Before we chastise the elites and complain about difficulty let's understand the dynamics. I think were the problem arises is the CP and gear issue. with enough CP and proper gear you can by pass just about all the role requirements for most of the VR dungeons and go 4 dps with self heals or 3 dps and a heal.you cnat really blame the population that has done these dungeons hundreds of times for wanting some efficiency in there activities. it did not used to be this way before the cP system was increased and VR system had a far far more defined group dynamic. At the end of the day its the CP system and ZOS insistence on hiding their progression behind gear traits. they say its a linear system but its not its hidden from view and its based off RNG. all they did was make their job easy by not having level increases and new abilities added to the classes or trees to the CP system. all they have to do is add a new Meta set and let people grind for perfect traits. its a cheap lazy way of managing your MMO.
What has happened is that vets that stuck around long enough at this point have had an mouth full of churn populations coming and going they no longer are willing to teach another round of people the content ,animation canceling and builds. the problem is two fold at its design level.
1) if its old dungeons they don't want to spend time on it when they can just stack and burn everything , that is ZOS fault truthfully in their game design. too much focus on DPS and not enough on actual tanking, utlity ,CC, and healing mechanics. All trash pulls can be stacked and burned and for the most part most bosses can be burned with very little attention to healing or tanking with enough DPS on high CP players. im not stating that this is the case with new trials or dungeons mind you.
2) Tam one did nothing to prepare this churn population for VR content at all . they let them light attack their way through all the lvls and CP with crafted gear then through them in VMA for a beating of monumental proportions, and the dungeon finder for a lesson in frustration. then they come here and vehemently complain the game is too hard and quit. this cycle repeats itself since mid 2015. Guilds come and go end game VR player become reclusive and nasty. Mind you there is a population of Elitists that have not been playing the game for more then a year that are just plain pro and they are even more nasty then the later. each balance patch changes the meta PVP gets affected the hardest, they yell and scream as it has ruined their fun. the PVE player just plain quits as they no longer really wish to grind more traits on a new set. ZOS was better off just following a true vertical progression system for the end game. The churn player will scream no but they dont stick around anyway so way create this single player RPG with a MMO group option for its end game. the current design is a snake eating its tail just like the logo.