Superhero1257b14_ESO wrote: »40% of Max Health?
So...you removed the thing that made shields worthless entirely, only to replace it with a thing that makes shields worthless entirely?
My sorc runs 16k health with food..sooo quick math.
40% of 16k is 6.4k
I'd rather have the cast time please.
Superhero1257b14_ESO wrote: »40% of Max Health?
So...you removed the thing that made shields worthless entirely, only to replace it with a thing that makes shields worthless entirely?
My sorc runs 16k health with food..sooo quick math.
40% of 16k is 6.4k
I'd rather have the cast time please.
Maybe invest in Health, like every other class?
Superhero1257b14_ESO wrote: »40% of Max Health?
So...you removed the thing that made shields worthless entirely, only to replace it with a thing that makes shields worthless entirely?
My sorc runs 16k health with food..sooo quick math.
40% of 16k is 6.4k
I'd rather have the cast time please.
Maybe invest in Health, like every other class?
Superhero1257b14_ESO wrote: »"But it also gains resistances so instead of a larger sheild that takes less damage you have a smaller sheild that takes more damage."
"But it also gains resistances"
Light Armor wearers have no resistances. The shields gain your resistances. 10% damage reduction of 1 18k hit that would one-shot me? Brings it down to 16.2k Still enough to one shot me. Resistances won't make much of a difference.
"instead of a larger sheild that takes less damage you have a smaller sheild that takes more damage."
What part of this is a buff?
Imperial_Voice wrote: »So 1 second cast time made the shield "unusable" but suddenly a 1 sec cast time is totally fine so long as it lets you stack up to ridiculous HP levels. Its almost like all the crying was nonsense from the start.
Superhero1257b14_ESO wrote: »Superhero1257b14_ESO wrote: »40% of Max Health?
So...you removed the thing that made shields worthless entirely, only to replace it with a thing that makes shields worthless entirely?
My sorc runs 16k health with food..sooo quick math.
40% of 16k is 6.4k
I'd rather have the cast time please.
Maybe invest in Health, like every other class?
How much health should I invest in..in order to make a worthwhile shield?
25k Health is how much you need to get a DMG shield of 10k. If I was running 25k health, I wouldn't bother to bring shields. And a 10k DMG shield is still not worth bringing.
Maybe invest in Health, like every other class?
Imperial_Voice wrote: »So 1 second cast time made the shield "unusable" but suddenly a 1 sec cast time is totally fine so long as it lets you stack up to ridiculous HP levels. Its almost like all the crying was nonsense from the start.
Shezzarrine wrote: »Superhero1257b14_ESO wrote: »"But it also gains resistances so instead of a larger sheild that takes less damage you have a smaller sheild that takes more damage."
"But it also gains resistances"
Light Armor wearers have no resistances. The shields gain your resistances. 10% damage reduction of 1 18k hit that would one-shot me? Brings it down to 16.2k Still enough to one shot me. Resistances won't make much of a difference.
"instead of a larger sheild that takes less damage you have a smaller sheild that takes more damage."
What part of this is a buff?
More than 10%, how about you do the math before you start complaining about the end of the world. Do you need a sheild that is more than your entire health bar? No you don't, not in any pve content. That's a L2P issue.
Maybe invest in Health, like every other class?
If you invest in health, your dps drops. Drop below the requirement for competitive vet dlc/trials/scoreboards etc? You'll be replaced with another class. It's that simple.
Also gl with those piddly 6-7k shields--which cost a ton--in vMA if you've not run it 58437598375 times or suffer disabilities. A 15k-20k shield in there is ripped apart in seconds.
DocFrost72 wrote: »6.4k ÷ .89 ÷ .81 ÷ .80 (12k resists) = 11,079 (rounded down).
So essentially yeah, you can add an effective 69% of your health. That "18k one shot" will deal 7k damage, or less than half your health.
16k is not acceptable for endgame PvE content on live even if you have access to massive shields
5 points into hp, 10 if you use necropotence, will not be a large loss to your mag pool, and will ensure you aren’t dead in the water now that shields cannot be used as a replacement for health bars.
Superhero1257b14_ESO wrote: »Maybe invest in Health, like every other class?
If you invest in health, your dps drops. Drop below the requirement for competitive vet dlc/trials/scoreboards etc? You'll be replaced with another class. It's that simple.
Also gl with those piddly 6-7k shields--which cost a ton--in vMA if you've not run it 58437598375 times or suffer disabilities. A 15k-20k shield in there is ripped apart in seconds.
This.
In vMA, there are some spots where you won't survive if you aren't mashing the shield button as fast as you can.
16k is not acceptable for endgame PvE content on live even if you have access to massive shields
5 points into hp, 10 if you use necropotence, will not be a large loss to your mag pool, and will ensure you aren’t dead in the water now that shields cannot be used as a replacement for health bars.
Superhero1257b14_ESO wrote: »40% of Max Health?
So...you removed the thing that made shields worthless entirely, only to replace it with a thing that makes shields worthless entirely?
My sorc runs 16k health with food..sooo quick math.
40% of 16k is 6.4k
I'd rather have the cast time please.
