33 of your missing health at that moment.
Now you are in battlegrounds at 25k hp which is pretty damn high for non-cp standarts. When you press GDB now at %50 hp which is about 12500 hp, you get 4125 heal and this is halved by battle spirit, resulting in a 2075 heal.
Keep in mind using major mending affects this ability and boosts the percentage a bit higher, however it does not change the overal result as igneous/fragmented shield and GDB combined are soo so expensive, that it will leave you out of magicka for a single cast of these two, unless you run a lot of extra magicka.
And this math here is why I don't recommend running GDB to stamDKs. Tanks are a different story though.
What about the 10% healing recieved for the passive? Also what if the stam dk is in heavy? I dont think in bgs it would even out but if you were in vivec near a keep in heavy armor, seems to me you might be getting close to a outside of battlespirit amount heal. I have no math to back this up, just thinking outloud.
Regardless, using igneous before gdb isn't a good idea, I agree. Its more cost beneficial to jusst hit gbd twice in a row instead. But really, rally is always a better burst heal option.
Ragnarock41 wrote: »The_Brosteen wrote: »Ragnarock41 wrote: »GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Not exactly correct, It does not even out. If my math is correct the heal is calculated purely on your missing health and is halved by battle spirit after the tooltip is calculated. (Things like major mending can affect the percentage of missing health, but major mending does not come free so it does not count, unless you're willing to spend a total of 8k magicka to get like a 4k burst heal)
lets say you have 20k hp and your CP is disabled(to avoid needless confusion). At %50 hp which is basically 10k in this case , when you press GDB outside of cyrodiil, you will get exactly 3300 hp, which is %33 of your missing health at that moment.
Now you are in battlegrounds at 25k hp which is pretty damn high for non-cp standarts. When you press GDB now at %50 hp which is about 12500 hp, you get 4125 heal and this is halved by battle spirit, resulting in a 2075 heal.
Keep in mind using major mending affects this ability and boosts the percentage a bit higher, however it does not change the overal result as igneous/fragmented shield and GDB combined are soo so expensive, that it will leave you out of magicka for a single cast of these two, unless you run a lot of extra magicka.
And this math here is why I don't recommend running GDB to stamDKs. Tanks are a different story though.
What about the 10% healing recieved for the passive? Also what if the stam dk is in heavy? I dont think in bgs it would even out but if you were in vivec near a keep in heavy armor, seems to me you might be getting close to a outside of battlespirit amount heal. I have no math to back this up, just thinking outloud.
Regardless, using igneous before gdb isn't a good idea, I agree. Its more cost beneficial to jusst hit gbd twice in a row instead. But really, rally is always a better burst heal option.
https://www.youtube.com/watch?v=9qnXajqjnl8&index=2&list=UU6G7Y6aCfIEtYxOV0-KNolg
In this ancient and bad video I play as an orc stamDK , and in the first fight you can see me using vigor+igneous+GDB and its still not good at all. I'm spending 3 global cooldowns to heal up and I still can't heal up. Thats what you need to know about it in my opinion, GDB is a trap and should be avoided at all costs.
Point is, heavy armor really doesn't make a huge difference. the biggest factor in GDB heal is your maximum hp , which needs to be higher than at least 30k to make GDB heal more than what it costs(and it costs magicka which is another huge problem with it)
If you want extra healing, just go troll king, and use the heal over time potions with major vitality. And enjoy all the extra magicka you're left to play with. Its such a shame that I had to shelve my orc due to sustain being horrible back then. Now that defile is nerfed and Dk sustain is a tiny bit better, maybe Its time to revive the Orc.
FYI the setup is fury-seventh or shackle-seventh with 6 heavy 1 medium. Its quite old so I can't exactly remember.
OP - Yes, it get halved.Ragnarock41 wrote: »The_Brosteen wrote: »Ragnarock41 wrote: »GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Not exactly correct, It does not even out. If my math is correct the heal is calculated purely on your missing health and is halved by battle spirit after the tooltip is calculated. (Things like major mending can affect the percentage of missing health, but major mending does not come free so it does not count, unless you're willing to spend a total of 8k magicka to get like a 4k burst heal)
lets say you have 20k hp and your CP is disabled(to avoid needless confusion). At %50 hp which is basically 10k in this case , when you press GDB outside of cyrodiil, you will get exactly 3300 hp, which is %33 of your missing health at that moment.
