StamWhipCultist wrote: »Bouldercleave wrote: »StamWhipCultist wrote: »Bouldercleave wrote: »Spectacular grouping of random thoughts. I applaud you.
yet another salty sorc. Nothing to see here, move on.
Interesting that you would say that to a long time Stamblade.
Was talking about OP. Seems rather obvious, rlly.
nryerson1025 wrote: »The default control for roll dodging on pc actually requires you to press two buttons. 2x as difficult as casting a shield
If somebody uses the default option I don't care what they think about balance. Same with first person.
Like seriously, double tap for rolldodge? It's 2018 and not the damn middle ages.
EDIT: whooosh
Micah_Bayer wrote: »StamWhipCultist wrote: »Bouldercleave wrote: »StamWhipCultist wrote: »Bouldercleave wrote: »Spectacular grouping of random thoughts. I applaud you.
yet another salty sorc. Nothing to see here, move on.
Interesting that you would say that to a long time Stamblade.
Was talking about OP. Seems rather obvious, rlly.
He's talking about me. The op. Who is a stamblade.
Comparison of shields and dodge roll pre-doomsday-patch:
Shields
- Protects against AOE
- Protect against DOTs
- Protect against crits
- Synergies well with HOTs
- Good against decent burst
- Vulnerable against execution effects if on low life
- Consumes the GCD
Dodge roll
- Doesn't protect against AOE at all
- Doesn't protect against DOTs at all
- Gives complete mitgation of most single target abilites, some still apply secondary effects.
- Gives snare and root immunity
- Is on a seperate cooldown from the GCD
- Has stacking costs
Conclusion: In PVE Shields are almost always better than dodgeroll due to the sheer amount of ground AOEs and otherwise undodgeable mechanics. Because magicka characters don't really use stamina for anything unless a mechanic dictates it, dodgeroll should almost always be available for them, essentially giving them a huge edge on stam characters.
In PVP its a different story. Most AOEs can be relatively easily avoided and generally deal way less damage than their single target counterpart. Because of this dodgeroll is a much better option there.
Due to the nature of the two defensive mechanics shield have a slight advantage in 1v1 and Xv1 situations while in 1vX dodgeroll vastly outperforms anything else until the stacking costs make it unviable to use.
Post-patch comparison:
Lol, still using shields in 2k18. Git gud scrub. Rekt.
StamWhipCultist wrote: »Micah_Bayer wrote: »StamWhipCultist wrote: »Bouldercleave wrote: »StamWhipCultist wrote: »Bouldercleave wrote: »Spectacular grouping of random thoughts. I applaud you.
yet another salty sorc. Nothing to see here, move on.
Interesting that you would say that to a long time Stamblade.
Was talking about OP. Seems rather obvious, rlly.
He's talking about me. The op. Who is a stamblade.
why crying then?
StamWhipCultist wrote: »Micah_Bayer wrote: »StamWhipCultist wrote: »Bouldercleave wrote: »StamWhipCultist wrote: »Bouldercleave wrote: »Spectacular grouping of random thoughts. I applaud you.
yet another salty sorc. Nothing to see here, move on.
Interesting that you would say that to a long time Stamblade.
Was talking about OP. Seems rather obvious, rlly.
He's talking about me. The op. Who is a stamblade.
why crying then?
Micah_Bayer wrote: »
Micah_Bayer wrote: »
It is common knowledge Devs do not know how the game plays well and it is because they do not really play their game. They often do poorly when they stream attempts on new content.
This is not unique to Zos either.
Yeah even since the PTS notes dropped I've been thinking if I really want people to like me + farm account stars I should really just spout off a bunch of random sorc outrage comments. Throw in a threat to un-sub, bash a dev, or delete my sorc. Think of all the "awesome" likes I'd get.Bouldercleave wrote: »Micah_Bayer wrote: »Bouldercleave wrote: »Spectacular grouping of random thoughts. I applaud you.
Thanks
It was worth at least the awesome that you got!
Micah_Bayer wrote: »Oh too easy to throw up effective health is it? Wow hmm..How interesting, i can avoid 100% DMG with the click of one button...Which button was that again? Oh yeah roll dodge. I mean I can roll to infinity and beyond even with the stacking of roll dodge. At least with shields they cost around 9k for every 3 wards. So every 4 seconds maybe less than that you're wasting 9k magicka on shields. That is a bit too easy considering there is a choice. You can maximize dmg and be out of magicka in less than a minute in pvp or focus on sustain and do crap dmg but be able to survive. Yep too easy, sorc jack of all trades. 6000 spell dmg and 60k magicka with 5000 regen. Dev has no idea what he's talking about easy lol. This entire game is easy bro. Not just magicka users.
