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Introduce Minor and Major Snare and rework Snare immunity !

RouDeR
RouDeR
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Whit the current situation the snares are too strong so is Snare immunity.
Please Introduce buff/debuff system
Minor Snare - 20%
Major Snare -40%
So a player could NOT be snared for more than 60%.

Also rework Forward momentum and Shuffle from Immunity for 4 seconds to Reduceing Effectivness of Snares by 50% .for 8 seconds

This way there will be a Middle Ground and medium and Heavy armor players wont be sitting ducks or speedy Rabbits.

Also make Shuffle and Forward stackable with deminishing returns( having both will result as 75% snare effectivnes reduction) that way the medium armor users will be the most mobile like they should.
That means if you have Major Snare on you , and you have Forward momentum you will be slowed only by 20% instead of 40%
And if you have Shuffle + Forward Momentum you, you will be snared only for 10% instead of 40%.

Lets discuss!
Edited by RouDeR on October 3, 2018 9:20AM
  • Crixus8000
    Crixus8000
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    If shuffle/forward only reduced duration of snares instead of giving immunity then solo play/1vx wouldn't work for a lot of builds. You need to be able to los to survive in cyro atm. If your slow your dead. Another reason I'm scared for the pot nerf.
  • idk
    idk
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    Crixus8000 wrote: »
    If shuffle/forward only reduced duration of snares instead of giving immunity then solo play/1vx wouldn't work for a lot of builds. You need to be able to los to survive in cyro atm. If your slow your dead.

    This makes sense.

    In the long run I expect Zos will homogenize snares with a major/minor buff as well, but they did just rework skills 3 months ago along those lines so I would suggest more time is needed to truly see how those changes occur along with the speed issue being looked at right now.
  • RouDeR
    RouDeR
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    Crixus8000 wrote: »
    If shuffle/forward only reduced duration of snares instead of giving immunity then solo play/1vx wouldn't work for a lot of builds. You need to be able to los to survive in cyro atm. If your slow your dead. Another reason I'm scared for the pot nerf.

    Read before write !
    the suggestion is not to reduce DURATION, its to reduce effectivness.
    Tha means if you have Major Snare on you , and you have Forward momentum you will be slowed only by 20% instead of 40%
    And if you have Shuffle + Forward Momentum you will be snared only for 10% instead of 40%.
  • Vogtard
    Vogtard
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    Snares are an absolute cancer sucking a lot of fun out of this game.
    I support every idea lowering their effect. Or at least a character mechanic (not a skill) to remove or weaken them.

    Stun? OK - break free.
    Root? OK - dodge roll.
    Snare? FU - endure the last seconds of your hopeless existence suffering as a defenseless cripple being gangbanged by light attacking masses of teabaggers.. unless you have a 2h - then you're a god.
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