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Another problem with a cast time

Micah_Bayer
Micah_Bayer
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If I am able to see an incoming projectile that will inevitably kill me and cannot roll because mag chars have no stamina. And I die. I did not die because I am bad or because I did not see it coming, I died because of the game is not allowing me to use speed and precision which is very important in this game. You're lowering the skill gap for mag characters. Stop while you're ahead. I'm sure that is why there are a ton of troll posts about a cast timer for roll dodge because that was every mag characters roll dodge. Shields so we dont die in one hit..With light armour...Light armour. One anything = dead.
  • Biro123
    Biro123
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    Another problem with cast-time - mobility. Channelling abilities slows you down.

    Mag classes are struggling enough in this area already.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • POps75p
    POps75p
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    Biro123 wrote: »
    Another problem with cast-time - mobility. Channelling abilities slows you down.

    Mag classes are struggling enough in this area already.

    zos killed everything that was magic, no clue why, unless it's easier for them to manage all of the other types
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