...now why would a physically weak, nerdy mage clad in flimsy robes -want- to get within striking distance of that burly warrior and his big axe???first time posting here. and still somewhat new to the game. i I have always wondered if we could have a magicka melee weapon.
Even worse idea.I know theres few skills that are similar to it, but it needs activation. maybe an enchant to make a melee weapon into magicka base?
And there is the trick to it.if we were to add melee magicka weapons, builds will change big time. any thoughts and suggestions?
TheShadowScout wrote: »...now why would a physically weak, nerdy mage clad in flimsy robes -want- to get within striking distance of that burly warrior and his big axe???
(Add softcaps again, make hybrid builds viable once more!)
Even worse idea.
For one, it would detract from diversity if stamina builds and magica builds could use the same weapons.
For another, it would not make any sense at all!
I mean, stamina builds are supposed to do their damage by using their -musclepower- to impart kinetic energy on a hefty bit of metal to drive it against their opponents bodies so skin is torn and bones broken, the red stuff splashes out until they drop dead, dead, dead.
(preferably while taking only minor flesh woulds themselves)
While magica builds are supposed to do their damage by using their mystic powers to conjure great balls of fire, dark curses and powerful bolts of lightning into their opponents faces until all who oppose them are burned to ashes, frozen to corpsicles, shocked past heartbreak or something equally non-survivable.
(Preferably before they ever get close enough to do something mean)
And there is the trick to it.
Simply allowing the existing weapons to be viable for both magica and stamina will not add to diversity, it will detract from it.
But you already said it...
...-adding- new weapon skill lines is what would give people more choices!
Like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
We have those already.Two words : Bound Weapons
first time posting here. and still somewhat new to the game. i I have always wondered if we could have a magicka melee weapon. I know theres few skills that are similar to it, but it needs activation. maybe an enchant to make a melee weapon into magicka base? options to make staves into mag/stam melee quarterstaffs? etc. it will really create a lot more enjoyable builds and diversity. I always wanted to have a melee magicka toon. for example, pvp magsorcs are almost identical to one another (ability slot wise). they are solely relying on range with the same rotations. gets dull to see. if we were to add melee magicka weapons, builds will change big time. any thoughts and suggestions?
first time posting here. and still somewhat new to the game. i I have always wondered if we could have a magicka melee weapon. I know theres few skills that are similar to it, but it needs activation. maybe an enchant to make a melee weapon into magicka base? options to make staves into mag/stam melee quarterstaffs? etc. it will really create a lot more enjoyable builds and diversity. I always wanted to have a melee magicka toon. for example, pvp magsorcs are almost identical to one another (ability slot wise). they are solely relying on range with the same rotations. gets dull to see. if we were to add melee magicka weapons, builds will change big time. any thoughts and suggestions?
I played most of them since TES-II:Daggerfall, thank you very much.And one of your first posts in this thread, justifying who does what with weapons...have you played any other Elder Scrolls game.... at all?
I noticed!I really don’t think...
TheShadowScout wrote: »...now why would a physically weak, nerdy mage clad in flimsy robes -want- to get within striking distance of that burly warrior and his big axe???
(Add softcaps again, make hybrid builds viable once more!)
Even worse idea.
For one, it would detract from diversity if stamina builds and magica builds could use the same weapons.
For another, it would not make any sense at all!
I mean, stamina builds are supposed to do their damage by using their -musclepower- to impart kinetic energy on a hefty bit of metal to drive it against their opponents bodies so skin is torn and bones broken, the red stuff splashes out until they drop dead, dead, dead.
(preferably while taking only minor flesh woulds themselves)
While magica builds are supposed to do their damage by using their mystic powers to conjure great balls of fire, dark curses and powerful bolts of lightning into their opponents faces until all who oppose them are burned to ashes, frozen to corpsicles, shocked past heartbreak or something equally non-survivable.
(Preferably before they ever get close enough to do something mean)
And there is the trick to it.
Simply allowing the existing weapons to be viable for both magica and stamina will not add to diversity, it will detract from it.
But you already said it...
...-adding- new weapon skill lines is what would give people more choices!
Like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii