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Passive dodging is gone on pts, thoughts?

rfennell_ESO
rfennell_ESO
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It's about time.

Strange this isn't page 1 and sorc "concerns" are.
  • Feric51
    Feric51
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    Maybe because removing passive dodge chance affected everyone equally and wasn’t a class-breaking nerf.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Latios
    Latios
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    Now you can mitigate damage as a Stamina user without the need to run DW. It’s pretty interesting, tbh. The less RNG in combat, the better.
    The Eon Pokémon.
  • Valrien
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    It's about time.

    Strange this isn't page 1 and sorc "concerns" are.

    I like how you say "concerns" in quotes as if destroying a class is somehow less valid a concern than removing the ability to be immune to damage 15% of the time
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Elsterchen
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    Valrien wrote: »
    It's about time.

    Strange this isn't page 1 and sorc "concerns" are.

    I like how you say "concerns" in quotes as if destroying a class is somehow less valid a concern than removing the ability to be immune to damage 15% of the time

    I actually like the "concerns", cause elemental storm, wall of elements, impulse, negate magic, encase, storm attronach, conjured ward, endless fury, lightning form (hurricane), lightning splash and bolt escape are all aoes and probably affected by the evasion change. For PVP this probably may concern sorcs ... maybe it should at least.
  • max_only
    max_only
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    It’s not about time.

    This was a bad decision.

    Everyone on this forum (who wants this) has their eyes on either pvp or endgame.

    Endgame tanks won’t care but the rest of the game, the new tanks and the creative tanks will be negatively affected.

    There’s more people in the middle of the game than there are at the end.

    And unless people are going to start giving away runs until everyone who wants to tank gets all the Alkosh/Ebon/LW pieces they need you all need to think of other people.

    It’s terrible. The middle is for experimentation. They just killed tanking diversity AND tanking training wheels.
    Edited by max_only on September 19, 2018 4:17AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Arciris
    Arciris
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    It's not about being a good or a bad thing.

    It's one more major game mechanic that is removed from the game, without any replacement.
    So far we have lost:

    - Blinding (only remains in one set)
    - Disorient (only NPC use this against us)
    - Passive dodging

    There is no new major game mechanic since launch, except for the punitive "fatigue" (cost increase).

    We did gain a lot of cooldowns though, some on other major game mechanics (like off balance)

    What this makes me feel is that the game is poorer.
    And for those opposed to RNG in combat, this is not a Sport. It is a Game , and Games have had a RNG component attached to them since the invention of Games and there is a good reason for that.
  • rfennell_ESO
    rfennell_ESO
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    Valrien wrote: »
    It's about time.

    Strange this isn't page 1 and sorc "concerns" are.

    I like how you say "concerns" in quotes as if destroying a class is somehow less valid a concern than removing the ability to be immune to damage 15% of the time

    I think it's a bit of an overreaction.

    Though it's gonna make the decision of poison injection or venom arrow very interesting for many stamina builds.
  • Valrien
    Valrien
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    Valrien wrote: »
    It's about time.

    Strange this isn't page 1 and sorc "concerns" are.

    I like how you say "concerns" in quotes as if destroying a class is somehow less valid a concern than removing the ability to be immune to damage 15% of the time

    I think it's a bit of an overreaction.

    Though it's gonna make the decision of poison injection or venom arrow very interesting for many stamina builds.

    How exactly is it an overreaction?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • rfennell_ESO
    rfennell_ESO
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    Valrien wrote: »
    Valrien wrote: »
    It's about time.

    Strange this isn't page 1 and sorc "concerns" are.

    I like how you say "concerns" in quotes as if destroying a class is somehow less valid a concern than removing the ability to be immune to damage 15% of the time

    I think it's a bit of an overreaction.

    Though it's gonna make the decision of poison injection or venom arrow very interesting for many stamina builds.

    How exactly is it an overreaction?

    1. it's on pts
    2. nothing on the pts is final
    3. the change isn't so severe to say "destroying a class"
  • Gythral
    Gythral
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    Valrien wrote: »
    Valrien wrote: »
    It's about time.

    Strange this isn't page 1 and sorc "concerns" are.

    I like how you say "concerns" in quotes as if destroying a class is somehow less valid a concern than removing the ability to be immune to damage 15% of the time

    I think it's a bit of an overreaction.

    Though it's gonna make the decision of poison injection or venom arrow very interesting for many stamina builds.

    How exactly is it an overreaction?

    1. it's on pts
    2. nothing on the pts is final
    3. the change isn't so severe to say "destroying a class"

    1 true
    2 false - everything on the PTS is damn near final & ZOS rarely tweek anything beyond tinkering around the edges once it is on the PTS
    3: false the changes make it a totally different class
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Dyride
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    I don't think there is a lot of discussion because most people agree with the change. Besides for PVE tank builds, passive dodge was a poor mechanic.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. rfennell_ESO
      rfennell_ESO
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      Well, I think the dodge changes are a move in the right direction.

      Particularly the projectile dodging.
    2. Valrien
      Valrien
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      Gythral wrote: »
      Valrien wrote: »
      Valrien wrote: »
      It's about time.

      Strange this isn't page 1 and sorc "concerns" are.

      I like how you say "concerns" in quotes as if destroying a class is somehow less valid a concern than removing the ability to be immune to damage 15% of the time

      I think it's a bit of an overreaction.

      Though it's gonna make the decision of poison injection or venom arrow very interesting for many stamina builds.

      How exactly is it an overreaction?

      1. it's on pts
      2. nothing on the pts is final
      3. the change isn't so severe to say "destroying a class"

      1 true
      2 false - everything on the PTS is damn near final & ZOS rarely tweek anything beyond tinkering around the edges once it is on the PTS
      3: false the changes make it a totally different class

      This. PTS is almost always final. ZOS will never admit they are entirely wrong. Only a little bit wrong, by doing tiny little fixes instead of rolling back the problem
      Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
      Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
      Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
    3. Starlock
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      I'm glad it will be going away. It had its uses, but I didn't tend to use the skill on any of my characters because it was just too random (I steer clear of various set procs for the same reason). AoE damage mitigation will be an interesting tool.
    4. Gandrhulf_Harbard
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      max_only wrote: »
      Everyone on this forum as their eyes on either pvp or endgame.

      Wrong.

      I don't give a damn about either.

      For me it is about the journey, not the destination.

      All The Best
      Those memories come back to haunt me, they haunt me like a curse.
      Is a dream a lie if it don't come true, or is it something worse.
    5. max_only
      max_only
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      max_only wrote: »
      Everyone on this forum as their eyes on either pvp or endgame.

      Wrong.

      I don't give a damn about either.

      For me it is about the journey, not the destination.

      All The Best

      Everyone on this forum who doesn’t care about this change. Better? I guess it wasn’t obvious...............
      Edited by max_only on September 19, 2018 4:16AM
      #FiteForYourRite Bosmer = Stealth
      #OppositeResourceSiphoningAttacks
      || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
      ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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