NordSwordnBoard wrote: »The werewolf had ocd, which is not natural for werewolves, but common enough you will see other people with the same exact scars.
colossalvoids wrote: »Most of the armors (all those symmetrical scratches..), tattoos and all kinds of stuff in the game had the same approach, so nothing really new here. Most of the devs do so especially in mmo genre where people have no time to stare at all the stitches.
I'm pretty sure the engine renders arms and legs as mirrors. Possibly to reduce the size of the character file. That's why, for example, the werewolf claws have symmetrical arms and legs but an asymmetrical torso.
Even something that would seem like it could be given the asymmetrical treament like the Buoyant Armiger body tattoo has both arms identical.
I hope the werewolf lord has a female version.
I hope the werewolf lord has a female version.
If you mean the polymorph, yes it does.
https://eso.mmo-fashion.com/werewolf-lord/
The issue isn't with the texture being symmetrical, it's that the mesh itself has the half-body texture mapped to each side. Once you've done that, it's impossible to create an asymmetrical texture. The main reason for doing it is that the textures are half the size, and so your video memory can hold twice as many different ones.
ZOS don’t change art after it is released since some players might like it the way it was. This has been written in stone by a dev. Only case is obvious bugs. But not if 99% of the player base and even the original artist want to change it. They mentioned they don’t even let the original artist change it when I read a quoted ZOS post on this a while back.
Because it's totally natural that scars are completely mirrored on both sides, right? The werewolf clawed my character in exactly the same way in exactly the same places on both sides of her body. Right.
Come on guys =/ The textures aren't bad in and of themselves but they can't be symmetrical. That's ... well ... lazy AF. I was interested when I got them but not when I actually used them.
It's made worse by the fact that it's in a crown crate.
Except this tattoo is obviously meant to look like a werewolf savaged the person, not scarification.notimetocare wrote: »Google Scarification. Who says its real werewolf claws when you look at many other scar patterns, especially on Redguards
notimetocare wrote: »Because it's totally natural that scars are completely mirrored on both sides, right? The werewolf clawed my character in exactly the same way in exactly the same places on both sides of her body. Right.
Come on guys =/ The textures aren't bad in and of themselves but they can't be symmetrical. That's ... well ... lazy AF. I was interested when I got them but not when I actually used them.
It's made worse by the fact that it's in a crown crate.
Google Scarification. Who says its real werewolf claws when you look at many other scar patterns, especially on Redguards