I am not fully aware of all damage shields problems, but as far as i know they are:
- Shields stacking.
- Damage shields overperforming in 1v1 situations.
- Damage shields underperforming in 1vX situations.
If i missed something important, please, write about it in comments.
With new
changes to damage shields on PTS damage shields lose all thier uniqueness.
I suggest:
- leave instant cast, 0 resistance, no critical status of damage shields as they are on live servers (to save their uniqueness and gameplay)
- add from PTS "Poisons and Weapon Enchantments can now proc even if the damage done by the Light Attack, Heavy Attack, or Weapon Ability is fully absorbed by a damage shield"
- and, most important, add duration/cost correlation
Now Conjured Ward cost 3510 mana and last 6 seconds, and, for example, it will cost 2810 mana and 420 mana every second (starts from 2nd) until shield expired. In my opinion, this change will help to fix all problems mentioned above. Numbers can be subject of change, but from my example Conjured Ward casted right before powerful attack(s), which will destroy it, will cost 20% less, and if shield will stay all duration, it will cost 40% more (2810 + 420*5 = 4910).
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Shields stacking. More shields will stay for full duration, increasing the cost of thoughtless shields stacking.
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Damage shields overperforming in 1v1 situations. If you have big magicka numbers and powerful shield, it will cost more, overall, because shield will last longer.
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Damage shields underperforming in 1vX situations. Under big pressure, shields will expired fast and will cost less to recast
Theoretically it will encourage more skillfull play: one player will try to predict powerfull attacks and shield up, other will try to heal himself when enemies shield up, to increase his magicka losses. And average player will have approximately same cost, if his shield will last half of the duration.
The only problem i see: damage shields on pets and allies, because shield can expire on them at different time, that leads to problem with cost calculation. Maybe per second cost must consider only prime target, or there must be some other rework of the skills.
@ZOS_RobGarrett @ZOS_Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom
Do you like overall idea with duration/cost correlation?