Now you are in battlegrounds at 25k hp which is pretty damn high for non-cp standarts. When you press GDB now at %50 hp which is about 12500 hp, you get 4125 heal and this is halved by battle spirit, resulting in a 2075 heal.
Keep in mind using major mending affects this ability and boosts the percentage a bit higher, however it does not change the overal result as igneous/fragmented shield and GDB combined are soo so expensive, that it will leave you out of magicka for a single cast of these two, unless you run a lot of extra magicka.
And this math here is why I don't recommend running GDB to stamDKs. Tanks are a different story though.
What about the 10% healing recieved for the passive? Also what if the stam dk is in heavy? I dont think in bgs it would even out but if you were in vivec near a keep in heavy armor, seems to me you might be getting close to a outside of battlespirit amount heal. I have no math to back this up, just thinking outloud.
Regardless, using igneous before gdb isn't a good idea, I agree. Its more cost beneficial to jusst hit gbd twice in a row instead. But really, rally is always a better burst heal option.
https://www.youtube.com/watch?v=9qnXajqjnl8&index=2&list=UU6G7Y6aCfIEtYxOV0-KNolg
In this ancient and bad video I play as an orc stamDK , and in the first fight you can see me using vigor+igneous+GDB and its still not good at all. I'm spending 3 global cooldowns to heal up and I still can't heal up. Thats what you need to know about it in my opinion, GDB is a trap and should be avoided at all costs.
Point is, heavy armor really doesn't make a huge difference. the biggest factor in GDB heal is your maximum hp , which needs to be higher than at least 30k to make GDB heal more than what it costs(and it costs magicka which is another huge problem with it)
If you want extra healing, just go troll king, and use the heal over time potions with major vitality. And enjoy all the extra magicka you're left to play with. Its such a shame that I had to shelve my orc due to sustain being horrible back then. Now that defile is nerfed and Dk sustain is a tiny bit better, maybe Its time to revive the Orc.
FYI the setup is fury-seventh or shackle-seventh with 6 heavy 1 medium. Its quite old so I can't exactly remember.
Green Dragon Blood is a very powerful tool and ability. Your problem is that you think you can just slap on the skill, and then go play. You need to have suitable build. Even in your video, you have 23k HP, which tells me that your entire opinion on the Skill is formed from a wrong stand point. I
Go try the skill with;
- 28k HP min.
- No other Source of Major Endurance and Major Fortitude (as in using Lingering Health Potion)
- Troll King
With that setup, the heal will be decent (but not insane). But more importantly, you get 20% Stam Regen AND you get a 20% Bonus to your Troll King and Base Regen.
But sure. If you insist on building Wep Damage and be below 24k HP - then don't use a skill that scales on Health. Does not mean it's a bad skill though.
Ragnarock41 wrote: »OP - Yes, it get halved.Ragnarock41 wrote: »The_Brosteen wrote: »Ragnarock41 wrote: »GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Not exactly correct, It does not even out. If my math is correct the heal is calculated purely on your missing health and is halved by battle spirit after the tooltip is calculated. (Things like major mending can affect the percentage of missing health, but major mending does not come free so it does not count, unless you're willing to spend a total of 8k magicka to get like a 4k burst heal)
lets say you have 20k hp and your CP is disabled(to avoid needless confusion). At %50 hp which is basically 10k in this case , when you press GDB outside of cyrodiil, you will get exactly 3300 hp, which is %33 of your missing health at that moment.
Now you are in battlegrounds at 25k hp which is pretty damn high for non-cp standarts. When you press GDB now at %50 hp which is about 12500 hp, you get 4125 heal and this is halved by battle spirit, resulting in a 2075 heal.
Keep in mind using major mending affects this ability and boosts the percentage a bit higher, however it does not change the overal result as igneous/fragmented shield and GDB combined are soo so expensive, that it will leave you out of magicka for a single cast of these two, unless you run a lot of extra magicka.
And this math here is why I don't recommend running GDB to stamDKs. Tanks are a different story though.
What about the 10% healing recieved for the passive? Also what if the stam dk is in heavy? I dont think in bgs it would even out but if you were in vivec near a keep in heavy armor, seems to me you might be getting close to a outside of battlespirit amount heal. I have no math to back this up, just thinking outloud.
