Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

Will NB tank still be a thing after patch

Lyserus
Lyserus
✭✭✭✭✭
✭✭
If evasions now negates AOE damage, and you roll dodge (or block) any instant kill single target attacks.....theoeitically will "evasion" tank still be possible? (For sure it now works differently)
  • Guppet
    Guppet
    ✭✭✭✭✭
    Doesn’t negate, it reduces. That’s going to hurt, but the change to refreshing path is worse. NB tanks were already few, they will be even fewer after patch.

    Evasion tanks as in evading damage are dead.
  • Imperial_Voice
    Imperial_Voice
    ✭✭✭✭✭
    Im sure they will be. No amount of nerfs will ever actually kill a playstyle. Just look at hybrid builds in this game, theyre completely gimped but people still play the heck out of them. Tankblades will be fine. Literally the only thing slowing them down will be waiting for someone to figure out an optimal replacement build.
  • jypcy
    jypcy
    ✭✭✭✭✭
    My nb tank builds will carry over with the same skills they use now. I’ll hang up the tava’s but I didn’t get to run with it that often anyway and there are plenty of other options. No complaints about the changes.
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    I am rerolling and regearing new toons. NB Tanks have been getting pooped on for years even though they were never the prefered tank.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Lyserus wrote: »
    If evasions now negates AOE damage, and you roll dodge (or block) any instant kill single target attacks.....theoeitically will "evasion" tank still be possible? (For sure it now works differently)

    I created a NB tank 4-5 days ago for PVP. I just watched a good video I made while on that build. I did dodge a Crystal Frag and a merciless. Other than that it was a few light attack. Definitely was about 15% of the projectiles throughout the 10 min fight.

    I will gladly take the 25% reduction to AOE over the dodge chance. Most the thing in PVP that do large amounts of instant damage are Aoe.

    Killing a tank in PvP with 25% reduction to

    Jabs
    Meteor
    Dawnbreaker
    Dragon leap
    Steel tornado
    All ground based Aoe
    Siege (not sure if its that in Aoe category)
    Permafrost

    Most of those are what really kills people right now. So I’ll be that much stronger vs the majority of the worrysome moves.

    This is from a PvP perspective ONLY
  • Left4Daud
    Left4Daud
    ✭✭✭✭✭
    They won’t be much worse off than they already are. I’ll probably be shelving mine though.
  • LdoubleTG
    LdoubleTG
    ✭✭
    They will still be a thing for the die hard NB tank players. So what about Tavas it was RNG anyway. There are so many other options and build diversity swap out a skill or 2 no big I already have my plan if this goes live ..
    Edited by LdoubleTG on September 20, 2018 9:17PM
  • Samsgaard
    Samsgaard
    ✭✭✭
    The title of your thread refers to "NB tanks." The impending elimination of minor evasion (passive dodging) will certainly be rough on NB evasion tanks. That nerf won't bother my NB sap/shield tank, but other incoming nerfs will.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lyserus wrote: »
    If evasions now negates AOE damage, and you roll dodge (or block) any instant kill single target attacks.....theoeitically will "evasion" tank still be possible? (For sure it now works differently)

    Evasion only reduced AoE damage. It doesn’t negate it.
  • akl77
    akl77
    ✭✭✭✭✭
    Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.

    Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
    The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
    Don’t even talk about other abilities, you won’t even have a chance to use them.
    Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
    Like if there’s not already short of tanks everywhere when you queue anything.
    Pc na
  • jypcy
    jypcy
    ✭✭✭✭✭
    akl77 wrote: »
    Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.

    Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
    The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
    Don’t even talk about other abilities, you won’t even have a chance to use them.
    Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
    Like if there’s not already short of tanks everywhere when you queue anything.

    Tanked both hard mode Dragon Bones dungeons on my sorc tank without using the shield so this is false.

    I’m also not sure what shield changes have to do with tankblades. They’ll be perfectly valid options if these patch changes go through, same as they are now.
  • akl77
    akl77
    ✭✭✭✭✭
    jypcy wrote: »
    akl77 wrote: »
    Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.

    Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
    The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
    Don’t even talk about other abilities, you won’t even have a chance to use them.
    Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
    Like if there’s not already short of tanks everywhere when you queue anything.

    Tanked both hard mode Dragon Bones dungeons on my sorc tank without using the shield so this is false.

    I’m also not sure what shield changes have to do with tankblades. They’ll be perfectly valid options if these patch changes go through, same as they are now.

    Not for my tank or my playstyle I’m sorry.
    Also you’re prob too op, we’re not all like you.
    Most of the population are just average or above average not opness.
    We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
    Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
    If you got different or better strategies then show it.
    Pc na
  • 1mirg
    1mirg
    ✭✭✭✭✭
    akl77 wrote: »
    We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
    Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
    I agree with yah there, I'd love to be given more valuable tank options, starting with NB. I mostly play a tank in mmos but in eso i'm kinda forced to play as a DPS due to the class I picked long ago (since I main a NB in this game and all). I still have fun but even after playing this game since beta, it still feels weird and off for me to play as a DPS, I feel so outta my element when I'm in combat. It's a weird feeling in all honesty.

