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I don't wanna save the world please!

DeltaForce64x
DeltaForce64x
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In GW2, we save the world named Tyria
In SWTOR, we save the galaxy
In BDO, we save the world from black stone
In LOTR, we save the world from rings,isengard or whatnot
In skyrim we save the skyrim from stormcloaks
In oblivion we save the empire from oblivion portals,deadra
In ESO we save the tamriel
In DLC we save the stupid high elves and their pathetic island

I do NOT want to save the world, let them *** burn for once and give us something personal story please, sure, saving the world is epic,awesome,amazing..but what if we wanted something personal, something a bit emotional, something heroic but not saving the ENTIRE universe? You know this can be happen if they wanted, no, I'm not talking about bloody "I will die for you" no I dont want my beautiful character die. But I also want my teammates be alive, I want my companions have their own lives,happy

and have character development, "do this and 200 gold will be yours" thats it, done, EVER, you will not see them ever again. I do NOT want this

Can we have a story like this please? in near future? I'm sure myself are not interested in warewolf, because they basically replacing the base skyrim game into ESO as seperate DLCs.

You people better be putting some skyrim/oblivion characters in to next TES game, like tullius,legate rikke and that lusty argonian from solitude docks.
  • Fishoscandi
    Fishoscandi
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    In skyrim we save skyrim from t̶h̶e̶ ̶s̶t̶o̶r̶m̶c̶l̶o̶a̶k̶s̶ the imperials

    Fixed that for you :)

    Edited by Fishoscandi on September 19, 2018 4:03PM
    Fishoscandi - Orc NB
    Cookie of Dough - Dunmer Templar
    Smells Like Tree Spirit - Bosmer Sorc

    EU PC

  • Apache_Kid
    Apache_Kid
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    If you are concerned about having more choices and a better story development that you can immerse yourself in then MMO's might not be for you. One of the Single-player Elder Scrolls titles might be more for you and what you are looking for. I don't think you will find what you are looking for in a story in an MMO.
  • DeltaForce64x
    DeltaForce64x
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    In skyrim we save skyrim from t̶h̶e̶ ̶s̶t̶o̶r̶m̶c̶l̶o̶a̶k̶s̶ the imperials

    Fixed that for you :)

    I'm so sorry but your ulfric's head is on spikes Imperial city entrance. to make your kind remember who is the real boss here.
    without Empire there is no humanity.
  • Shievarei
    Shievarei
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    ZOS doesn't work on the main title games.
  • Stovahkiin
    Stovahkiin
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    Solution: Ignore new DLC stories and just go do some stabby stabby
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Let 👏 me 👏 side 👏 with 👏 Molag 👏 for 👏 once!
  • Hippie4927
    Hippie4927
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    In skyrim we save skyrim from t̶h̶e̶ ̶s̶t̶o̶r̶m̶c̶l̶o̶a̶k̶s̶ the imperials

    Fixed that for you :)

    I'm so sorry but your ulfric's head is on spikes Imperial city entrance. to make your kind remember who is the real boss here.
    without Empire there is no humanity.

    In Skyrim, make love, not war. We don't save Skyrim for the Stormcloaks or the Imperials. Let them fight their own war while we are off picking flowers.
    PC/NA/EP ✌️
  • Starlock
    Starlock
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    Yes, the whole "save the world" storylines are uninspired and boring. It derives from deeply-ingrained mythologies that have held sway in English-speaking (Western) cultures for many centuries now. The fantasy genre as a whole often pulls inspiration from mythology, and aims for an "epic" feel that reinforces the tendency to couch itself in these narratives.

