Hello there, dear forumers. It's me again, and I am quite happy today, as I believe I've finally found a build that works decently well in solo queue non-CP pvp for my stamina dragon knight. However, I do feel it's not exactly optimal, so I wanted to hear input from players more experienced than me, as I am definitely not aware of many of the mechanics and sets this game has to offer. The combination is as follows:
-Hunding's rage x 5, all heavy except hands and waist, which are medium and light. Full divines with health enchantments.
-Imperium set x 5 (weapon and accessories). Healthy accessories (weapon damage enchants), precise mace (resource poison/steal stamina enchant) + nirnhoned shield (hp enchant) on main bar, precise maul (increase weapon damage) on the backbar.
-Thurvokun set x2, heavy, divines + HP enchants.
-Atronach mundus stone (magicka regen).
Skills:
-Bar 1: Pierce armor, Deep thoughts / Spiked bone shield, Heroic slash, Fossilize, Unrelenting grip. Ult: Reviving barrier.
-Bar 2: Rally, Hardened armor, Green dragon blood, Fragmented shield, Reverse slice. Ult: Take flight.
This is how the stats look when self-buffed (without potion buffs):
I am fully aware that this set is probably not the best possible, but it already has done pretty impressive (for me) stuff, such as surviving 3 enemies simultaneously attacking for over two minutes (potions were used here) and eventually beating them as they ran out of resources, consistently getting high scores in battlegrounds (not always) and surviving on the tiniest ammount of health for long enough to make a difference (stop a capture point from being stolen, keeping the chaos ball, outliving an enemy, etc).
I'm pretty sure that there's better defensive sets than imperium, and I was wondering if mark of the pariah + my vampirism would be a good idea to become even more obnoxious. Also, maybe my skill choice is not too great, so it'd be great to know if you have better ideas than my own. Looking forward to reading them!