Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
This.
Till they can cap CP, expect 1.7-1.8 modifiers and plan accordingly.
Lightspeedflashb14_ESO wrote: »Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
This.
Till they can cap CP, expect 1.7-1.8 modifiers and plan accordingly.
Khajiit do NOT have a critical hit damage modifier, they have 8% increased critical hit CHANCE. Big difference.
3200 afaik
3300 to negate 50% crit damage (almost any build in CP PVP will have more than 50%)
Lightspeedflashb14_ESO wrote: »Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
This.
Till they can cap CP, expect 1.7-1.8 modifiers and plan accordingly.
Khajiit do NOT have a critical hit damage modifier, they have 8% increased critical hit CHANCE. Big difference.
Nightblade/temp, 20% CP, minor force = 1.9 modifier (1.7 in nCP). No cats calculated.
Lightspeedflashb14_ESO wrote: »Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
This.
Till they can cap CP, expect 1.7-1.8 modifiers and plan accordingly.
Khajiit do NOT have a critical hit damage modifier, they have 8% increased critical hit CHANCE. Big difference.
Nightblade/temp, 20% CP, minor force = 1.9 modifier (1.7 in nCP). No cats calculated.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
This.
Till they can cap CP, expect 1.7-1.8 modifiers and plan accordingly.
Khajiit do NOT have a critical hit damage modifier, they have 8% increased critical hit CHANCE. Big difference.
Nightblade/temp, 20% CP, minor force = 1.9 modifier (1.7 in nCP). No cats calculated.
What you are saying is right. Now understand that "cats" no bearing on the subject at had in the first place. "Cats" have more CHANCE to crit. They do NOT have more damage WHEN they crit then other races.
Lightspeedflashb14_ESO wrote: »Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
This.
Till they can cap CP, expect 1.7-1.8 modifiers and plan accordingly.
Khajiit do NOT have a critical hit damage modifier, they have 8% increased critical hit CHANCE. Big difference.
Nightblade/temp, 20% CP, minor force = 1.9 modifier (1.7 in nCP). No cats calculated.
Indeed.
Magplar in BGs with Minor Force from Accelerate does pretty sweet damage when it lands crits. Considering most people in BGs with 7 Impen have ~1750 crit resist, it means you're still crit-ing them at ~45% extra crit damage. That's pretty brutal. And if they are not running Impen….
Getting Major Prophecy out of Vampire's Bane/Reflective Light synergises very well with magplar toolkit. Getting a 1/3 (33%) crit ratio basically only requires a single crit bonus from a set like transmutation or amber plasm.
Lightspeedflashb14_ESO wrote: »Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
This.
Till they can cap CP, expect 1.7-1.8 modifiers and plan accordingly.
Khajiit do NOT have a critical hit damage modifier, they have 8% increased critical hit CHANCE. Big difference.
Nightblade/temp, 20% CP, minor force = 1.9 modifier (1.7 in nCP). No cats calculated.
Septimus_Magna wrote: »Its something like 660 crit resist for every percent crit dmg modifier.
I forgot the exact way to calculate it but I just divide crit resist by 66 to get the percentage you mitigate.
For the base modifier 3300 / 66 = 50% crit dmg mitigation.
Other way around you just multiply the modifier by 66 to get the crit resist you need.
For the average crit dmg modifier 70% x 66 = 4620 crit resist.
Lightspeedflashb14_ESO wrote: »Define "most". Base crit modifier is 50%, which is mitigated by 3300 crit resist. Nightblades and templars get another 10% from passives. Khajiit gets another 8%. CP will easily give you 16% to 20% (wouldn't really spec for more, due to diminishing returns). A Khajiit nightblade running Trap Beast or Accelerate, in CP, can approach a 100% crit modifier, more if they also get Major Force from someone resto ulting.
I would say an 80% crit modifier is common among templars and nightblades, in CP. To fully mitigate that would require 5280 crit resist. Running Impenetrable Impregnable Armor + some CP is not wasted.
This.
Till they can cap CP, expect 1.7-1.8 modifiers and plan accordingly.
Khajiit do NOT have a critical hit damage modifier, they have 8% increased critical hit CHANCE. Big difference.
Nightblade/temp, 20% CP, minor force = 1.9 modifier (1.7 in nCP). No cats calculated.
Which I explained in the post. So thanks for agreeing I guess?