    Departure from that is a reason why I really, really liked Dragon Age 2. It was a personal story. And it was a political story. Yet the story is part of what was heavily criticized. Apparently if you don't do "save the world" in epic fantasy, you're a bad game.
  • VaranisArano
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    Tullius is dead. Long live the true High King of Skyrim.
  • Red_Feather
    Red_Feather
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    I never picked a side when it came to Stormcloaks or the Imperials. I refuse to even to this day.
  • ictopbasli
    ictopbasli
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    There are many RPG games that you can finish as a evil.
    Edited by ictopbasli on September 19, 2018 4:39PM
    Thalmor rules!
  • DorianDragonRaze
    DorianDragonRaze
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    I never picked a side when it came to Stormcloaks or the Imperials. I refuse to even to this day.

    I understand both sides and my different characters fight for different sides.
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • Davor
    Davor
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    No. We need to save the world. If you don't want to, then don't. Why do I disagree with you? Your example of Oblivion. You are also wrong about Oblivion. We are not saving the Empire from Deadra and Oblivion Gates. We are part of others doing the same thing. We are not the real hero. In the end we are only the side kick.

    While it was refreshing, it became DULL and BORING for lots of people for DOING ALL THE WORK but in the end not getting the credit. If you thought you were the Hero in Oblivion, you are wrong. The player character is a nobody. He is one among many who fought the Oblivion gates. While it might seem we are the only one nobody remembers us, on the Hero.

    Lots of people complained about this. This is why we are always the hero now. It's bad enough we are the hero and nobody recognizes what we do or who we are, at least we are not the side kick anymore.
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • DeltaForce64x
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    Starlock wrote: »
    Yes, the whole "save the world" storylines are uninspired and boring. It derives from deeply-ingrained mythologies that have held sway in English-speaking (Western) cultures for many centuries now. The fantasy genre as a whole often pulls inspiration from mythology, and aims for an "epic" feel that reinforces the tendency to couch itself in these narratives.

    Departure from that is a reason why I really, really liked Dragon Age 2. It was a personal story. And it was a political story. Yet the story is part of what was heavily criticized. Apparently if you don't do "save the world" in epic fantasy, you're a bad game.

    Only bad thing about DA2 is the Hawke (male and female) cannot romance with Aveline. It was a fairly good game and characters were enjoyable. Devs BioWare did best they can in that game, thanks to horrible publisher.
  • Koronach
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    Lol this all I can think about now. Ky0N.gif
  • vometia
    vometia
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    I do NOT want to save the world, let them *** burn for once and give us something personal story please, sure, saving the world is epic,awesome,amazing..but what if we wanted something personal, something a bit emotional, something heroic but not saving the ENTIRE universe? You know this can be happen if they wanted, no, I'm not talking about bloody "I will die for you" no I dont want my beautiful character die. But I also want my teammates be alive, I want my companions have their own lives,happy
    Absolutely. I'm fed up with doing the saviour of the universe thing. All it seems to accomplish beyond having nowhere else to go is making the world feel smaller and making my character feel very isolated and apart from it. At least Dragon's Dogma did an interesting take on exactly that problem at the end; but in most cases it just seems to end up with "yay you, you saved the world something something, we still don't care about you now sod off while I continue this inane conversation with my neighbour."

    Sometimes I'd just like to be a part of the overall picture: to make a difference but not to be the difference. To adventure, explore and actually see the world. I guess a bit like visiting a country and going to one of the ordinary bits to experience what it's actually like instead of the tourist traps. Most video games seem to be tourist traps for gamers.
  • Turelus
    Turelus
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    In SWTOR, we save the galaxy
    Yes... Save... That's what my Sith was doing...

    I do agree though, MMO games really should have a less heroic level of story telling. They should focus on that millions of people will be multiple heroes rather than millions of people being the hero.

    Sadly though I think many don't enjoy the side quest never meaningful form of story telling. DDO and EVE Online did somewhat okay with this, however DDO your were still a big here (or your groups always were) and EVE was the same missions over and over because you couldn't be more epic (although sandbox RP make its own heroes and villains).

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Faulgor
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    Generally I agree, but the Stormcloak rebellion is bad example, as that is actually a good, regional, political and personal story line instead of a world-ending metaphysical disaster.

