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Do you like the PTS shield changes?

Urvoth
Urvoth
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Do you like the PTS shield changes? 337 votes

Yes
18%
rfennell_ESOmilesrodneymcneely2_ESOthomas1970b16_ESOAnkaridanflguy147ub17_ESOShareeSheezabeastBotakstarkerealmTroneonGoratesqueKanarGarethjolnirReifWaylander07gitch2Mettaricanaswifty3174chaserstorm16909mb10 64 votes
No
72%
bill_ESO2Conduit0vailjohn_ESOMoloch1514DioraOakmontowls_ESOCaligamy_ESOYolokin_SwagonbornZardaynearasysb14_ESOKovaDarcyMardinWhiteCoatSyndromeWuffyCeruleiSporvanSchattenfluegelcoplannb16_ESOGythralCoatmagiczaria 246 votes
Other
8%
GilvothAcrolasOsteosmattaeus01b16_ESOBRogueNZsrfrogg23darkstar2084Parrot1986Smitch_59BananaFoobiscuit11ArchMikemAlpheu5akl77JJBoomersevomd69anatole1234firedrgnZeroXFFccfeeling 27 votes
  • VaranisArano
    VaranisArano
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    I think that whether I like it or not is irrelevant.

    ZOS is going to do what they want.

    Unfortunately.

    (Shield-stacking needed adjustment, but I'm not convinced this is the right way to nerf it.)
    Edited by VaranisArano on September 18, 2018 1:29AM
  • Taleof2Cities
    Taleof2Cities
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    Did we really need another shields thread in General Discussion?
  • mb10
    mb10
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    Yes
    WELL WELL WELL!

    All the Sorcs who were uniting and trying to get a nerf for invis on NBs just the other day arent so happy and cheery atm are they???

    Enjoy the changes!
    Edited by mb10 on September 19, 2018 1:05AM
  • OrdoHermetica
    OrdoHermetica
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    No
    mb10 wrote: »
    WELL WELL WELL!

    All the Sorcs who were uniting and trying to get a nerd for invis on NBs just the other day arent so happy and cheery atm are they???

    Enjoy the changes!

    Hi there! Not a sorc player, still really don't like this change. This affects every single magicka build that uses light armor. I don't know why everyone keeps thinking this is a sorc nerf when they're only one of five classes directly and meaningfully affected by this in both PvE and PvP.
  • ZeroXFF
    ZeroXFF
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    Other
    I like the fact that they now benefit from resistances. Frankly they should benefit from all sources of mitigation (including block), and be just the last step before HP is taken, and I don't mind if their overall value has to be reduced to accommodate that. There are plenty of interesting tank sets with shield procs that would suddenly be useful and not a sick joke if this were to happen. And it would also make much more sense with the way shields are displayed in the UI (as a portion of HP being protected).

    However the added cast time on some of the shields is absolutely horrible. People playing mag sorcs and magblades will no longer be able to complete vMA without switching to heavy armor.
  • ArchMikem
    ArchMikem
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    Other
    I don't use Shields. Doesn't concern me.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Urvoth
    Urvoth
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    No
    ZeroXFF wrote: »

    However the added cast time on some of the shields is absolutely horrible. People playing mag sorcs and magblades will no longer be able to complete vMA without switching to heavy armor.

    vMA, top tier PvE, and PvP. The class is completely gutted.
    Edited by Urvoth on September 18, 2018 3:47AM
  • zaria
    zaria
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    No
    Why not remove the skill? nobody will ever use an shield with cast time, unless its last 30 seconds or letting you take 100K damage. Why not simply remove shield stacking, you can not stack multiple shields, just the strongest.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ruikkarikun
    ruikkarikun
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    No
    Delete cast time. Only INSTANT.
  • Coggo
    Coggo
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    No
    In theory, I'm not adverse to changes to how shields work. Shields are in okay'ish place right now. Nothing a few nuanced tweaks couldn't have brought into line. Instead, we get a carpet bombing approach to changing core gameplay mechanics. No wonder the community is in an uproar.
  • akl77
    akl77
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    Other
    Don’t care, it’s not that much of a deal, I can play with the 1sec casting time.
    Pc na
  • SirDopey
    SirDopey
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    Yes
    All my Stamina characters are going to be welcomed back into raids again :D
    NA PC | AD
    xx Doc Holliday xx
  • MLGProPlayer
    MLGProPlayer
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    No
    Of course not. They make magicka classes unviable.
  • Gythral
    Gythral
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    No
    "He Who Cannot be Named " wont back down,
    so bye bye MagSorc :(

    guess my main just got regulated to Crafting support, or maybe off to another game (it's been a better run this time around) until the changes roll around (maybe)
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • steussy
    steussy
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    No
    Back to the drawing board Zenimax. This doesn't work.
  • DocFrost72
    DocFrost72
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    Yes
    I like it. Will make for some interesting solo and pvp combos soon to come. Heavy armor mag sorcs viable, say what?

    Hint: fort brass + ward = profit. 20k shield suddenly goes from blocking ~26k dmg to almost 48k dmg (assuming 20k resists).

    You are adding a functional 20k *health* now, not a flimsy pre- resist barrier.
  • joaaocaampos
    joaaocaampos
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    No
    Good changes
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
    Bad changes
    • Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
    • Conjured Ward/Annulment: This ability and its morphs now have a 1-second cast time, previously an instant cast.
    • Increased the duration of the damage shield for Annulment, Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
    • Empowered Ward (Conjured Ward morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.

