That’s fair. Frankly I have the same issue with my Imperial templar tank, though. Because Imperial. And templar tank... lol.
Nords DO have something - they have racial passives like every other race does. You can read about them here - https://en.uesp.net/wiki/Online:Nord
You not liking the racials doesn’t make it broken and in need of fixing. They are already more of a fighter oriented race... just more on the tanky end like Imperials are. It’s fine. For those obsessed with min-maxing, balance will never be a thing anyway as power gamers will always figure out what is ‘best in slot’ and never pick anything else anyway.
No. They are broken and it has nothing to do with min maxing. Something needs to change. Hate being pigeon holed into redguard for Stam toon.
Let’s put it this way, the gap between redguard and other Stam orientated races is way too large. Even tightening up the gap would help beyond measure. Not saying every race needs to be on par but the gap shouldn’t be as big as it is.
I'd personally give them something that gives them stamina back when they receive damage; with a cool down of course. This would make them better tanks, and help their sustain in all environments. It won't be as good/reliable as Adrenaline Rush, but it fits their persona of taking a beating while dishing it out.
Callous2208 wrote: »If you can believe it, Nord racials used to be worse. I made a joke thread like 2 years ago asking of there were any new nord roleplay builds since that's all they could excel at.
You remember offhand what they were? I’ve just always known that they kinda suck
Nords DO have something - they have racial passives like every other race does. You can read about them here - https://en.uesp.net/wiki/Online:Nord
You not liking the racials doesn’t make it broken and in need of fixing. They are already more of a fighter oriented race... just more on the tanky end like Imperials are. It’s fine. For those obsessed with min-maxing, balance will never be a thing anyway as power gamers will always figure out what is ‘best in slot’ and never pick anything else anyway.
Callous2208 wrote: »
Dang been so long. I think reveler used to just be 2h experience gain and no drink buff. Resist frost was just that, resist frost and no hp buff. I think stalwart used to hp only and no max stam. Someone with a better memory than I will have to verify.
Give us SOMETHING so we're not the least used race.
Seriously the racial bonuses are hugely unbalanced. Redguards aren't the only Fierce Fighters. Races like Orcs, Nord and Redguard should have Stamina Gain and light Attack gain. They are the most fierce melee fighters.
StamWhipCultist wrote: »
Making racial passive slightly better than it is now would be fine. Nords are not magicka race, pretty much worst of all stamina related races and 3rd or 4th as tanking race. And if someone asked for slight buff, that is hardly a cry for making nords BiS, tbh.
SO MUCH THIS.lassitershawn wrote: »To be brought on par with Altmer/Dunmer, Breton also needs a buff.
SydneyGrey wrote: »SO MUCH THIS.
I did a race change from Breton to Altmer recently, and the change in the damage I was doing was definitely large enough to be noticeable.. The build was identical except for the race change. This is the reason I can't stand it when people try to tell noobs that "race doesn't matter," because it actually can matter a lot.
.... Now watch, because we're talking about it now, ZOS will nerf Altmer instead of buffing Bretons. Just you watch, it'll happen.
lassitershawn wrote: »Worth noting that the 6% damage mitigation passive doesn't actually end up being anywhere near that amount. Last information I saw about it from a reliable source pegged it at ~1-2%.
I think a reasonable solution would be to make Nord very similar to stamina Breton (also going to address some much-needed Breton buffs here), replacing "6%" mitigation with ~4k armor (which actually is about 6% mitigation vs physical attacks and is actually quite valuable because getting armor is quite a bit harder than getting spell resist) and 2k spell resist. The health regen (probably worst stat ingame for most builds) would then be replaced with 3% stamina cost reduction to help Nord sustain. Honestly maybe even keep the health regen cause it isn't that strong but does help some niche builds.
Final passives are:
- 6% Stamina + 3% Stamina cost reduction
- 9% Health + 2000 Cold Resist (chilled immunity)
- 4000 Armor, 2000 Spell Resist (~6% mitigation vs physical, 3% vs magic)
This is substantially better than Nord is currently. It will not be top DPS but should be noticeably tankier than it currently is with more sustain. Great resists/HP buff + stamina buffs make it viable as a tank race in PvE, more viable as a PvE DPS race, and as a PvP race (where chilled immunity is actually a bit underrated, making you impossible to maim via warden/FP/asylum destro/ice enchants).
To be brought on par with Altmer/Dunmer, Breton also needs a buff. Either double the cost reduction or add ~5% magic damage. Virtually all PvE builds do far more elemental/fire damage than magic damage so this will not change PvE BiS.
Final passives are:
- 10% Magicka
- 4k Spell Resist
- 3% Magicka cost reduction + 5% magic damage
weedgenius wrote: »
@lassitershawn Can you elaborate on why the Nord passive damage mitigation doesn't behave as one might assume it will?
Cuz all that pesky frost damage that is killing everyone outside of direfrost keep =p