If evasions now negates AOE damage, and you roll dodge (or block) any instant kill single target attacks.....theoeitically will "evasion" tank still be possible? (For sure it now works differently)
Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.
Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
Don’t even talk about other abilities, you won’t even have a chance to use them.
Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
Like if there’s not already short of tanks everywhere when you queue anything.
Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.
Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
Don’t even talk about other abilities, you won’t even have a chance to use them.
Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
Like if there’s not already short of tanks everywhere when you queue anything.
Tanked both hard mode Dragon Bones dungeons on my sorc tank without using the shield so this is false.
I’m also not sure what shield changes have to do with tankblades. They’ll be perfectly valid options if these patch changes go through, same as they are now.
I agree with yah there, I'd love to be given more valuable tank options, starting with NB. I mostly play a tank in mmos but in eso i'm kinda forced to play as a DPS due to the class I picked long ago (since I main a NB in this game and all). I still have fun but even after playing this game since beta, it still feels weird and off for me to play as a DPS, I feel so outta my element when I'm in combat. It's a weird feeling in all honesty.We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.
Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
Don’t even talk about other abilities, you won’t even have a chance to use them.
Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
Like if there’s not already short of tanks everywhere when you queue anything.
Tanked both hard mode Dragon Bones dungeons on my sorc tank without using the shield so this is false.
I’m also not sure what shield changes have to do with tankblades. They’ll be perfectly valid options if these patch changes go through, same as they are now.
Not for my tank or my playstyle I’m sorry.
Also you’re prob too op, we’re not all like you.
Most of the population are just average or above average not opness.
We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
If you got different or better strategies then show it.
Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.
Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
Don’t even talk about other abilities, you won’t even have a chance to use them.
Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
Like if there’s not already short of tanks everywhere when you queue anything.
Tanked both hard mode Dragon Bones dungeons on my sorc tank without using the shield so this is false.
I’m also not sure what shield changes have to do with tankblades. They’ll be perfectly valid options if these patch changes go through, same as they are now.
Not for my tank or my playstyle I’m sorry.
Also you’re prob too op, we’re not all like you.
Most of the population are just average or above average not opness.
We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
If you got different or better strategies then show it.
I agree with yah there, I'd love to be given more valuable tank options, starting with NB. I mostly play a tank in mmos but in eso i'm kinda forced to play as a DPS due to the class I picked long ago (since I main a NB in this game and all). I still have fun but even after playing this game since beta, it still feels weird and off for me to play as a DPS, I feel so outta my element when I'm in combat. It's a weird feeling in all honesty.We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
Silver_Strider wrote: »Tava NB Tanks die, which was one of our only niche set ups that provided group utility via greater Warhorn up time. We became more tanky sure, but it sort of put us a step back in being desirable tanks since we lose some of our mundane utility. On top of this, are the loss of damage from Refreshing Path as well as Minor Vitality from Swallow Soul and you've put NB Tanks on life support (Admittedly, I found limited use out of Swallow Soul since I never had enough space to run it but it was helpful in the few instances that damage was more important than Tanking, such as in all the aggro less bosses in the game, especially the Planar Inhibitor).
It's really just Sap Tank all over again and quite frankly, I'm just playing because of the friends I've made in my guild at this point. I plan to move the guild hall to the Xanmeer house and just focus all my efforts into making it the best possible home I can for them.
I was so looking forward to Murkmire but these patch notes have left me feeling hollow.
The evasion didnt just reduce damage 15% from dodging, but also reduced the resource drain 15% from not needing to block the hits.
Plus refreshing path not doing damage means we will lose AoE agro control, which was really valuable in most trash fights, as well as vAA axes etc...
Unfortunately siphoning giving back more on heavy attacks wont compensate for that so I'll be shelving my NB tank for the time being anyway since there's now 0 advantage to using it over a DK.
Nightblades dont even have a class shield so NB tanks wont benefit from these changes at all.This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.
Everbody will still want a Tank that runs "Engulfing Flames" for 10% more fire damage for 8 seconds than this. Honestly who would say something like "We want a tank that gives Major Expedition for 2s than a tank that gives 10% more flame damage for 10 seconds"...lol.This change to Path of Darkness is aimed at helping each class bring something to the party.