Regardless, using igneous before gdb isn't a good idea, I agree. Its more cost beneficial to jusst hit gbd twice in a row instead. But really, rally is always a better burst heal option.
https://www.youtube.com/watch?v=9qnXajqjnl8&index=2&list=UU6G7Y6aCfIEtYxOV0-KNolg
In this ancient and bad video I play as an orc stamDK , and in the first fight you can see me using vigor+igneous+GDB and its still not good at all. I'm spending 3 global cooldowns to heal up and I still can't heal up. Thats what you need to know about it in my opinion, GDB is a trap and should be avoided at all costs.
Point is, heavy armor really doesn't make a huge difference. the biggest factor in GDB heal is your maximum hp , which needs to be higher than at least 30k to make GDB heal more than what it costs(and it costs magicka which is another huge problem with it)
If you want extra healing, just go troll king, and use the heal over time potions with major vitality. And enjoy all the extra magicka you're left to play with. Its such a shame that I had to shelve my orc due to sustain being horrible back then. Now that defile is nerfed and Dk sustain is a tiny bit better, maybe Its time to revive the Orc.
FYI the setup is fury-seventh or shackle-seventh with 6 heavy 1 medium. Its quite old so I can't exactly remember.
Green Dragon Blood is a very powerful tool and ability. Your problem is that you think you can just slap on the skill, and then go play. You need to have suitable build. Even in your video, you have 23k HP, which tells me that your entire opinion on the Skill is formed from a wrong stand point. I
Go try the skill with;
- 28k HP min.
- No other Source of Major Endurance and Major Fortitude (as in using Lingering Health Potion)
- Troll King
With that setup, the heal will be decent (but not insane). But more importantly, you get 20% Stam Regen AND you get a 20% Bonus to your Troll King and Base Regen.
But sure. If you insist on building Wep Damage and be below 24k HP - then don't use a skill that scales on Health. Does not mean it's a bad skill though.
In the scene where I use GDB I have close to 26k hp , not 23k (there are different builds here) which is already a lot higher than non-CP standarts. And as high as I can go without sacrificing my kill potential completely.
My point was and is still solid; GDB is a very strong tank heal . And I'm not a tank. No build in no-cp can stack higher than 30k hp and still be a threat to me or anyone else with a working brain. (Keep in mind that I play mostly solo/small scale, rendering a classic zerg tank build useless as I should be the one doing the damage, healing, and tanking all at once, while having mobility in the mix.)
Minus those god tier magplars. and even then Its because of their absurdly good survival tools and their kit countering stamDk hard.
In all honesty, I can't think of a heal that doesnt even scale from stamina or weapon damage, as a stamina heal. It doesn't even cost stamina to begin with.
The_Brosteen wrote: »Ragnarock41 wrote: »OP - Yes, it get halved.Ragnarock41 wrote: »The_Brosteen wrote: »Ragnarock41 wrote: »GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Not exactly correct, It does not even out. If my math is correct the heal is calculated purely on your missing health and is halved by battle spirit after the tooltip is calculated. (Things like major mending can affect the percentage of missing health, but major mending does not come free so it does not count, unless you're willing to spend a total of 8k magicka to get like a 4k burst heal)
lets say you have 20k hp and your CP is disabled(to avoid needless confusion). At %50 hp which is basically 10k in this case , when you press GDB outside of cyrodiil, you will get exactly 3300 hp, which is %33 of your missing health at that moment.
Now you are in battlegrounds at 25k hp which is pretty damn high for non-cp standarts. When you press GDB now at %50 hp which is about 12500 hp, you get 4125 heal and this is halved by battle spirit, resulting in a 2075 heal.
Keep in mind using major mending affects this ability and boosts the percentage a bit higher, however it does not change the overal result as igneous/fragmented shield and GDB combined are soo so expensive, that it will leave you out of magicka for a single cast of these two, unless you run a lot of extra magicka.
And this math here is why I don't recommend running GDB to stamDKs. Tanks are a different story though.
What about the 10% healing recieved for the passive? Also what if the stam dk is in heavy? I dont think in bgs it would even out but if you were in vivec near a keep in heavy armor, seems to me you might be getting close to a outside of battlespirit amount heal. I have no math to back this up, just thinking outloud.
