Magicka Melee Weapons

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theadriel
theadriel
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first time posting here. and still somewhat new to the game. i I have always wondered if we could have a magicka melee weapon. I know theres few skills that are similar to it, but it needs activation. maybe an enchant to make a melee weapon into magicka base? options to make staves into mag/stam melee quarterstaffs? etc. it will really create a lot more enjoyable builds and diversity. I always wanted to have a melee magicka toon. for example, pvp magsorcs are almost identical to one another (ability slot wise). they are solely relying on range with the same rotations. gets dull to see. if we were to add melee magicka weapons, builds will change big time. any thoughts and suggestions?
  • TheShadowScout
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    theadriel wrote: »
    first time posting here. and still somewhat new to the game. i I have always wondered if we could have a magicka melee weapon.
    ...now why would a physically weak, nerdy mage clad in flimsy robes -want- to get within striking distance of that burly warrior and his big axe??? :p

    (Add softcaps again, make hybrid builds viable once more!)
    theadriel wrote: »
    I know theres few skills that are similar to it, but it needs activation. maybe an enchant to make a melee weapon into magicka base?
    Even worse idea.
    For one, it would detract from diversity if stamina builds and magica builds could use the same weapons.
    For another, it would not make any sense at all!

    I mean, stamina builds are supposed to do their damage by using their -musclepower- to impart kinetic energy on a hefty bit of metal to drive it against their opponents bodies so skin is torn and bones broken, the red stuff splashes out until they drop dead, dead, dead.
    (preferably while taking only minor flesh woulds themselves)

    While magica builds are supposed to do their damage by using their mystic powers to conjure great balls of fire, dark curses and powerful bolts of lightning into their opponents faces until all who oppose them are burned to ashes, frozen to corpsicles, shocked past heartbreak or something equally non-survivable.
    (Preferably before they ever get close enough to do something mean)
    theadriel wrote: »
    if we were to add melee magicka weapons, builds will change big time. any thoughts and suggestions?
    And there is the trick to it.
    Simply allowing the existing weapons to be viable for both magica and stamina will not add to diversity, it will detract from it.
    But you already said it...
    ...-adding- new weapon skill lines is what would give people more choices!
    Like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
  • theadriel
    theadriel
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    yeah I actually thought about that. how it wont really work for hybrids. hybrids are tough to pull off. so by diversity I meant like mag builds. sorc mags are all range dealing monsters. I wanted a up front magsorc in heavy armor. and maybe theres some builds to it, but aren't so great due to it being a hybrid. so in a way, it does make some diversity. just diversity in a magbuild. buuut the link you sent is a good one. thanks for that. it'll definitely work better and add more variety for both hybrids and full builds.
  • Numerikuu
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    Wtb true hybrids/spellswords :'(
  • Juhasow
    Juhasow
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    ...now why would a physically weak, nerdy mage clad in flimsy robes -want- to get within striking distance of that burly warrior and his big axe??? :p

    (Add softcaps again, make hybrid builds viable once more!)
    Even worse idea.
    For one, it would detract from diversity if stamina builds and magica builds could use the same weapons.
    For another, it would not make any sense at all!

    I mean, stamina builds are supposed to do their damage by using their -musclepower- to impart kinetic energy on a hefty bit of metal to drive it against their opponents bodies so skin is torn and bones broken, the red stuff splashes out until they drop dead, dead, dead.
    (preferably while taking only minor flesh woulds themselves)

    While magica builds are supposed to do their damage by using their mystic powers to conjure great balls of fire, dark curses and powerful bolts of lightning into their opponents faces until all who oppose them are burned to ashes, frozen to corpsicles, shocked past heartbreak or something equally non-survivable.
    (Preferably before they ever get close enough to do something mean)
    And there is the trick to it.
    Simply allowing the existing weapons to be viable for both magica and stamina will not add to diversity, it will detract from it.
    But you already said it...
    ...-adding- new weapon skill lines is what would give people more choices!
    Like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)

    Two words : Bound Weapons
    Well known part of conjuration magic in Elder Scrolls.
    UtczU4m.png

    And as for the question , quote "...why would a physically weak, nerdy mage clad in flimsy robes -want- to get within striking distance of that burly warrior and his big axe???" look at the tooltips of half of the dk abilities , nightblade concealed weapon or magplar jabs. Meele magicka users are nothing new to this game.

    Edited by Juhasow on October 1, 2018 3:45AM
  • TheShadowScout
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    Juhasow wrote: »
    Two words : Bound Weapons
    We have those already.
    Templar aedric spears. Nightblade red daggers. Dragonknight lava whips. Fighters guild Dawnbreaker. Sorcs get bound armor instead I guess...

