I thought the ONLY armor abilities that affected the Armor Master set were the Light Armor, Medium, and Heavy Armor Ultimates... It's been so long since I used that set...hmm
Lightspeedflashb14_ESO wrote: »Use the clanfear. It is cheaper to use now, by alot.
Savos_Saren wrote: »5 pc Heavy Innate Axiom
5 pc Treasure Hunter
2 pc Ice Heart
Use Bound Aegis instead of Inner Light. Spec more CP toward phys/spell resistances and less toward shielding.
GreenhaloX wrote: »Ok.. so what I am understanding so far about this Ward change for sorc that lots of peeps so revved up about is really not even a nerf. Correct me, if I'm wrong, but things are still in PTS and not even finalized or live yet. So, the latest I'm understanding is the change is to cast time. So, the ward is getting a 1 sec, a merely 1 sec cast time added to it. Along with that, the duration is getting a buff. Hardened Ward, unless the information is not correct or just fabricated, it's getting a few seconds added to the duration. If so, this will make it better for sorc tank. Currently, the 6 sec to Hardened Ward is ehh, but will be much improved with 3 more seconds or so added to it. I'll take the added 1 sec cast time as a trade-off to increased durations. 1 sec is nothing at all. Although, I haven't heard or seen anything about the nerf or decrease in strength to the ward, at this time. Ok yeah, it would suck bad if the strength of the ward is decreased, but wait to be seen, if any.
GreenhaloX wrote: »Ok.. so what I am understanding so far about this Ward change for sorc that lots of peeps so revved up about is really not even a nerf. Correct me, if I'm wrong, but things are still in PTS and not even finalized or live yet. So, the latest I'm understanding is the change is to cast time. So, the ward is getting a 1 sec, a merely 1 sec cast time added to it. Along with that, the duration is getting a buff. Hardened Ward, unless the information is not correct or just fabricated, it's getting a few seconds added to the duration. If so, this will make it better for sorc tank. Currently, the 6 sec to Hardened Ward is ehh, but will be much improved with 3 more seconds or so added to it. I'll take the added 1 sec cast time as a trade-off to increased durations. 1 sec is nothing at all. Although, I haven't heard or seen anything about the nerf or decrease in strength to the ward, at this time. Ok yeah, it would suck bad if the strength of the ward is decreased, but wait to be seen, if any.
That's like saying, "if you add a cast time to block, tanks will be ok". Sorc tanks dont have 1 sec to cast a shield and no good ways of regenerating stam to permablock.
GreenhaloX wrote: »GreenhaloX wrote: »Ok.. so what I am understanding so far about this Ward change for sorc that lots of peeps so revved up about is really not even a nerf. Correct me, if I'm wrong, but things are still in PTS and not even finalized or live yet. So, the latest I'm understanding is the change is to cast time. So, the ward is getting a 1 sec, a merely 1 sec cast time added to it. Along with that, the duration is getting a buff. Hardened Ward, unless the information is not correct or just fabricated, it's getting a few seconds added to the duration. If so, this will make it better for sorc tank. Currently, the 6 sec to Hardened Ward is ehh, but will be much improved with 3 more seconds or so added to it. I'll take the added 1 sec cast time as a trade-off to increased durations. 1 sec is nothing at all. Although, I haven't heard or seen anything about the nerf or decrease in strength to the ward, at this time. Ok yeah, it would suck bad if the strength of the ward is decreased, but wait to be seen, if any.
That's like saying, "if you add a cast time to block, tanks will be ok". Sorc tanks dont have 1 sec to cast a shield and no good ways of regenerating stam to permablock.
Look.. I'm no ZOS's white knight (nor is that's even bad or good), but we'll be fine. Even if with the 1 sec sec, tap ward, hold block momentarily, and before you realized the ward is up and glaring. I roll with my sorc tank in vet dungeons and whatever, and I use more of my Hurricane and Dark Deal than I do with my ward. Oh, I use the ward, but not as often as the other two. Besides, I'm constantly Pierce Armoring the boss and also dropping the likes of Liquid L and Razor Caltrops as well. I don't just stand and hold block and pop ward all the time. Hell, I've been at this game for a good 3 years now, and throughout all the years of whatever changes or nerf and every new contents, the toons are still fine. Ffing A, man.. adapt and readjust and enjoy the game. No use crying over spilled milk. Clean the shitt up and move on.
