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Legendary gear & changeable Traits

Wolfpaw
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A community poll visiting the idea of changeable traits on legendary gear.

Legendary gear & changeable Traits 40 votes

Yes please, out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item.
27%
ThumbtackJakeIruil_ESOWolfpawJeremyDanteYodabrandonv516Dorrowricho262agasaagasaiAshilda_DragonheartAlliantie 11 votes
No thank you, legendary items are fine as is.
65%
SirAndyDeadlyRecluseAcrolasotis67xan4silkb14_ESOTaleof2CitiesHvzedaxxthir13enxxPink_ViolinzKinnahzlagrueMattT1988susmitdsSwomp23essi2ShezzarrineaaisoahomikemaconEl_BorrachoThe_Tarantian 26 votes
Maybe, leave specifics.
7%
josiahvaFoolishOptimistcolossalvoids 3 votes
  • starkerealm
    starkerealm
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    You can already transmute legendary items...
  • Wolfpaw
    Wolfpaw
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    Yes please, out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item.
    You can already transmute legendary items...

    Yes, most are aware.

    Thank you.
  • VaranisArano
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    Wolfpaw wrote: »
    You can already transmute legendary items...

    Yes, most are aware.

    Thank you.

    So are you asking for something different?

    I'm perfectly happy with the current transmutation system for trait change.
  • starkerealm
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    Wolfpaw wrote: »
    You can already transmute legendary items...

    Yes, most are aware.

    Thank you.

    And now you know.
  • DeadlyRecluse
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    No thank you, legendary items are fine as is.
    I can see the argument for this on the basis of making a single gearset easy to use in PvE/PvP by switching traits, but...

    by the time you are golding out gearing, you should be wearing different gear in each environment. I'm curious what situation this is supposed to help with?
    Thrice Empress, Forever Scrub
  • Wolfpaw
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    Yes please, out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item.
    Wolfpaw wrote: »
    You can already transmute legendary items...

    Yes, most are aware.

    Thank you.

    So are you asking for something different?

    I'm perfectly happy with the current transmutation system for trait change.

    "Out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item."

    I grabbed this idea from my time with GW2, Ascended gear. Basically making the investment in Legendary gear (outside of just weapons, or golden vendor), and crafting research worth more to the player.
  • starkerealm
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    I can see the argument for this on the basis of making a single gearset easy to use in PvE/PvP by switching traits, but...

    by the time you are golding out gearing, you should be wearing different gear in each environment. I'm curious what situation this is supposed to help with?

    Honestly, if that's the goal, then maybe crit resist should be something that exists for all armor. Possibly favoring light or medium, with heavy having the lowest base crit resist. Rather than making players dependent on a single trait for PvP.
  • FoolishOptimist
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    Maybe, leave specifics.
    Perhaps if there was a means to pay double the transmute cost to add an additional trait onto the item, which would allow the drop down menu where you could actively choose between the two traits?

    I think it’d be nice to have something a little unique to legendary gear to incentivise their refinement. A double trait function would be pretty juicy.
    Edited by FoolishOptimist on October 3, 2018 12:35AM
  • brandonv516
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    Yes please, out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item.
    There needs to be more incentive to gold out gear. Weapons are the exception because they are worth the upgrade.

    If you told me that if I golded out my jewelry I could switch their traits "on the fly" out of combat, I would work towards that.

    In the current system it's not worth it. And most people know this.

    So I like your idea.
    Edited by brandonv516 on October 3, 2018 12:54AM
  • starkerealm
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    Perhaps if there was a means to pay double the transmute cost to add an additional trait onto the item, which would allow the drop down menu where you could actively choose between the two traits?

    I think it’d be nice to have something a little unique to legendary gear to incentivise their refinement. A double trait function would be pretty juicy.

    Actually, on that thought, having sets pick up an extra 5pc bonus if they're upgraded to legendary would be very interesting and go a long way towards getting people to gold out their gear.
  • Wolfpaw
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    Yes please, out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item.
    Perhaps if there was a means to pay double the transmute cost to add an additional trait onto the item, which would allow the drop down menu where you could actively choose between the two traits?

    I think it’d be nice to have something a little unique to legendary gear to incentivise their refinement. A double trait function would be pretty juicy.

