PickleRick wrote: »2h+Resto is still BiS for melee mageblade post Murkmire.
I think your best choice is to stack damage 5 Spinners+5 Caluurion+2 Balorgh with VMA resto. 3x swift gives you tons of mobility and you use that and shade while working around the Caluurion and Balorgh cooldowns. Remember that Spinners and the Flame Blossom 4pc are the only equipment options to increase the damage of your proc sets. I like Balorgh because you’ll add a ton of damage to your incap before your Caluurion procs which adds another 20% damage increase.
There’s an argument for dropping Spinners for Julianos Mechanical Acuity and using Onslaught, since a successful kill will ensure you have a huge defensive buff and access to your resto ult for escaping, but that’s a pretty niche build which will require very specific CP to be as effective as a generic incap setup
You don’t even need heavy...once again I’ll post my build:
5L 2H
5 spinner (2h sword, sharpened)
5 impreg
2 willpower
Whatever random resto you want; defending
(This is the reason to gold your armor, max resistances)
2 heavy reinforced (chest & legs)
5 light nirnhoned
3 infused jewelry, 1 reduce cost, 2x spell dmg
Atro mundus (mag recovery, I think it’s atro, maybe I’m wrong)
Citrus fillet
All tri-stat glyph except for maybe 1 big piece or 1 big & 1 small keep as max magic, you want to balance it out at ~40k mag & ~13k stam
Front bar:
Sap, Merciless, forward momentum, concealed, mage light, soul harvest
Back bar:
Cloak, psijic skill that gives movement speed & inc crit dmg, fear, healing ward, leeching strikes(stamina morph), psijic ult that gives 8% dmg mit or resto ult.
There is some leeway you could swap 2 willpower for monster set but I like max magic. It’s super tanky but can hit like a truck as well if all buffs are up.
I’ve got 15k+ spell pen, well over 3k (I think 3.4k crit resist), ~25k buffed resistances, 24-25k health; overall it’s probably the best I can come up with for melee magblade; then again, that’s why I’m running it...
I’ve got like 61 points into inc crit dmg cp & ~64 points into befoul. ~64 or so in arcanist & 56 in mooncalf to balance out my stam sustain
If you have trouble sustaining with 1800 magic recovery (high elf & vamp) then take a resource so you’ll have 2k+
This can probably be improved upon but I haven’t found anything I like better or want to swap.
If you don’t wanna run vamp then that’s another build maybe I’ll mention tomorrow, too tired now.
PickleRick wrote: »2h+Resto is still BiS for melee mageblade post Murkmire.
I think your best choice is to stack damage 5 Spinners+5 Caluurion+2 Balorgh with VMA resto. 3x swift gives you tons of mobility and you use that and shade while working around the Caluurion and Balorgh cooldowns. Remember that Spinners and the Flame Blossom 4pc are the only equipment options to increase the damage of your proc sets. I like Balorgh because you’ll add a ton of damage to your incap before your Caluurion procs which adds another 20% damage increase.
There’s an argument for dropping Spinners for Julianos Mechanical Acuity and using Onslaught, since a successful kill will ensure you have a huge defensive buff and access to your resto ult for escaping, but that’s a pretty niche build which will require very specific CP to be as effective as a generic incap setup
ohh and dont forget you loose TONS of damage with 2h/dw/s+b because your light attacks hit like a noodle, especially with the previous LA buffs. I never understood why magicka only has 2 weapon lines while stamina has 4...
You don’t even need heavy...once again I’ll post my build:
5L 2H
5 spinner (2h sword, sharpened)
5 impreg
2 willpower
Whatever random resto you want; defending
(This is the reason to gold your armor, max resistances)
2 heavy reinforced (chest & legs)
5 light nirnhoned
3 infused jewelry, 1 reduce cost, 2x spell dmg
Atro mundus (mag recovery, I think it’s atro, maybe I’m wrong)
Citrus fillet
All tri-stat glyph except for maybe 1 big piece or 1 big & 1 small keep as max magic, you want to balance it out at ~40k mag & ~13k stam
Front bar:
Sap, Merciless, forward momentum, concealed, mage light, soul harvest
Back bar:
Cloak, psijic skill that gives movement speed & inc crit dmg, fear, healing ward, leeching strikes(stamina morph), psijic ult that gives 8% dmg mit or resto ult.
There is some leeway you could swap 2 willpower for monster set but I like max magic. It’s super tanky but can hit like a truck as well if all buffs are up.
I’ve got 15k+ spell pen, well over 3k (I think 3.4k crit resist), ~25k buffed resistances, 24-25k health; overall it’s probably the best I can come up with for melee magblade; then again, that’s why I’m running it...
I’ve got like 61 points into inc crit dmg cp & ~64 points into befoul. ~64 or so in arcanist & 56 in mooncalf to balance out my stam sustain
If you have trouble sustaining with 1800 magic recovery (high elf & vamp) then take a resource so you’ll have 2k+
This can probably be improved upon but I haven’t found anything I like better or want to swap.
If you don’t wanna run vamp then that’s another build maybe I’ll mention tomorrow, too tired now.