GreenhaloX wrote: »GreenhaloX wrote: »Ok.. so what I am understanding so far about this Ward change for sorc that lots of peeps so revved up about is really not even a nerf. Correct me, if I'm wrong, but things are still in PTS and not even finalized or live yet. So, the latest I'm understanding is the change is to cast time. So, the ward is getting a 1 sec, a merely 1 sec cast time added to it. Along with that, the duration is getting a buff. Hardened Ward, unless the information is not correct or just fabricated, it's getting a few seconds added to the duration. If so, this will make it better for sorc tank. Currently, the 6 sec to Hardened Ward is ehh, but will be much improved with 3 more seconds or so added to it. I'll take the added 1 sec cast time as a trade-off to increased durations. 1 sec is nothing at all. Although, I haven't heard or seen anything about the nerf or decrease in strength to the ward, at this time. Ok yeah, it would suck bad if the strength of the ward is decreased, but wait to be seen, if any.
That's like saying, "if you add a cast time to block, tanks will be ok". Sorc tanks dont have 1 sec to cast a shield and no good ways of regenerating stam to permablock.
Look.. I'm no ZOS's white knight (nor is that's even bad or good), but we'll be fine. Even if with the 1 sec sec, tap ward, hold block momentarily, and before you realized the ward is up and glaring. I roll with my sorc tank in vet dungeons and whatever, and I use more of my Hurricane and Dark Deal than I do with my ward. Oh, I use the ward, but not as often as the other two. Besides, I'm constantly Pierce Armoring the boss and also dropping the likes of Liquid L and Razor Caltrops as well. I don't just stand and hold block and pop ward all the time. Hell, I've been at this game for a good 3 years now, and throughout all the years of whatever changes or nerf and every new contents, the toons are still fine. Ffing A, man.. adapt and readjust and enjoy the game. No use crying over spilled milk. Clean the shitt up and move on.
Chilly-McFreeze wrote: »Lightspeedflashb14_ESO wrote: »Use the clanfear. It is cheaper to use now, by alot.
How do you keep that alive without wards?
GreenhaloX wrote: »GreenhaloX wrote: »Ok.. so what I am understanding so far about this Ward change for sorc that lots of peeps so revved up about is really not even a nerf. Correct me, if I'm wrong, but things are still in PTS and not even finalized or live yet. So, the latest I'm understanding is the change is to cast time. So, the ward is getting a 1 sec, a merely 1 sec cast time added to it. Along with that, the duration is getting a buff. Hardened Ward, unless the information is not correct or just fabricated, it's getting a few seconds added to the duration. If so, this will make it better for sorc tank. Currently, the 6 sec to Hardened Ward is ehh, but will be much improved with 3 more seconds or so added to it. I'll take the added 1 sec cast time as a trade-off to increased durations. 1 sec is nothing at all. Although, I haven't heard or seen anything about the nerf or decrease in strength to the ward, at this time. Ok yeah, it would suck bad if the strength of the ward is decreased, but wait to be seen, if any.
That's like saying, "if you add a cast time to block, tanks will be ok". Sorc tanks dont have 1 sec to cast a shield and no good ways of regenerating stam to permablock.
Look.. I'm no ZOS's white knight (nor is that's even bad or good), but we'll be fine. Even if with the 1 sec sec, tap ward, hold block momentarily, and before you realized the ward is up and glaring. I roll with my sorc tank in vet dungeons and whatever, and I use more of my Hurricane and Dark Deal than I do with my ward. Oh, I use the ward, but not as often as the other two. Besides, I'm constantly Pierce Armoring the boss and also dropping the likes of Liquid L and Razor Caltrops as well. I don't just stand and hold block and pop ward all the time. Hell, I've been at this game for a good 3 years now, and throughout all the years of whatever changes or nerf and every new contents, the toons are still fine. Ffing A, man.. adapt and readjust and enjoy the game. No use crying over spilled milk. Clean the shitt up and move on.
Lightspeedflashb14_ESO wrote: »Chilly-McFreeze wrote: »Lightspeedflashb14_ESO wrote: »Use the clanfear. It is cheaper to use now, by alot.
How do you keep that alive without wards?
Doesn't the healers heals heal it too? I see people say pets steal Buffs all the time.
RavenSworn wrote: »Imperium.
Bone shield.
Lots of other options as well. Hell, I even deck my magsorc tank with knightmare, so I don't worry about melee damage.
Savos_Saren wrote: »5 pc Heavy Innate Axiom
5 pc Treasure Hunter
2 pc Ice Heart
Use Bound Aegis instead of Inner Light. Spec more CP toward phys/spell resistances and less toward shielding.
I forget, is treasure hunter leviathan’s Magicka counterpart?