    Double trait function sounds fun, but I don't know in practice/balance how that would play out. I wouldn't want too large of a gap between players, or become a issue with "balance".
  • FoolishOptimist
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    Maybe, leave specifics.
    Wolfpaw wrote: »
    Double trait function sounds fun, but I don't know in practice/balance how that would play out. I wouldn't want too large of a gap between players, or become a issue with "balance".

    I agree with you regarding the imbalance- if the player could actively choose between which of the two traits to run via the drop-down menu, this could allow gear to be used in both PvE and PvP settings. I don't agree with the OP on making every single trait researched available for selection, but purchasing an additional selectable trait via transmutation stones seems fair.

  • ezio45
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    id prefer transmutation to be a little cheaper....

    like I kinda got screwed this patch tho with having to trait change alot of gear so i might just be hurting on crystals
  • Amdar_Godkiller
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    Maybe it should cost half price to transmute an item a second time, is all I'd suggest. Transmuting isn't really expensive, but with 10 alts, it feels like it is sometimes, and the fact that ZOS keeps releasing new content that they nerf 3 months later leads as prolific a crafter as myself to become a bit resentful...
    Edited by Amdar_Godkiller on October 3, 2018 2:14AM
  • Taleof2Cities
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    No thank you, legendary items are fine as is.
    Wolfpaw wrote: »
    Perhaps if there was a means to pay double the transmute cost to add an additional trait onto the item, which would allow the drop down menu where you could actively choose between the two traits?

    I think it’d be nice to have something a little unique to legendary gear to incentivise their refinement. A double trait function would be pretty juicy.

    Double trait function sounds fun, but I don't know in practice/balance how that would play out. I wouldn't want too large of a gap between players, or become a issue with "balance".

    But you're adeptly staying away from answering questions about the transmute system.

    Is obtaining stones really that difficult for you?

    At any rate, this could be a nice feature for ESO+ or Grand Master Crafters ... you wouldn't have to worry so much about changing gear from PvP to PvE.

    Edited by Taleof2Cities on October 3, 2018 3:23AM
  • Jeremy
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    Yes please, out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item.
    Wolfpaw wrote: »
    A community poll visiting the idea of changeable traits on legendary gear.

    I would be useful for sure. But wouldn't this defeat the purpose of transmutation gems?

    Edited by Jeremy on October 3, 2018 10:11AM
  • Wolfpaw
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    Yes please, out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item.
    Wolfpaw wrote: »
    Perhaps if there was a means to pay double the transmute cost to add an additional trait onto the item, which would allow the drop down menu where you could actively choose between the two traits?

    I think it’d be nice to have something a little unique to legendary gear to incentivise their refinement. A double trait function would be pretty juicy.

    Double trait function sounds fun, but I don't know in practice/balance how that would play out. I wouldn't want too large of a gap between players, or become a issue with "balance".

    But you're adeptly staying away from answering questions about the transmute system.

    Is obtaining stones really that difficult for you?

    At any rate, this could be a nice feature for ESO+ or Grand Master Crafters ... you wouldn't have to worry so much about changing gear from PvP to PvE.

    "adeptly"?...ok.
    Edited by Wolfpaw on October 3, 2018 2:04PM
  • Wolfpaw
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    Yes please, out of combat changeable traits on legendary quality gear through a drop down menu of researched traits for that specific item.
    Jeremy wrote: »
    Wolfpaw wrote: »
    A community poll visiting the idea of changeable traits on legendary gear.

    I would be useful for sure. But wouldn't this defeat the purpose of transmutation gems?

    Well for the many non crafters (trait researchers), & players that are happy with their purple items, the transmute system would still be useful.
  • josiahva
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    Maybe, leave specifics.
    I don't see how this helps anything honestly. I have exactly zero duplicate sets that use a different trait. I carry a half dozen sets around depending on the situation, but its not the trait that makes a difference in a given fights, its the set itself. I mean, I don't see this as being harmful, but I also don't see that it will make a huge difference in most fights, the exception maybe being sustain vs max resources where that might be important.
  • El_Borracho
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    No thank you, legendary items are fine as is.
    I primarily play PVE. I can survive just fine with purple armor and gold weapons. When I eventually get the full set of the armor I am seeking, I will gold that out at that time. I will probably have to transmute several of those body pieces at that time as well if I don't get lucky on the RNG. Farming, using mats, and using transmutation crystals are part of the game.

    I also don't see how this would help when switching from PVE to PVP. When I do, I wear an entirely different set of armor. The heavy impen doesn't exactly do well in PVE
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