    Edited by 1mirg on September 20, 2018 11:15PM
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • Guppet
    Guppet
    ✭✭✭✭✭
    akl77 wrote: »
    jypcy wrote: »
    akl77 wrote: »
    Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.

    Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
    The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
    Don’t even talk about other abilities, you won’t even have a chance to use them.
    Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
    Like if there’s not already short of tanks everywhere when you queue anything.

    Tanked both hard mode Dragon Bones dungeons on my sorc tank without using the shield so this is false.

    I’m also not sure what shield changes have to do with tankblades. They’ll be perfectly valid options if these patch changes go through, same as they are now.

    Not for my tank or my playstyle I’m sorry.
    Also you’re prob too op, we’re not all like you.
    Most of the population are just average or above average not opness.
    We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
    Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
    If you got different or better strategies then show it.

    Don’t hijack this thread with your Sorc complaints. Shields are not used by nightblade tanks. Even if they were it would not be one of the ones with a one second cast. The undaunted shield actually gets massively buffed if used by a tank, due to mitigation now factoring.

    Also dark cloak is a damn good heal.

    This has nothing to do with sorcs, we all know your issues, just stop intruding on others issues.
  • efster
    efster
    ✭✭✭✭✭
    Will it be a thing? Yes. NB tanks will be just fine in vet dungeons, including DLC, vDSA, and normal trials. Not sure about Blackrose, but probably. We will be absolutely everywhere in PVP, I expect.

    Will it be viable in vet trials? Just barely, and certainly not desirable (but that's nothing new).
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • jypcy
    jypcy
    ✭✭✭✭✭
    akl77 wrote: »
    jypcy wrote: »
    akl77 wrote: »
    Nope, it’s killed by ZOS same as sorc tank cos they lack burst heal, yet they can’t shield cos before they do the sec they got hit and died.

    Just bring sorc tank to any dlc dungeon, you’ll see it’ll get one shot cos of the 1 sec shield.
    The boss hit so hard it’s gonna break your shield or a stun move then next second your dead.
    Don’t even talk about other abilities, you won’t even have a chance to use them.
    Sorc tank will no longer be playable, completely killed by ZOS, what sort of tank balance on all classes is this?
    Like if there’s not already short of tanks everywhere when you queue anything.

    Tanked both hard mode Dragon Bones dungeons on my sorc tank without using the shield so this is false.

    I’m also not sure what shield changes have to do with tankblades. They’ll be perfectly valid options if these patch changes go through, same as they are now.

    Not for my tank or my playstyle I’m sorry.
    Also you’re prob too op, we’re not all like you.
    Most of the population are just average or above average not opness.
    We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
    Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
    If you got different or better strategies then show it.

    And I won’t argue that your build might no longer be viable. But don’t generalize that to say sorc tanks can no longer complete dlc content, or that they’ll all immediately be one shot, because that’s just not true. If you want zos to take your points seriously then don’t make them hyperbolic, else they’re easily disproven and discredited.

    Here’s my build if you want to reference it:

    Sorc Tank (endgame 4 person content):
    Race:
    Redguard

    Attributes:
    4 magicka, 50 health, 10 stamina

    Gear:
    Heavy bloodspawn head and shoulders
    Akaviri dragonguard chest, legs, feet, necklace, and shield
    Blessing of the potentates rings and 1h
    Medium fortified brass hands
    Light fortified brass waist
    Perfected asylum 2h backbar
    Tristat enchants in two large pieces, health enchants on the rest of the armor. 1 reduce feat cost enchant, 2 magicka recovery enchants. Crusher front bar, weakening back bar.
    Tristat food

    Skills:
    1h/S: Pierce Armor, Boundless Storm, Restraining Prison, Heroic Slash, Dark Deal, Aggressive Horn
    2h: Reverse Slice, Inner Fire, flex spot (Brawler), Critical Surge, flex spot (bound armaments), flex spot (summon greater storm atronach)

    Mundus:
    The Lady
  • jypcy
    jypcy
    ✭✭✭✭✭
    1mirg wrote: »
    akl77 wrote: »
    We want more tank options and playstyle as if there’s already not enough tanks in dungeons queues.
    Templar, Dk and warden all got burst heals, sorc and nb I can only shield.
    I agree with yah there, I'd love to be given more valuable tank options, starting with NB. I mostly play a tank in mmos but in eso i'm kinda forced to play as a DPS due to the class I picked long ago (since I main a NB in this game and all). I still have fun but even after playing this game since beta, it still feels weird and off for me to play as a DPS, I feel so outta my element when I'm in combat. It's a weird feeling in all honesty.