Micah_Bayer wrote: »
Micah_Bayer wrote: »
Micah_Bayer wrote: »
It is common knowledge Devs do not know how the game plays well and it is because they do not really play their game. They often do poorly when they stream attempts on new content.
This is not unique to Zos either.
Ok, someone help me out as I see this said all the time. Is everyone at the company expected to be top tier players? Who is doing the playing? Forum reps? Combat techs? Rob stated he was playing ESO before they even hired him, I'm assuming you're calling him a liar? G the rouge now works there, he no longer plays?
Where are you guys getting your info on all of there employees or are you basing this premise of their entire staff off of a few livestreams?
Quick question, can you guys complete said content? Honest question.
Micah_Bayer wrote: »Oh too easy to throw up effective health is it? Wow hmm..How interesting, i can avoid 100% DMG with the click of one button.
Comparison of shields and dodge roll pre-doomsday-patch:
Shields
- Protects against AOE
- Protect against DOTs
- Protect against crits
- Synergies well with HOTs
- Good against decent burst
- Vulnerable against execution effects if on low life
- Consumes the GCD
Dodge roll
- Doesn't protect against AOE at all
- Doesn't protect against DOTs at all
- Gives complete mitgation of most single target abilites, some still apply secondary effects.
- Gives snare and root immunity
- Is on a seperate cooldown from the GCD
- Has stacking costs
Conclusion: In PVE Shields are almost always better than dodgeroll due to the sheer amount of ground AOEs and otherwise undodgeable mechanics. Because magicka characters don't really use stamina for anything unless a mechanic dictates it, dodgeroll should almost always be available for them, essentially giving them a huge edge on stam characters.
In PVP its a different story. Most AOEs can be relatively easily avoided and generally deal way less damage than their single target counterpart. Because of this dodgeroll is a much better option there.
Due to the nature of the two defensive mechanics shield have a slight advantage in 1v1 and Xv1 situations while in 1vX dodgeroll vastly outperforms anything else until the stacking costs make it unviable to use.
Post-patch comparison:
Lol, still using shields in 2k18. Git gud scrub. Rekt.
DeadlyRecluse wrote: »Micah_Bayer wrote: »Oh too easy to throw up effective health is it? Wow hmm..How interesting, i can avoid 100% DMG with the click of one button.
I want to live in this universe where roll dodge ignores dots and AOEs.
The shield cast time change is messed up and unnecessary. That doesn't mean we should throw the reality of the game as it is out of the window to strengthen our points.
Micah_Bayer wrote: »DeadlyRecluse wrote: »Micah_Bayer wrote: »Oh too easy to throw up effective health is it? Wow hmm..How interesting, i can avoid 100% DMG with the click of one button.
I want to live in this universe where roll dodge ignores dots and AOEs.
The shield cast time change is messed up and unnecessary. That doesn't mean we should throw the reality of the game as it is out of the window to strengthen our points.
You can dodge dots and aoes
leepalmer95 wrote: »Micah_Bayer wrote: »DeadlyRecluse wrote: »Micah_Bayer wrote: »Oh too easy to throw up effective health is it? Wow hmm..How interesting, i can avoid 100% DMG with the click of one button.
I want to live in this universe where roll dodge ignores dots and AOEs.
The shield cast time change is messed up and unnecessary. That doesn't mean we should throw the reality of the game as it is out of the window to strengthen our points.
You can dodge dots and aoes
No you can't.
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »DeadlyRecluse wrote: »Micah_Bayer wrote: »Oh too easy to throw up effective health is it? Wow hmm..How interesting, i can avoid 100% DMG with the click of one button.
I want to live in this universe where roll dodge ignores dots and AOEs.
The shield cast time change is messed up and unnecessary. That doesn't mean we should throw the reality of the game as it is out of the window to strengthen our points.
You can dodge dots and aoes
No you can't.
You cant dodge rending slashes or venom arrow?
leepalmer95 wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »DeadlyRecluse wrote: »Micah_Bayer wrote: »Oh too easy to throw up effective health is it? Wow hmm..How interesting, i can avoid 100% DMG with the click of one button.
I want to live in this universe where roll dodge ignores dots and AOEs.
The shield cast time change is messed up and unnecessary. That doesn't mean we should throw the reality of the game as it is out of the window to strengthen our points.
You can dodge dots and aoes
No you can't.
You cant dodge rending slashes or venom arrow?
You can't dodge to dot component no.