    Not that those often quoted "bound weapons" ever really were "melee magica weapons" - they were magica-created melee weapons.
    There is a difference.
    The bound weapons were summoned weapons. Meaning a mage created them through magic, but then used them through musclepower like any other physical weapon... otherwise they would not have been in the mages hand to be swung by his own strength, but floating on their own, animated and "swung" by magic, right?

    In ESO, they sort of combined the "creation" and "attack" into one skill (it could be argued that the magic is not yet advanced enough to sustain magically created weapons for more then one blow, huh?); and those skills often have a choice to specialize in the summoning of the weapon (magica), or the attacking with it (stamina morph)

    Worse, if there truly were "bound weapons" as in summoned weapons in ESO... they would come as -replacement- of the current physical weapons, but without weapon trait, rune enchantment or set bonus. Can you imagine how ineffective this would be for endgame characters?

    Thus... back to the "have them be one-attack skills", and add new weapon skills for people who would like more varietee for their magica characters! ;)
  • NBrookus
    NBrookus
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    theadriel wrote: »
    first time posting here. and still somewhat new to the game. i I have always wondered if we could have a magicka melee weapon. I know theres few skills that are similar to it, but it needs activation. maybe an enchant to make a melee weapon into magicka base? options to make staves into mag/stam melee quarterstaffs? etc. it will really create a lot more enjoyable builds and diversity. I always wanted to have a melee magicka toon. for example, pvp magsorcs are almost identical to one another (ability slot wise). they are solely relying on range with the same rotations. gets dull to see. if we were to add melee magicka weapons, builds will change big time. any thoughts and suggestions?

    Many of us have asked for this. Magicka DKs, magicka templars, and partially magicka nightblades, have class skills that are MELEE not RANGED. Altho a new skill line would be preferred, being able to do magicka light attack damage and restore magicka with existing melee weapon lines would be a second choice.

    JACkz4T.png
  • DanteYoda
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    Its been wanted for years but its never given, you must be the stamina or magicka cookie cutter bordem..
  • Beardimus
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    OP, sadly there is no chance. My reasoning behind that? Is we were close with MagDW. And for the last two years patch after patch there have been direct & indirect nerfs to it that its no longer viable.

    Partly direction, partly I'm.guessing the weird feedback from people that the playstyle made no sense, their vision of a wizard is some gnarled old dude with a massive wand.

    And so the magika classes are now totally pigeon holed.

    Marketing appeared to suggest a. 1H & Rune skill line but sadly it was confirmed as just that :(

    Gutted.
    Edited by Beardimus on October 1, 2018 6:50AM
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  • coplannb16_ESO
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    yes, we need 1-handed magicka weapons, also a magicka dual wield skill line...
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Zavijah
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    @TheShadowScout

    I think you are over complicating it.

    I trust you were here before the nerf to what resource a heavy attack restored from specific weapon types was put into effect, yes?

    Without going overboard, giving that back twould be enough to give variety.

    And one of your first posts in this thread, justifying who does what with weapons...have you played any other Elder Scrolls game.... at all?

    I really don’t think so.
  • UppGRAYxDD
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    Real wizards use staffs not wands Mr. Potter....
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • fojo82
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    theadriel wrote: »
    first time posting here. and still somewhat new to the game. i I have always wondered if we could have a magicka melee weapon. I know theres few skills that are similar to it, but it needs activation. maybe an enchant to make a melee weapon into magicka base? options to make staves into mag/stam melee quarterstaffs? etc. it will really create a lot more enjoyable builds and diversity. I always wanted to have a melee magicka toon. for example, pvp magsorcs are almost identical to one another (ability slot wise). they are solely relying on range with the same rotations. gets dull to see. if we were to add melee magicka weapons, builds will change big time. any thoughts and suggestions?

    First of all, welcome to ESO the best mmo community since 2014. I have always supported this idea. I think magicka melee weapons would always work. Especially with magdk's getting an extension to melee abilities. I think the majority of this community will always support new weapon ideas even more than a new class.
  • technohic
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    Yes please! Still hate taking my magplar and jabbing away while holding a lightning staff. Would like an actualy spear or combat staff of some sort, but would settle for something conjured. I do not need a templar, DK, NB, or anything outside of sorc to just be a wizzard with different colors.
    Edited by technohic on October 1, 2018 2:01PM
  • Red_Feather
    Red_Feather
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    A new trait perhaps?

    Converts damage to magicka and gains magicka on heavy attacks.

