If nothing else, Heavy should have a movement penalty. Medium oddly enough already offers a speed boost if you have the passive.
Also, never really understood how medium has better stealth as the two leather jackets I have make more noise than most of my cloth jackets.
Why do we have to nerf movement speed??? At what point did your death recap say swift on it? or dude was so fast you fell over?
Why do we have to nerf movement speed??? At what point did your death recap say swift on it? or dude was so fast you fell over?
Ladies and gentlemen. Someone who doesn't know how balance works. Shall we bring back permablock and infinite roll, because its not on death recaps.
Slower and melee classes need to be able to (soft) counter them (and actually darn hit them) but the only option is snares/roots which either basically permenantly lock them in place, or are completely ignored.
Why do we have to nerf movement speed??? At what point did your death recap say swift on it? or dude was so fast you fell over?
Ladies and gentlemen. Someone who doesn't know how balance works. Shall we bring back permablock and infinite roll, because its not on death recaps.
Slower and melee classes need to be able to (soft) counter them (and actually darn hit them) but the only option is snares/roots which either basically permenantly lock them in place, or are completely ignored.
Understand balance just fine. Have characters that use swift and have some that do not. Either way I am not sure why this needs a nerf. I also understand that just became it is not on the death recap a skill or ability cannot have an impact on game play.
Not one person who calls for a nerf on swift/speed pots has yet to come with a reason why this needs to happen. The player is to fast and I cannot be bothered with trying to kill the player is not a reason IMO that matters.
Nerfing swift is a awful idea. There should be a sacrifice to your characters for being faster, not slowing everyone down becasue players are annoyed. This sacrifice should also not kill the trait and make it useless either.
Also now there is a non-CP battlegrounds that adding swift impacts your character more than it does in a CP cyro campaign. This is the kind of change that needs to happen , if any change has to take place at all.
Based on my own experience in CP Cyro play killing players with swift does cause me to change my strat but it can be done with small changes in how I approach a fight. Currently I am not running swift, just speed pots and this makes it simple enough for me to get these players and kill them.
Illuvatarr wrote: »I will give you a very good reason. Swift is the reason stamina builds completely dominate this game. You can’t escape them, their kits provide essentially non stop snare immunity and they are impossible nearly to solo since they can slot heavy armor and do more burst dos than light armor classes. Do you really think that is balanced? There should be survivability issues the more burst you can do. Light armor/Magicka classes (Sorcs especially) classes pay this. Stamina classes do not.
Donny_Vito wrote: »I never understood how characters in heavy armor could move as fast as ones in light armor. It defies the logic behind every other ESO game and basically every RPG for that matter. Always thought it was weird.