I mean Base skill, then 3 different choices for morph (up from 2). Each skill morphed only once, but more choices.
I do not mean an additional morph which could require more skill points.
Though I like the idea as an idea, from a programming standpoint, it might be too much for ZOS[...] Balance is already difficult i'm afraid.
Only for class abilities should this be a thing[...]
Donny_Vito wrote: »[...] add a 3rd morph for every single skill, and have it be balanced, would be a difficult undertaking
It seems there are some big sweeping changes in patches sometimes, which help some builds and hurt others.
Why not help boost diversity and provide balance by creating a 3rd morph option of each skill instead of just the two options??
DeadlyRecluse wrote: »Class skills already have 3 options--the unmorphed+the two morphed.
Just need to swap the "standard" (or magicka) morph to the unmorphed slot, then add another specialist morph in it's place.
For example, make the default morph of templar sweeps Puncturing Sweeps, then let you morph it to Biting Jabs OR drop the heal from Puncturing in exchange for a different buff.
Or take another example, crit charge. Make Stampede the "unmorphed" version. Then when you morph it, you can keep stampede (the snare), morph to crit rush (get the bonus damage) or morph to a new morph that say, gives you minor savagery if you hit a target with it.
Boom, keep the exact same UI, same number of skills, but add a de facto 3rd option.
NB gap closer used to work this way--unmorphed was a magicka single target, morphed options were magicka weak AOE and stamina single target--lots of magblades kept the unmorphed version as it was a viable alternative to the magicka morph.