    It'll be a sacrifice to use, but it's an option.
  • TheShadowScout
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    Zavijah wrote: »
    And one of your first posts in this thread, justifying who does what with weapons...have you played any other Elder Scrolls game.... at all?
    I played most of them since TES-II:Daggerfall, thank you very much.

    And have you -noticed- that things are a bit different here in ESO yet?

    I mean, how many other TES games have heavy attacks you need to use to recover your combat stat to sustain your attacking? Or like in some of the other TES games, you had various stats, and you could raise them all a lot if you played enough... and thus become just as good at magica bases spells as you could be at stamina based weapon skills if you just put in enough effort.
    I mean, those should have been pretty hefty giveaways that the systems are not comparable, right?
    Not so in ESO. Especially not since they abolished softcaps and the "all in" became the META.

    In the other TES games, playing a character both potent at handing their swords and making magic happen was not the exception, but the rule. Thus it did not really matter what they picked up, since they usualyl ended up just as good with a weapon then with destruction magic (Aka, skill 100)

    Not so in ESO, where people find the game system favors those who specialize. I mean, it makes total sense - this IS a MMORPG, and as such it lives from making different characters different, so they have to play cooperative to cover for each others weaknesses in PvE, or play competetive, exploiting the same in PvP. Duh.

    The downside is... that we have no "candoitall" people here, but we have mages that are strong in the mystic arts, but hopeless with a sword or bow, and warriors that can hack and slash with the best, but find even minor spells difficult and exhausting.
    Consequently, the mages need to use magical staves that do not rely on brawny arms, but get powered by mystic forces, while the warriors need to rely on trained muscles and skill at arms, because their spell abilities (aka, class skills) are a bit on the stunted side... and the rare hybrid characters who did split their attributes get laughed out of every PUG.

    So I say, the sometimes cited "let all melee weapons just use magica, no matter how silly that would be when a thin-limbed mage goes around swinding that huge hammer while wearing a frigging robe within striking distance of that burly orc ready to murderdetahkill him with that bloody axe" is both illogical, and bad for the game as it would detract from diversity instead of adding to it, and instead wish for more -different- weapon options...

    ...

    That being said, yeah, I also wish we could have more of the "Sword and Sorcery" feel of the other TES games. I wish they had softcaps that made hybrid builds a viable choice instead of everyone who doesn't put all their attribute points into their damage stat getting ridiculed. (and I wish they would change the racial passives into pre-assigned attribute points that give you a big leg up at the start, but only means you hit the softcap quicker in the end, instead of a percentage on top...)
    Zavijah wrote: »
    I really don’t think...
    I noticed! :p;):trollface:
  • Aisle9
    Aisle9
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    ...now why would a physically weak, nerdy mage clad in flimsy robes -want- to get within striking distance of that burly warrior and his big axe??? :p

    (Add softcaps again, make hybrid builds viable once more!)
    Even worse idea.
    For one, it would detract from diversity if stamina builds and magica builds could use the same weapons.
    For another, it would not make any sense at all!

    I mean, stamina builds are supposed to do their damage by using their -musclepower- to impart kinetic energy on a hefty bit of metal to drive it against their opponents bodies so skin is torn and bones broken, the red stuff splashes out until they drop dead, dead, dead.
    (preferably while taking only minor flesh woulds themselves)

    While magica builds are supposed to do their damage by using their mystic powers to conjure great balls of fire, dark curses and powerful bolts of lightning into their opponents faces until all who oppose them are burned to ashes, frozen to corpsicles, shocked past heartbreak or something equally non-survivable.
    (Preferably before they ever get close enough to do something mean)
    And there is the trick to it.
    Simply allowing the existing weapons to be viable for both magica and stamina will not add to diversity, it will detract from it.
    But you already said it...
    ...-adding- new weapon skill lines is what would give people more choices!
    Like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)

    Dual Wield magplar used to be a thing, you know... There was a time when people in trials played pretty much only ran dual wield magplars...

    Plus nightblades and spellswords have been part of TES lore since Arena. Looking at ESO in particular, 30% of the NB kit (including soul harves/incap, the ulti you're going to use if you play a NB) are for melee range, which aligns with the "TES lore" nightblade.

    a rework of the dual wield skill line wouldn't be bad, imo, and would be interesting to have a use for swords (currently trash tier).

    In addition, daggers are currently BiS for DW, and you don't need that much muscle to swing a knife.

    That said, I wouldn't mind the fancy dual sword+magic skill line of the elven hero of the trailers (this game's trailers, the one we're discussing right now), which, btw, was datamined back in the day.

    So, yeah, no... that "muscle" narrative, it's rubbish.

    Have a good day.

    Edited by Aisle9 on October 1, 2018 3:48PM
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