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Should ESO+ give lag free playtime ?

scrzorz
scrzorz
Yarrrrr \o/

Id pay 5 bucks more a month tbh.
  • qbit
    qbit
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    Yes it should allow us to walk right into the data center and plug up right into the lan

    1 ms ping ftw
  • Katahdin
    Katahdin
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    Like they can control who has lag and who doesnt..... :s
    Beta tester November 2013
  • neverwalk
    neverwalk
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    No, base game should be LAG FREE
  • scrzorz
    scrzorz
    neverwalk wrote: »
    No, base game should be LAG FREE

    Lies
  • redspecter23
    redspecter23
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    If it were as easy as just flipping a switch and removing all the lag, don't you think they would have done that already?
  • DanteYoda
    DanteYoda
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    Should fund an Australian server at least.
  • Sylvermynx
    Sylvermynx
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    No way it would happen for me.... 2 second lag is how it works on satellite. Sure, they could say "we managed to give every ESO+ member a lag free connect" - but since satellite is all I have, it still wouldn't be lag free for me. It's that round trip to the sat and back, y'know?
  • scrzorz
    scrzorz
    If it were as easy as just flipping a switch and removing all the lag, don't you think they would have done that already?

    You would think since the start of the game we would see some improvement at least....
  • qbit
    qbit
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    If it were as easy as just flipping a switch and removing all the lag, don't you think they would have done that already?

    I mean........ I agree. But some programmers DO actually hide some arbitrary wait() functions here and there during the initial coding. It’s so they can deliver the goods when the client demands more speed. And they can cover a week or two of time sheet entries with a 15 minute fix. So they have more time to play ESO. At work.
  • IZZEFlameLash
    IZZEFlameLash
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    No. This isn't possible and doing this would decimate population even more. What's up with horrible ideas recently?
    Imperials, the one and true masters of all mortal races of Tamriel
  • qbit
    qbit
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    No. This isn't possible and doing this would decimate population even more. What's up with horrible ideas recently?

    OP post was tongue in cheek, I’m pretty sure. I hope.
    Edited by qbit on October 3, 2018 11:33PM
  • scrzorz
    scrzorz
    qbit wrote: »
    No. This isn't possible and doing this would decimate population even more. What's up with horrible ideas recently?

    OP post was tongue in cheek, I’m pretty sure. I hope.

    :blush:
  • badmojo
    badmojo
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    Honestly wish these nonsense threads would result in a temp ban, its getting excessive.
    [DC/NA]
  • Siohwenoeht
    Siohwenoeht
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    I realize it's a joke thread but if ESO+ meant less lag then the game would actually be p2w... :D
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • ArchMikem
    ArchMikem
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    Funny.
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  • Vapirko
    Vapirko
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    If it were as easy as just flipping a switch and removing all the lag, don't you think they would have done that already?

    Well maybe it is that easy in a sense, but let’s just say it costs a lot of time and money to do so and ZOS isn’t willing to take the hit because people keep spending tens of thousands on crown store items despite the performance issues.
  • ccfeeling
    ccfeeling
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    So you are asking a deluxe server service :)
  • Sigma957
    Sigma957
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    I would never get lag free, even connecting to a server in my own country I am it's still at 40ms ping. I would have to be physically connected to the server for lag free gaming.
  • blacksghost
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    Oo oo I know. Remove all the players cluttering up everywhere et voila lag free eso.

    Yer welcome.
    *This reply has been brought to you by the guild of answers to daft questions. *
    Everything will be alright in the end, if its not alright its not the end.
  • Banana
    Banana
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    Ill pay extra
  • RaddlemanNumber7
    RaddlemanNumber7
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    You think $5 extra a month is enough money to fix the internet? :D
    PC EU
  • neverwalk
    neverwalk
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    There is NO PROFITS in fixing games. Idea: Sell us a DLC called: Fix the Damm game for 2,000 crowns and for 3 months they fix this game Make- ESO great for the first time.
  • tmbrinks
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    For $5 a month, we can actually overcome the physical limits such as the speed of light (which limits the transfer speed).. it takes 140 ms for light to go around the Earth in a straight (curved) path. In cables that speed is reduced by 1/3 - 1/2 just because of the technology, so it's 210-280 ms right there, if you're on all fiber optic... if you have old copper wires in there, even slower, to go around the world, in a PERFECT scenario. but the paths aren't straight...

    I do feel for my Australia friends... RIP them :(
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  • valeriiya
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    I wouldn't be surprised if something popped up in the Crown Store where you could pay more for better stability.
  • Kanar
    Kanar
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    Sigma957 wrote: »
    I would never get lag free, even connecting to a server in my own country I am it's still at 40ms ping. I would have to be physically connected to the server for lag free gaming.

    40ms is good enough even for FPS games. My ping in ESO is right around 100-120 and this is completely due to the garbage akamai service ESO uses. Not only is it a proxy between us and ESo servers, but it also causes our traffic to get routed all over. My connection from Chicago goes to NEW YORK to connect to akamai. Of course zos servers are in TEXAS.

