Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Should skills that give special effects for being slotted have toggle-able animations/visual effects

RaptorRodeoGod
RaptorRodeoGod
✭✭✭✭✭
I'm thinking along the lines of skills like magelight, expert hunter, bound armor, inferno, etc, anything that passively grants a buff for being on your bar.

The skills could have toggle-able permanent visual effects - it would not affect the casting animations, but rather add unique animations for being on your bar.

Perhaps glowing arms or a glowing torso. Maybe give the classes that have such skills unique visuals for them i.e. inferno could make the caster look like they're on fire for having it slotted, or perhaps leave flaming foot prints on the ground. Bound armor could literally be a set of summoned armor like it was when the game launched.

Again this would all be toggle-able so if you don't want it, you could simply keep the feature off.
Add a Scribing skill that works like Arcanist beam.
---
Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
---
Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.

Should skills that give special effects for being slotted have toggle-able animations/visual effects 12 votes

Yes
58%
ruikkarikunMittimLewisFernwehRaptorRodeoGodStarlockcrazy_catman21Strychnos 7 votes
No
41%
GythralidklagrueD0PAMINEStrafeSinnlos 5 votes
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Mainly no because if Zos added a toggle for everything players asked for then it would be just a mess trying to figure everything out.

    Edit: Yes, I know the reply would be, but this could only be one toggle and the answer is read the first line again. Zos will not add the toggle for this for the very reason posted above.
    Edited by idk on September 20, 2018 3:58AM
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    No
    No - more flashing lights and buttons are not what is needed

    Generally it is a case of less is more in combat
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • lagrue
    lagrue
    ✭✭✭✭✭
    No
    I could only imagine the lag that would be brought on by such a feature.

    When too many players congregate in one area the game already prioritizes loading them, often not loading ground textures and other assets in favour of players... add effects to that and the entire game world would probably disappear in many cases.

    Auridon already looks like it's made of clay 99% of the time.
    "You must defeat me every time. I need defeat you only once"
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm thinking along the lines of skills like magelight, expert hunter, bound armor, inferno, etc, anything that passively grants a buff for being on your bar.

    The skills could have toggle-able permanent visual effects - it would not affect the casting animations, but rather add unique animations for being on your bar.

    Perhaps glowing arms or a glowing torso. Maybe give the classes that have such skills unique visuals for them i.e. inferno could make the caster look like they're on fire for having it slotted, or perhaps leave flaming foot prints on the ground. Bound armor could literally be a set of summoned armor like it was when the game launched.

    Again this would all be toggle-able so if you don't want it, you could simply keep the feature off.

    We should have the option to turn off or at least limit special effects I believe.

    It's very hard to see the animation of enemies on this game with they are covered in fire, lightning, meteors or giant monster pets - which is a problem considering you have to carefully watch (basically stare) at monsters these days so you know when to block else you go splat.

    It's a real issue and one I wish they would take seriously.
    Edited by Jeremy on September 20, 2018 5:57AM
Sign In or Register to comment.