Regardless, using igneous before gdb isn't a good idea, I agree. Its more cost beneficial to jusst hit gbd twice in a row instead. But really, rally is always a better burst heal option.
https://www.youtube.com/watch?v=9qnXajqjnl8&index=2&list=UU6G7Y6aCfIEtYxOV0-KNolg
In this ancient and bad video I play as an orc stamDK , and in the first fight you can see me using vigor+igneous+GDB and its still not good at all. I'm spending 3 global cooldowns to heal up and I still can't heal up. Thats what you need to know about it in my opinion, GDB is a trap and should be avoided at all costs.
Point is, heavy armor really doesn't make a huge difference. the biggest factor in GDB heal is your maximum hp , which needs to be higher than at least 30k to make GDB heal more than what it costs(and it costs magicka which is another huge problem with it)
If you want extra healing, just go troll king, and use the heal over time potions with major vitality. And enjoy all the extra magicka you're left to play with. Its such a shame that I had to shelve my orc due to sustain being horrible back then. Now that defile is nerfed and Dk sustain is a tiny bit better, maybe Its time to revive the Orc.
FYI the setup is fury-seventh or shackle-seventh with 6 heavy 1 medium. Its quite old so I can't exactly remember.
Green Dragon Blood is a very powerful tool and ability. Your problem is that you think you can just slap on the skill, and then go play. You need to have suitable build. Even in your video, you have 23k HP, which tells me that your entire opinion on the Skill is formed from a wrong stand point. I
Go try the skill with;
- 28k HP min.
- No other Source of Major Endurance and Major Fortitude (as in using Lingering Health Potion)
- Troll King
With that setup, the heal will be decent (but not insane). But more importantly, you get 20% Stam Regen AND you get a 20% Bonus to your Troll King and Base Regen.
But sure. If you insist on building Wep Damage and be below 24k HP - then don't use a skill that scales on Health. Does not mean it's a bad skill though.
In the scene where I use GDB I have close to 26k hp , not 23k (there are different builds here) which is already a lot higher than non-CP standarts. And as high as I can go without sacrificing my kill potential completely.
My point was and is still solid; GDB is a very strong tank heal . And I'm not a tank. No build in no-cp can stack higher than 30k hp and still be a threat to me or anyone else with a working brain. (Keep in mind that I play mostly solo/small scale, rendering a classic zerg tank build useless as I should be the one doing the damage, healing, and tanking all at once, while having mobility in the mix.)
Minus those god tier magplars. and even then Its because of their absurdly good survival tools and their kit countering stamDk hard.
In all honesty, I can't think of a heal that doesnt even scale from stamina or weapon damage, as a stamina heal. It doesn't even cost stamina to begin with.
I never used the skill, rally always seemed like a better option. Do you think wings is a better option than forward momentum for snare removal in heavy on a dk? I'm not sure if you could have good enough self healing otherwise really.
Mate, for some reason watching that video makes me sad... the good ol' daysRagnarock41 wrote: »The_Brosteen wrote: »Ragnarock41 wrote: »GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Not exactly correct, It does not even out. If my math is correct the heal is calculated purely on your missing health and is halved by battle spirit after the tooltip is calculated. (Things like major mending can affect the percentage of missing health, but major mending does not come free so it does not count, unless you're willing to spend a total of 8k magicka to get like a 4k burst heal)
lets say you have 20k hp and your CP is disabled(to avoid needless confusion). At %50 hp which is basically 10k in this case , when you press GDB outside of cyrodiil, you will get exactly 3300 hp, which is %33 of your missing health at that moment.
Now you are in battlegrounds at 25k hp which is pretty damn high for non-cp standarts. When you press GDB now at %50 hp which is about 12500 hp, you get 4125 heal and this is halved by battle spirit, resulting in a 2075 heal.
Keep in mind using major mending affects this ability and boosts the percentage a bit higher, however it does not change the overal result as igneous/fragmented shield and GDB combined are soo so expensive, that it will leave you out of magicka for a single cast of these two, unless you run a lot of extra magicka.
And this math here is why I don't recommend running GDB to stamDKs. Tanks are a different story though.