    Back in 2004 / 5 a ping of 75 for an MMO was considered bad. Tech keeps "advancing" for a worse experience.

    Edit: even with a good ping it wouldn't matter because zos server code performance is garbage, and their recent client side multi-threaded "improvement" introduced huge delays all over the place as apparently threads are waiting for events to be signaled from worker threads. More fps but now weird delays in things that weren't there before - dleayed action firing or visual fx not appearing on screen when they should.
    Edited by Kanar on October 5, 2018 2:12PM
  • Jayman1000
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    yes, I agree. ZOS should extract all the lagz from the eso plus subscribers and transfer it to the non subscribers. Don't know why they haven't transferred all dat lagz yet.
  • Danikat
    Danikat
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    Sylvermynx wrote: »
    No way it would happen for me.... 2 second lag is how it works on satellite. Sure, they could say "we managed to give every ESO+ member a lag free connect" - but since satellite is all I have, it still wouldn't be lag free for me. It's that round trip to the sat and back, y'know?

    The same is actually true for everyone else as well. Not that everyone is playing on satellite but that it's their connection as much as anything ZOS does which affects lag.

    You can have the best gaming computer money can buy and the best internet package available to you, but if the signal goes out your computer and trundling down a 10 year old copper cable shared by everyone on your street before hitting the cutting edge fibre optic cables your ISP sold to you 100m from your house you're going to get lag no matter what you do, or the people running the server you're connecting to at the other end of hundreds or thousands of miles of connections.

    I admit I don't know all the specifics but it always makes me smile when someone says "it must be the game's server causing lag/disconnects, my computer is pretty new" as if the age of the computer and the server at the other end are the only possible factors in how good and reliable the connection is.
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  • SugaComa
    SugaComa
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    No ...

    That should be a staple of the game not a featured paid for bonus ... You kind sir seem a bit mental for suggesting it in my humble opinion
  • JiKama
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    I normally play off of my 4g cellular connection and don't have any problem. My home internet is so terrible that I can't stay logged in for 5 minutes without freezing and Dcing. I've always had to play with 70-160 ping and still play just fine.
  • qbit
    qbit
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    As I read these forums and experience the game over the months, I’m really starting to think their problem is a code base that was poorly designed to begin with. Designed poorly from an extensability perspective. I’m going to keep it simple by calling it spaghetti code. Not that bad, but I can imagine a lot of combat, player, boss, etc mechanics being hard coded in the game. Like the formulas are literally buried in code in global functions being randomly called all over the program. Making it nearly impossible to see how a small change in one place screws up the calculations in other places.

    I always imagined they had a robust generalized design paradigm where all things stat and combat related where in some kind of xml files. The combat team could load those into a special editor and play with numbers with little +/- buttons and see the entire formula and how things are affected. Run through test scenarios and do analysis on things numerically with graphs and charts and all that stuff. Collapse the entire thing down into a basic formula with minimal calculation server-side each tick. Roll things up into as many constants as possible and factor the entire thing out for minimal multiplication and division. Calculate reciprocals once and multiply by the reciprocal multiple times rather than divide by the divisor multiple times. Because that runs much faster. All of this happening automatically at basically the click of a few buttons and then generate the xml and load that into the game engine to run as efficiently and generally as possible. Thats what I assumed the designers had at their disposal...

    But now I’m starting to think all of this stuff is hardcoded and bolted on all over the place. That would explain how they make a simple change to a calculation and it breaks a bunch of other seemingly unrelated calculations at the same time. Slowness server side as people speculate they are trying to simplify dynamic calculations with many of these nerds. The developers try to profile their code to fix slowneess sever side and functions all through the spaghetti are taking a bunch of time and it’s near impossible to make sense of when and why they do.

    It would explain why they decide to change some things regarding combat balance that make no sense while clueless to change the things that matter. Why we don’t see many of our suggestions implimented.

    I’m saying I think they inherited a mess of a code base and the original developers are all gone.

    Now everyone is afraid to touch things and they have a very limited or no way for the combat team to interface with the game development.

    I imagine the combat team wants a list of things then the dev teams says it’s too hard or not possible. But we can do this instead. Then the combat team begrudgingly allows it. Then we get stupid nerfs to all things that increase speed instead of just a couple of things. Because the whole thing needs rewritten to separate all the stuff that affects speed into the individual strands of spaghetti.

    The game needs rewritten from the ground up with DX12 support and proper threading. The entire thing needs redesigned so it can be developed on and expanded easier.

    But we aren’t getting that. I’m speculating here. But like many of us try to do, many decisions by ZOS don’t make any sense and we all kind of speculate why they do it. I’m just doing that now from the perspective of having some basic program development and design knowledge. Throwing another idea/perspective out there for the sake of discussion.
    Edited by qbit on October 5, 2018 5:48PM
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