    This is also why Orsinium and Thieves Guild are my favourite DLCs.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Eeri_Ravencaw
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    Something like Fallout 4?
  • VaranisArano
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    Well, there certainly is precedent in the TES games.

    Daggerfall: where you play Uriel Septim's Spanner In The Works as he throws you headfirst into Illiac Bay politics until you come out with the Mantella to the Numidium and trigger a Dragonbreak. Oops.

    Oblivion: Where the real hero of the story sends you on fetch quests before sacrificing himself in a blaze of glory to save the world while you stand around and watch his cutscene.
  • eso_nya
    eso_nya
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    In SWTOR, we save the galaxy

    I always wondered during sentinel storyline "what would happen if i dont go after the shock drum and let tattoine explode? wouldnt i save the galaxy from much more trouble?"
  • DeltaForce64x
    DeltaForce64x
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    Turelus wrote: »
    In SWTOR, we save the galaxy
    Yes... Save... That's what my Sith was doing...

    I do agree though, MMO games really should have a less heroic level of story telling. They should focus on that millions of people will be multiple heroes rather than millions of people being the hero.

    Sadly though I think many don't enjoy the side quest never meaningful form of story telling. DDO and EVE Online did somewhat okay with this, however DDO your were still a big here (or your groups always were) and EVE was the same missions over and over because you couldn't be more epic (although sandbox RP make its own heroes and villains).

    play as Imperial Agent class story, its amazing in my opinion, you can actually do good things in dialogues

    sith story = defeat your master = done
  • Nestor
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    TES and Bethesda Fallout games have never required you to save the world. Encourage you, yes, hit you over the head with reminders to save the world, sure. But its never required it. I only do the main in TES on a handfull of characters. I have only done the Main Quest once in FO3, never in New Vegas or FO4.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • huschdeguddzje
    huschdeguddzje
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    Destinys new expansion focused on avenging the death of one character and it was the best story they ever had
  • menathradiel
    menathradiel
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    In skyrim we save skyrim from t̶h̶e̶ ̶s̶t̶o̶r̶m̶c̶l̶o̶a̶k̶s̶ the imperials Alduin, the World Eater

    :p
    Tank Girl
  • haelene
    haelene
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    Let 👏 me 👏 side 👏 with 👏 Molag 👏 for 👏 once!

    Hell. Yes.

    Or any of the princes.
  • antoniotf5
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    you technically don't save anything in ESO, after all your choices won't affect the open world. Story in mmos is an excuse to include new gameplay related content. For ESO it adds bits and pieces to the offline elder scrolls games lore and that's about it, so you always see the "save the world in a heroic way" stories.
    As for something personal and emotional, there's some side quests that are a bit more like that, but that's about it.

  • DMuehlhausen
    DMuehlhausen
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    Turelus wrote: »
    In SWTOR, we save the galaxy
    Yes... Save... That's what my Sith was doing...

    I do agree though, MMO games really should have a less heroic level of story telling. They should focus on that millions of people will be multiple heroes rather than millions of people being the hero.

    Sadly though I think many don't enjoy the side quest never meaningful form of story telling. DDO and EVE Online did somewhat okay with this, however DDO your were still a big here (or your groups always were) and EVE was the same missions over and over because you couldn't be more epic (although sandbox RP make its own heroes and villains).

    play as Imperial Agent class story, its amazing in my opinion, you can actually do good things in dialogues

    sith story = defeat your master = done

    Imperial was probably the best story. However you still have the same problem. I even sided with Malgus and nothing happens. Running his flashpoint I would always tell my group I'm the one that betrayed the empire. Yet I still help kill him at the end.
  • Kanar
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    I agree that save the world gets boring and makes the world feel small. Good stories can also be found locally and in personal events.
  • Shraar
    Shraar
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    In skyrim we save skyrim from t̶h̶e̶ ̶s̶t̶o̶r̶m̶c̶l̶o̶a̶k̶s̶ the imperials

    Fixed that for you :)

    why dont you shut up
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