Arthalion1 wrote: »Ok, so, I saw this thread yesterday and it made me want to set up a melee magblade. I therefore did some theory crafting and came up with:
Armour:
5 light shacklebreaker
1 mighty chudan helm (heavy)
1 valkyn skoria shoulder (medium)
All tri stat glyphs
Jewellery- robes of transmutation all damage glyphs - arcane
Front bar 2 x Willpower swords
Back bar 1 x transmutation resto staff
Skill bars
Front
1. Inner light (preferred) or crippling grasp
2. Lotus fan - I did some testing with healing path but I prefer lotus
3. Concealed weapon
4. Mass hysteria
5. Merciless resolve
6. Ulti - soul harvest- but use whatever
Back
1. Shadow image
2. Rapid regeneration
3. Healing ward
4. Shadowy disguise
5. Structured entropy
6. Ulti - soul tether
Race - Breton
Food - witchmothers brew
Mundus- apprentice
The stat page looks great and performed great. In my first bg (not premade group) I scored 14 kills 9 assists 1 death.
I certainly think melee magblade is viable but would recommend focusing on defences if you intend to play solo or small man, which is the reasoning behind this build. The damage is still excellent but my resists were around 25k with 3.5k crit resist which means it's a very tanky light armour build.
brandonv516 wrote: »Arthalion1 wrote: »Ok, so, I saw this thread yesterday and it made me want to set up a melee magblade. I therefore did some theory crafting and came up with:
Armour:
5 light shacklebreaker
1 mighty chudan helm (heavy)
1 valkyn skoria shoulder (medium)
All tri stat glyphs
Jewellery- robes of transmutation all damage glyphs - arcane
Front bar 2 x Willpower swords
Back bar 1 x transmutation resto staff
Skill bars
Front
1. Inner light (preferred) or crippling grasp
2. Lotus fan - I did some testing with healing path but I prefer lotus
3. Concealed weapon
4. Mass hysteria
5. Merciless resolve
6. Ulti - soul harvest- but use whatever
Back
1. Shadow image
2. Rapid regeneration
3. Healing ward
4. Shadowy disguise
5. Structured entropy
6. Ulti - soul tether
Race - Breton
Food - witchmothers brew
Mundus- apprentice
The stat page looks great and performed great. In my first bg (not premade group) I scored 14 kills 9 assists 1 death.
I certainly think melee magblade is viable but would recommend focusing on defences if you intend to play solo or small man, which is the reasoning behind this build. The damage is still excellent but my resists were around 25k with 3.5k crit resist which means it's a very tanky light armour build.
Just wanted to comment on a red flag that stood out:
Why go 1pc Chudan, 1pc Skoria? You could go 2pc Chudan and get the same bonus as 1pc Skoria plus you get the 2pc bonus for Chudan.
(2 items) Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance by 5280.
(2 items) Adds 1206 Max Health
Also wanted to comment on Chudan for MagBlade. I think it's a bad choice because you can get Major Resolve/Ward by cloaking, fearing, and spamming Concealed.
brandonv516 wrote: »Arthalion1 wrote: »
Just wanted to comment on a red flag that stood
Also wanted to comment on Chudan for MagBlade. I think it's a bad choice because you can get Major Resolve/Ward by cloaking, fearing, and spamming Concealed.
Hi,
Thanks for the feedback. The passive is exactly why I'm not using 2 piece chudan. I'm guessing a lot of casual players may not have access to a chudan helm anyway, as I think that dungeon is still relatively hard? I did also try 1 piece pirate which is a really nice resist boost, but I preferred the extra health.
@HaruKamui
Thanks for the suggestions, I’m using sap front bar because of siphoning passive to get more magic, I don’t recall if I can “double dip” with mages guild abilities since I already have mages light front bar.
I’ll add up the stats from domi + something else & see how that compares. I don’t really need the stam from domi as I’m sitting at 13k but I’ll check it out.
@HaruKamui ,
So my intention with 2 willpower was that ultimately I would make them both hold but since that’s taking forever & you brought up a good point with domihaus I’ve at least for now switched it up.
(My impreg & spinner jewelry is already gold so small increase there, instead of waiting)
Instead of 2 willpower I went 1 domi & 1 chokethorn. Previously I was at 1800 regen which was fine IF you kept up continuous to put you at/over 2k but I’ve just found it easier to be at 2k now & not care so much; #LazinessFTW
The domi allowed me to use less tri-stat glyphs to keep my magic pool decent ~40k & still use 2 infused sp dmg for good dmg & my 1 infused reduce cost.
I think previous I only had 1 infused sp dmg & the other arcane to balance out magic but with this alteration I can do 2 infused sp dmg.
Anyways thanks!
Arthalion1 wrote: »Ok, so, I saw this thread yesterday and it made me want to set up a melee magblade. I therefore did some theory crafting and came up with:
Armour:
5 light shacklebreaker
1 mighty chudan helm (heavy)
1 valkyn skoria shoulder (medium)
All tri stat glyphs
Jewellery- robes of transmutation all damage glyphs - arcane
Front bar 2 x Willpower swords
Back bar 1 x transmutation resto staff
Skill bars
Front
1. Inner light (preferred) or crippling grasp
2. Lotus fan - I did some testing with healing path but I prefer lotus
3. Concealed weapon
4. Mass hysteria
5. Merciless resolve
6. Ulti - soul harvest- but use whatever
Back
1. Shadow image
2. Rapid regeneration
3. Healing ward
4. Shadowy disguise
5. Structured entropy
6. Ulti - soul tether
Race - Breton
Food - witchmothers brew
Mundus- apprentice
The stat page looks great and performed great. In my first bg (not premade group) I scored 14 kills 9 assists 1 death.
I certainly think melee magblade is viable but would recommend focusing on defences if you intend to play solo or small man, which is the reasoning behind this build. The damage is still excellent but my resists were around 25k with 3.5k crit resist which means it's a very tanky light armour build.