    Monsters and NPCs don't cause Critical Damage and have no Penetration, right? So... go back with all these bad changes and make Penetration affect the damage shields! That is, Physical and Spell Penetration increase damage against enemy with a damage shield! You will be balancing PvP without affecting PvE.
  • Septimus_Magna
    Septimus_Magna
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    No
    Shields taking crits and getting a minor resistance buff is already a very hard nerf in PVP.
    Slapping on a 1 second cast time each time you shield is obviously too much.

    Its weird that Overload gets changed to get rid of the global cooldown delay.
    Nobody used Overload in PVP because its hard to cast defensive skills so using it is really risky.
    Now you're basically in the clunky Overload state when you want to cast a shield.
    Good players will keep the pressure on and there will be nothing sorcs can do.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Mayrael
    Mayrael
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    No
    Good changes
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
    Bad changes
    • Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
    • Conjured Ward/Annulment: This ability and its morphs now have a 1-second cast time, previously an instant cast.
    • Increased the duration of the damage shield for Annulment, Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
    • Empowered Ward (Conjured Ward morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.

    Monsters and NPCs don't cause Critical Damage and have no Penetration, right? So... go back with all these bad changes and make Penetration affect the damage shields! That is, Physical and Spell Penetration increase damage against enemy with a damage shield! You will be balancing PvP without affecting PvE.

    Mate I appreciate your voice but just to clear something:
    1. Shields currently are not affected by penetration because they have 0 spell, physical and critical resistances so you do the full damage against them always.
    2. When casted shields can't crit so you can't have crit like BoL heal for 30k, but now can take critical damage. This change + shields using ressists will as usual hit LA builds and help HA users which now can benefit a lot from shields #ZOS.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • f047ys3v3n
    f047ys3v3n
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    No
    Good changes
    • You can now deal a Critical Strike against an enemy with a damage shield.
    • Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield.
    Bad changes
    • Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield.
    • Conjured Ward/Annulment: This ability and its morphs now have a 1-second cast time, previously an instant cast.
    • Increased the duration of the damage shield for Annulment, Conjured Ward and the Hardened Ward morph to 9 seconds from 6 seconds.
    • Empowered Ward (Conjured Ward morph): Increased the duration of the damage shield to 14 seconds from 9 seconds.

    Monsters and NPCs don't cause Critical Damage and have no Penetration, right? So... go back with all these bad changes and make Penetration affect the damage shields! That is, Physical and Spell Penetration increase damage against enemy with a damage shield! You will be balancing PvP without affecting PvE.

    I agree with the crit strikes on shield, and find the addition of spell and physical resistance to them for tanks interesting though a little worrisome because the cheat engine guys in PVP have max resistances and don't need a bigger effective shield. They are most of why ZOS looks to nerf things anyway.

    I thought ZOS would probably allow only one sheild at a time to end shield stacking and maybe nerf the magnitude of shields a bit. What they have done is make shields not a thing at all as you don't exactly cast them when you have a whole lot of time to wander around with a slow on you and not get interrupted. It's pretty stupid but par for the course for the wobbler.

    I might also add that I did not think shields were OP for anything but pre-casting before the contrived dualing format. For the most part mag toons got wrecked in PVP shields or not. The contrived dualing format where shields could be pre-cast and stams LOS and CC advantages were useless was a pretty niche exception.
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
  • Patrus
    Patrus
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    No
    No. Horrible change and the animation let it feel like two seconds.
  • coplannb16_ESO
    coplannb16_ESO
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    No
    cast times in generally do not belong in this game imho.

    in pvp (I play no-CP) I never used harness because that 5K shield wouldnt make a difference anyway, but running vMA (or any hard pve content) will be a pain with this change. basically its dodge roll for LA now too?!
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Navras
    Navras
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    No
    It is quite hard to balance things out when you have so many different scenarios.

    This will probably be a good change from a PVE perspective, it won't make such a big difference in CP Cyrodill, while it will be a dramatic change in NO-CP Cyro and Battlegrounds.

    I'm not playing a Sorc so I don't take this personal but I don't see how can someone still play a Sorc in battlegrounds after these changes.

    I suggest ZOS to consider using a modifier on shields in NOCP to be more effective
    EU-PC
    cp 1500+
    Flawless Conqueror & Spirit Slayer

    Main: Templar
    Alt: Stamblade, StamDK
  • Runschei
    Runschei
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    No
    The crit? Yeah. The cast time? No.
  • _Salty_
    _Salty_
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    Yes
    Im ok with the changes. Shield stacking was over tuned. You shouldnt be able to face tank a group and hit like a truck. Something had to be done besides implementing garbage sets like shield breaker and sloads, bleeds. This is a step in the right direction. The cast time wasnt needed but now crit and penetration will work against shields.

    As a sap tank from console launch I know a thing or 20 about nerfs and how to build around them. Adapt or die.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Calsifer
    Calsifer
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    Yes
    =)
  • Bam_Bam
    Bam_Bam
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    LOL
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • ItsNebula
    ItsNebula
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    No
    mb10 wrote: »
    WELL WELL WELL!

    All the Sorcs who were uniting and trying to get a nerd for invis on NBs just the other day arent so happy and cheery atm are they???

    Enjoy the changes!

    You’re probably the same kind of player that gets 1vXd by MagBlades and MagSorcs left and right.
    That will kill of MagSorcs and MagBlades for solo and small scale pvp
  • Starlock
    Starlock
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    Other
    I neither like nor dislike it. I have no access to PTS, so I cannot get a sense of how it feels. Overall, though, it will not impact my gameplay much... if at all. None of my three magicka characters need to rely on insta-cast shields.
  • TheInfernalRage
    TheInfernalRage
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    No
    Shield stacking is bad, but this is a lazy solution. Too many cast time for a class that is now really turned into a mere shell of its former self.

    I like what the shield is all about in this iteration of PTS, but if ZOS will push for that stupid cast time, then I'll just sing:

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