Let’s be absolutely clear about one thing: the problem isn’t premades. The problem is when premades get put in the same match as solo queue players.
The rationale behind not having separate queues for premades and solo queues is that the population can’t sustain two queues.
It’s a valid point, but there is a way around it.
Allow premades to queue for the solo queue and the group queue at the same time. If they get put in the solo queue first (which will probably happen), then the group gets randomly separated between the three teams. So they’re playing in the same match but on different teams.
This also means that if a premade is out there that only wants to fight other premades (my favorite type of PvP) then they can queue exclusively for the premade bg and won’t have to worry about having pugs get put in on a third team. As is, too many premade v premade fights are won based on which team farms the third pug team more aggressively... and that’s a crappy system that isn’t fun for the premades and certainly isn’t fun for the pugs.
I’d also say that for the premade v premade queue, allow matches to start with only two teams if the queue takes longer than 5 min or so.
Also we could do a separate ranking system for each queue and have the premade ranking system more indicative of win rate rather than # of games played.
This system is ideal because:
1. It allows organized “competitive” gameplay.. if premades want to try hard, they can try hard without guilt because their opponents will be premades too
2. Premades can still go into the solo queue if they have no other premade to fight. This ensures the group can stay together and play together, but will lose their massive advantage for being organized. This is a great compromise. It also ensures that splitting the queues won’t hurt the population.
The only people who wouldn’t find this system an improvement over the current one are the premades that exist only for the purpose of pug stomping. And I think we’re all ok with that. If those premades don’t want to have to fight the “tryhard” premades like mine, then they can go into the solo queue and play on separate teams.
Let’s be absolutely clear about one thing: the problem isn’t premades. The problem is when premades get put in the same match as solo queue players.
The rationale behind not having separate queues for premades and solo queues is that the population can’t sustain two queues.
It’s a valid point, but there is a way around it.
Allow premades to queue for the solo queue and the group queue at the same time. If they get put in the solo queue first (which will probably happen), then the group gets randomly separated between the three teams. So they’re playing in the same match but on different teams.
This also means that if a premade is out there that only wants to fight other premades (my favorite type of PvP) then they can queue exclusively for the premade bg and won’t have to worry about having pugs get put in on a third team. As is, too many premade v premade fights are won based on which team farms the third pug team more aggressively... and that’s a crappy system that isn’t fun for the premades and certainly isn’t fun for the pugs.
I’d also say that for the premade v premade queue, allow matches to start with only two teams if the queue takes longer than 5 min or so.
Also we could do a separate ranking system for each queue and have the premade ranking system more indicative of win rate rather than # of games played.
This system is ideal because:
1. It allows organized “competitive” gameplay.. if premades want to try hard, they can try hard without guilt because their opponents will be premades too
2. Premades can still go into the solo queue if they have no other premade to fight. This ensures the group can stay together and play together, but will lose their massive advantage for being organized. This is a great compromise. It also ensures that splitting the queues won’t hurt the population.
The only people who wouldn’t find this system an improvement over the current one are the premades that exist only for the purpose of pug stomping. And I think we’re all ok with that. If those premades don’t want to have to fight the “tryhard” premades like mine, then they can go into the solo queue and play on separate teams.
it would result in higher queue times in Premade Vs premade...Even higher then just having a premade vs premade queue time which would already be high.
It would still probably keep the solo queuing going decently enough, but Premade vs Premade would be a waste of time mostly.
When I go BGs with my friends it is to play with them, not some random NB sniper that hides away 80% of the game. So any idea of 'splitting premades' would just make me quit BGs and go back to cyro.
Oh wait! Thats so laggy its unplayable... so yah, quit PvP then I guess. As I dont play MMOs to play solo, got singelplayer games for that.
Let’s be absolutely clear about one thing: the problem isn’t premades. The problem is when premades get put in the same match as solo queue players.
The rationale behind not having separate queues for premades and solo queues is that the population can’t sustain two queues.
It’s a valid point, but there is a way around it.
Allow premades to queue for the solo queue and the group queue at the same time. If they get put in the solo queue first (which will probably happen), then the group gets randomly separated between the three teams. So they’re playing in the same match but on different teams.
This also means that if a premade is out there that only wants to fight other premades (my favorite type of PvP) then they can queue exclusively for the premade bg and won’t have to worry about having pugs get put in on a third team. As is, too many premade v premade fights are won based on which team farms the third pug team more aggressively... and that’s a crappy system that isn’t fun for the premades and certainly isn’t fun for the pugs.
I’d also say that for the premade v premade queue, allow matches to start with only two teams if the queue takes longer than 5 min or so.
Also we could do a separate ranking system for each queue and have the premade ranking system more indicative of win rate rather than # of games played.
This system is ideal because:
1. It allows organized “competitive” gameplay.. if premades want to try hard, they can try hard without guilt because their opponents will be premades too
2. Premades can still go into the solo queue if they have no other premade to fight. This ensures the group can stay together and play together, but will lose their massive advantage for being organized. This is a great compromise. It also ensures that splitting the queues won’t hurt the population.
The only people who wouldn’t find this system an improvement over the current one are the premades that exist only for the purpose of pug stomping. And I think we’re all ok with that. If those premades don’t want to have to fight the “tryhard” premades like mine, then they can go into the solo queue and play on separate teams.
it would result in higher queue times in Premade Vs premade...Even higher then just having a premade vs premade queue time which would already be high.
It would still probably keep the solo queuing going decently enough, but Premade vs Premade would be a waste of time mostly.
there currently is no queue time for premade v premade though
on PC NA i can't remember the last time i had a round of consistent premade v premade fights that didn't have at least one team as a pug.
Fake Remedy wrote: »Morning NA BG friends!
Always an interesting read. Good ideas, imo the more the Devs tinker with the MatchMakingRating system the more it goes into disarray and thus so does the population/balance/queue times.
Lets be real, Battlegrounds is not the arena for the level and quality of competition you, I and many others have experienced in previous and current mmorpgs. Hence why, as all sub cultures/communities do, make you own scene/arena. You guys on NA already do that right?