Superhero1257b14_ESO wrote: »16k is not acceptable for endgame PvE content on live even if you have access to massive shields
5 points into hp, 10 if you use necropotence, will not be a large loss to your mag pool, and will ensure you aren’t dead in the water now that shields cannot be used as a replacement for health bars.
It was enough. I've done vAS and VHoF both on hardmode in my guild with 16k health and my 20k shields.
I was always the last one alive if we wiped. 16k Health was perfectly fine.
Shezzarrine wrote: »Superhero1257b14_ESO wrote: »16k is not acceptable for endgame PvE content on live even if you have access to massive shields
5 points into hp, 10 if you use necropotence, will not be a large loss to your mag pool, and will ensure you aren’t dead in the water now that shields cannot be used as a replacement for health bars.
It was enough. I've done vAS and VHoF both on hardmode in my guild with 16k health and my 20k shields.
I was always the last one alive if we wiped. 16k Health was perfectly fine.
You're proving his point. Why should you have access to sheilds that can let you have such low health and still easily survive/ignore mechs with very little consequence? If you want survivability you should spec a little into survivability
Shezzarrine wrote: »Superhero1257b14_ESO wrote: »16k is not acceptable for endgame PvE content on live even if you have access to massive shields
5 points into hp, 10 if you use necropotence, will not be a large loss to your mag pool, and will ensure you aren’t dead in the water now that shields cannot be used as a replacement for health bars.
It was enough. I've done vAS and VHoF both on hardmode in my guild with 16k health and my 20k shields.
I was always the last one alive if we wiped. 16k Health was perfectly fine.
You're proving his point. Why should you have access to sheilds that can let you have such low health and still easily survive/ignore mechs with very little consequence? If you want survivability you should spec a little into survivability
Shezzarrine wrote: »Superhero1257b14_ESO wrote: »16k is not acceptable for endgame PvE content on live even if you have access to massive shields
5 points into hp, 10 if you use necropotence, will not be a large loss to your mag pool, and will ensure you aren’t dead in the water now that shields cannot be used as a replacement for health bars.
It was enough. I've done vAS and VHoF both on hardmode in my guild with 16k health and my 20k shields.
I was always the last one alive if we wiped. 16k Health was perfectly fine.
You're proving his point. Why should you have access to sheilds that can let you have such low health and still easily survive/ignore mechs with very little consequence? If you want survivability you should spec a little into survivability
Superhero1257b14_ESO wrote: »Shezzarrine wrote: »Superhero1257b14_ESO wrote: »16k is not acceptable for endgame PvE content on live even if you have access to massive shields
5 points into hp, 10 if you use necropotence, will not be a large loss to your mag pool, and will ensure you aren’t dead in the water now that shields cannot be used as a replacement for health bars.
It was enough. I've done vAS and VHoF both on hardmode in my guild with 16k health and my 20k shields.
I was always the last one alive if we wiped. 16k Health was perfectly fine.
You're proving his point. Why should you have access to sheilds that can let you have such low health and still easily survive/ignore mechs with very little consequence? If you want survivability you should spec a little into survivability
I'm not ignoring mechanics through the use of shields.
I'm not complaining that I can't have 20k Shields.
I'm complaining that they reverted their plans that made shields entirely useless in favor of ANOTHER method that also makes shields equally useless.
DocFrost72 wrote: »Superhero1257b14_ESO wrote: »Shezzarrine wrote: »Superhero1257b14_ESO wrote: »16k is not acceptable for endgame PvE content on live even if you have access to massive shields
5 points into hp, 10 if you use necropotence, will not be a large loss to your mag pool, and will ensure you aren’t dead in the water now that shields cannot be used as a replacement for health bars.
It was enough. I've done vAS and VHoF both on hardmode in my guild with 16k health and my 20k shields.
I was always the last one alive if we wiped. 16k Health was perfectly fine.
You're proving his point. Why should you have access to sheilds that can let you have such low health and still easily survive/ignore mechs with very little consequence? If you want survivability you should spec a little into survivability
I'm not ignoring mechanics through the use of shields.
18k damage, you survive with only 16k health. Seems pretty clear you are.I'm not complaining that I can't have 20k Shields.
I'm complaining that they reverted their plans that made shields entirely useless in favor of ANOTHER method that also makes shields equally useless.
How is increasing your effective health by 69% useless?
Shezzarrine wrote: »Superhero1257b14_ESO wrote: »Maybe invest in Health, like every other class?
If you invest in health, your dps drops. Drop below the requirement for competitive vet dlc/trials/scoreboards etc? You'll be replaced with another class. It's that simple.
Also gl with those piddly 6-7k shields--which cost a ton--in vMA if you've not run it 58437598375 times or suffer disabilities. A 15k-20k shield in there is ripped apart in seconds.
This.
In vMA, there are some spots where you won't survive if you aren't mashing the shield button as fast as you can.
So that means stam can't do vMA?
You do realize the best scores don't use sheilds, right? My buddy who always runs sheilds in vMA decided to test having no sheilds for when the cast time nerf came out (before it was reverted) and got his best score ever
Once again it is a L2P issuse