    Nbs make great tanks! If you’re not sure how to make one, hmu on PC-NA (username is @ name) or tag me here and I’d be happy to share build ideas.
    Edited by jypcy on September 20, 2018 11:52PM
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Tava NB Tanks die, which was one of our only niche set ups that provided group utility via greater Warhorn up time. We became more tanky sure, but it sort of put us a step back in being desirable tanks since we lose some of our mundane utility. On top of this, are the loss of damage from Refreshing Path as well as Minor Vitality from Swallow Soul and you've put NB Tanks on life support (Admittedly, I found limited use out of Swallow Soul since I never had enough space to run it but it was helpful in the few instances that damage was more important than Tanking, such as in all the aggro less bosses in the game, especially the Planar Inhibitor).

    It's really just Sap Tank all over again and quite frankly, I'm just playing because of the friends I've made in my guild at this point. I plan to move the guild hall to the Xanmeer house and just focus all my efforts into making it the best possible home I can for them.

    I was so looking forward to Murkmire but these patch notes have left me feeling hollow.
    Argonian forever
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    Tava NB Tanks die, which was one of our only niche set ups that provided group utility via greater Warhorn up time. We became more tanky sure, but it sort of put us a step back in being desirable tanks since we lose some of our mundane utility. On top of this, are the loss of damage from Refreshing Path as well as Minor Vitality from Swallow Soul and you've put NB Tanks on life support (Admittedly, I found limited use out of Swallow Soul since I never had enough space to run it but it was helpful in the few instances that damage was more important than Tanking, such as in all the aggro less bosses in the game, especially the Planar Inhibitor).

    It's really just Sap Tank all over again and quite frankly, I'm just playing because of the friends I've made in my guild at this point. I plan to move the guild hall to the Xanmeer house and just focus all my efforts into making it the best possible home I can for them.

    I was so looking forward to Murkmire but these patch notes have left me feeling hollow.

    Can't agree more.

    Past year I've been pretty much doing as many achievements as i could. Could try decorating i guess...
  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    Nerf to strife and path are worse than evasion loss.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Blackleopardex
    Blackleopardex
    ✭✭✭✭
    Nightblade-tanks will be fine, evasion builds died years ago :'D
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    NB tank can tank all vet dungeons and trial at HM, but very high skill level and partners are required.

    Sounds like carry? Yes :D

    Zos think that we gotta give up tank and healer if we are still the top dps.
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    The evasion didnt just reduce damage 15% from dodging, but also reduced the resource drain 15% from not needing to block the hits.

    Plus refreshing path not doing damage means we will lose AoE agro control, which was really valuable in most trash fights, as well as vAA axes etc...

    Unfortunately siphoning giving back more on heavy attacks wont compensate for that so I'll be shelving my NB tank for the time being anyway since there's now 0 advantage to using it over a DK.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • TheInfernalRage
    TheInfernalRage
    ✭✭✭✭✭
    My NB tank is a classic tank, so he's still going to be effective. But that's because he's generic and boring. That's why I play him less and less in terms of tanking, though I play him a lot when stealing stuff.
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
    ✭✭✭✭✭
    Sparr0w wrote: »
    The evasion didnt just reduce damage 15% from dodging, but also reduced the resource drain 15% from not needing to block the hits.

    Plus refreshing path not doing damage means we will lose AoE agro control, which was really valuable in most trash fights, as well as vAA axes etc...

    Unfortunately siphoning giving back more on heavy attacks wont compensate for that so I'll be shelving my NB tank for the time being anyway since there's now 0 advantage to using it over a DK.

    Absolutely this!

    NB Tanks already have bad sustain and with the removed dodge chance we will have worse sustain + the changes to "Siphoning Strikes" really wont make a difference.

    Also have to agree with the "path" complain, I will switch to Sap Essence to get the inital soft-aggro of mobs now, considering we dont have a AoE root...


    Really not a fan of these changes. Considering the "Dev-Comments" it becomes clear that they dont play a NB-Tank or did try playing one.

    >Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
    This change makes damage shields function more consistently with the rest of the game’s mechanics. It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor. Heavy Armor players in particular will receive much more effective damage shields now. This is intended to make damage shields a more potent tools for tanks. We will be monitoring this change closely throughout the PTS cycle and will make adjustments as necessary.
    Nightblades dont even have a class shield so NB tanks wont benefit from these changes at all.

    >Path of Darkness: This ability no longer deals damage. It now grants Major Expedition to you and your allies on the path, and for up to 2 seconds after leaving it.
    This change to Path of Darkness is aimed at helping each class bring something to the party.
    Everbody will still want a Tank that runs "Engulfing Flames" for 10% more fire damage for 8 seconds than this. Honestly who would say something like "We want a tank that gives Major Expedition for 2s than a tank that gives 10% more flame damage for 10 seconds"...lol.


    Eventhough I dont think 25% less AoE Damage is bad, I do think that removing 15% Dodge Chance for it was a mistake. NB Tanks need some sort of "General Damage Reduction", meaning a way to reduce AoE, Single Target, and DoTs. Other Tanks have class shields for that and with the changes to shields they will now be better.

    It confuses me how the devs can buff the best Tank in the game and nerf one of the worst Tanks to the worst Tank in the whole game. That would be the same if they buffed NB DPS or Templar Healers...
Sign In or Register to comment.