What about the 10% healing recieved for the passive? Also what if the stam dk is in heavy? I dont think in bgs it would even out but if you were in vivec near a keep in heavy armor, seems to me you might be getting close to a outside of battlespirit amount heal. I have no math to back this up, just thinking outloud.
Regardless, using igneous before gdb isn't a good idea, I agree. Its more cost beneficial to jusst hit gbd twice in a row instead. But really, rally is always a better burst heal option.
https://www.youtube.com/watch?v=9qnXajqjnl8&index=2&list=UU6G7Y6aCfIEtYxOV0-KNolg
In this ancient and bad video I play as an orc stamDK , and in the first fight you can see me using vigor+igneous+GDB and its still not good at all. I'm spending 3 global cooldowns to heal up and I still can't heal up. Thats what you need to know about it in my opinion, GDB is a trap and should be avoided at all costs.
Point is, heavy armor really doesn't make a huge difference. the biggest factor in GDB heal is your maximum hp , which needs to be higher than at least 30k to make GDB heal more than what it costs(and it costs magicka which is another huge problem with it)
If you want extra healing, just go troll king, and use the heal over time potions with major vitality. And enjoy all the extra magicka you're left to play with. Its such a shame that I had to shelve my orc due to sustain being horrible back then. Now that defile is nerfed and Dk sustain is a tiny bit better, maybe Its time to revive the Orc.
FYI the setup is fury-seventh or shackle-seventh with 6 heavy 1 medium. Its quite old so I can't exactly remember.
Mate, for some reason watching that video makes me sad... the good ol' daysRagnarock41 wrote: »The_Brosteen wrote: »Ragnarock41 wrote: »GDB heals for 33% of your missing health and as you get 5000 added to max health in PVP zones it probably evens out.
Not exactly correct, It does not even out. If my math is correct the heal is calculated purely on your missing health and is halved by battle spirit after the tooltip is calculated. (Things like major mending can affect the percentage of missing health, but major mending does not come free so it does not count, unless you're willing to spend a total of 8k magicka to get like a 4k burst heal)
lets say you have 20k hp and your CP is disabled(to avoid needless confusion). At %50 hp which is basically 10k in this case , when you press GDB outside of cyrodiil, you will get exactly 3300 hp, which is %33 of your missing health at that moment.
Now you are in battlegrounds at 25k hp which is pretty damn high for non-cp standarts. When you press GDB now at %50 hp which is about 12500 hp, you get 4125 heal and this is halved by battle spirit, resulting in a 2075 heal.
Keep in mind using major mending affects this ability and boosts the percentage a bit higher, however it does not change the overal result as igneous/fragmented shield and GDB combined are soo so expensive, that it will leave you out of magicka for a single cast of these two, unless you run a lot of extra magicka.
And this math here is why I don't recommend running GDB to stamDKs. Tanks are a different story though.
What about the 10% healing recieved for the passive? Also what if the stam dk is in heavy? I dont think in bgs it would even out but if you were in vivec near a keep in heavy armor, seems to me you might be getting close to a outside of battlespirit amount heal. I have no math to back this up, just thinking outloud.
Regardless, using igneous before gdb isn't a good idea, I agree. Its more cost beneficial to jusst hit gbd twice in a row instead. But really, rally is always a better burst heal option.
https://www.youtube.com/watch?v=9qnXajqjnl8&index=2&list=UU6G7Y6aCfIEtYxOV0-KNolg
In this ancient and bad video I play as an orc stamDK , and in the first fight you can see me using vigor+igneous+GDB and its still not good at all. I'm spending 3 global cooldowns to heal up and I still can't heal up. Thats what you need to know about it in my opinion, GDB is a trap and should be avoided at all costs.
Point is, heavy armor really doesn't make a huge difference. the biggest factor in GDB heal is your maximum hp , which needs to be higher than at least 30k to make GDB heal more than what it costs(and it costs magicka which is another huge problem with it)
If you want extra healing, just go troll king, and use the heal over time potions with major vitality. And enjoy all the extra magicka you're left to play with. Its such a shame that I had to shelve my orc due to sustain being horrible back then. Now that defile is nerfed and Dk sustain is a tiny bit better, maybe Its time to revive the Orc.
FYI the setup is fury-seventh or shackle-seventh with 6 heavy 1 medium. Its quite old so I can't exactly remember.