Stay mobile and keep out of the time stops. There’s plenty of wind up before it hits, and lack of mobility is usually a death sentence vs. a zerg anyway. Time Stop is probably ZOS’ answer to those ball groups that could stand stationary in multiple siege and purge/heal through everything.
Don’t be afraid to reset the fight if you don’t have optimal conditions
https://m.youtube.com/watch?v=HnbsGISAI5M
Don’t be afraid to reset the fight if you don’t have optimal conditions
https://m.youtube.com/watch?v=HnbsGISAI5M
Great video. I’ll rewatch again tonight just in case I missed anything.
Still didn’t see the issue I’m running into though. A lot of caltrops and Destro with the occasional time stop. That what I see in your video
On ps4 when we fight it’s a never ending time stop spam. From people tanky enough to have to siege then to kill them timely. Maybe I’ll catch a video of it tonight.
I’ve been running a small/ medium(4-8) group for a few years now and this is now an every fight ordeal. We still win like 80% of the fights it’s just really obnoxious to deal with every 5 secs. Maybe throw me another video or so if you wouldn’t mind.
Btw Beetles into Cold Fire lmfao
Also this too in the bold.If they’re dropping the time stop on you at every choke/burst spot and using that to interupt your dump, then you need to just disengage and rehit from another side.
If they’re extremely organized and are able to predict all your burst spots, and they outnumber you significantly anyway, then you probably don’t deserve the W and should settle for a stale mate.