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No way resistance buff to shields go live

MartiniDaniels
MartiniDaniels
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Sorry for second post same evening, but come on - a dozens of abilities, sets, passives create shields out of nowhere on simple conditions, with no casting time at all. If current version of changes goes live huge part of the game should be rebalanced too, otherwise all current meta and builds will be inferior to new builds which abuse shield summoning from sources other then annulment. This will be damage shields online.
Opposite with dodge change - though not so widespread as shields, but certain skills and sets relied on dodge to be effective and with passive dodge gone, all that will go to trash without buffing.
  • FrancisCrawford
    FrancisCrawford
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    Who cares? The important self-applied shields won't be used any more anyway.
  • Jinchuu
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    Buff? What buff, shields have been gutted.
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • MartiniDaniels
    MartiniDaniels
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    Who cares? The important self-applied shields won't be used any more anyway.

    Ok, imagine bulky imperial tank spamming bonewall without any casting time other then short animation and his group getting huge shield from synergy.. simply raising a block will create 2.5k shield (in comparison to current shield strength), brawler applied to group of mobs will make 2H dps invincible for 8 seconds.. stamplar may call a cheap rune for resistance buff and then bonewall and get same shield to annulment but keeping all the stamina user good sides.. etc etc etc
  • firedrgn
    firedrgn
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    I think somone needs to reread the patch notes
  • MartiniDaniels
    MartiniDaniels
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    firedrgn wrote: »
    I think somone needs to reread the patch notes

    You think crits to shields will compensate for resistance buff which shields got? and what problem is too rise crit resistance with impenetrable traits (yeah you'll lose a whole 1.5k magicka/stamina doing that) and few dozen CPs?
  • ssorgatem
    ssorgatem
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    Yes!
    And I just happen to have farmed Imperium for my tank.

    Bone wall + Igneous shield + Imperium + Magma armor

    With that maybe I can get no death runs even with PUGs!
  • Bashev
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    The only buff is for the blazing shield builds or for some troll tank build (DKs) or some builds with Bone Shields.
    Because I can!
  • Jinchuu
    Jinchuu
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    You think crits to shields will compensate for resistance buff which shields got? and what problem is too rise crit resistance with impenetrable traits (yeah you'll lose a whole 1.5k magicka/stamina doing that) and few dozen CPs?

    You've obviously never played something that relies on shield(s) to survive or if you did you were abysmal at it.
    Unless you are willing to be a mindless sycophant and/or coddle others due to their insecurities prepare to be harrased by the Orwellian enforcers on these forums. You should also try to refrain from using any words more complex than those used by a small child due to the fact that said enforcers have made it clear that their vocabulary pool is aenemic.
  • MartiniDaniels
    MartiniDaniels
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    Jinchuu wrote: »

    You think crits to shields will compensate for resistance buff which shields got? and what problem is too rise crit resistance with impenetrable traits (yeah you'll lose a whole 1.5k magicka/stamina doing that) and few dozen CPs?

    You've obviously never played something that relies on shield(s) to survive or if you did you were abysmal at it.

    This doesn't matter, it doesn't cancel fact that every shield in the game (with exception of annulment) will got ~40% buff in case of dps and ~80% buff in case of tanks.

    If this is not breaking balance, then game is broken already.

    It won't save sorcs, it makes other classes potentially much more durable.
  • Bashev
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    Jinchuu wrote: »

    You think crits to shields will compensate for resistance buff which shields got? and what problem is too rise crit resistance with impenetrable traits (yeah you'll lose a whole 1.5k magicka/stamina doing that) and few dozen CPs?

    You've obviously never played something that relies on shield(s) to survive or if you did you were abysmal at it.

    This doesn't matter, it doesn't cancel fact that every shield in the game (with exception of annulment) will got ~40% buff in case of dps and ~80% buff in case of tanks.

    If this is not breaking balance, then game is broken already.

    It won't save sorcs, it makes other classes potentially much more durable.

    Can you give the math behind these numbers?
    Because I can!
  • pauli133
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    otherwise all current meta and builds will be inferior to new builds
    You say this as though it were somehow a bad thing.
  • Septimus_Magna
    Septimus_Magna
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    firedrgn wrote: »
    I think somone needs to reread the patch notes

    You think crits to shields will compensate for resistance buff which shields got? and what problem is too rise crit resistance with impenetrable traits (yeah you'll lose a whole 1.5k magicka/stamina doing that) and few dozen CPs?

    Crits will easily compensate for low armor rating light armor users run.
    Any decent build will run a healthy amount of pen these days with all the heavy armor builds.
    Shields might get 11-13k resist but you easily penetrate like 7-8k of it.

    So shields will net 3-6k resist, you can crit on shields and they get a cast time of 1 second.

    I dont even think its bad because sorc isnt a playable class anymore in my opinion.
    Just call it the joker class and nerf it some more for good measure.
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  • MartiniDaniels
    MartiniDaniels
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    Bashev wrote: »
    Jinchuu wrote: »

    You think crits to shields will compensate for resistance buff which shields got? and what problem is too rise crit resistance with impenetrable traits (yeah you'll lose a whole 1.5k magicka/stamina doing that) and few dozen CPs?

    You've obviously never played something that relies on shield(s) to survive or if you did you were abysmal at it.

    This doesn't matter, it doesn't cancel fact that every shield in the game (with exception of annulment) will got ~40% buff in case of dps and ~80% buff in case of tanks.

    If this is not breaking balance, then game is broken already.

    It won't save sorcs, it makes other classes potentially much more durable.

    Can you give the math behind these numbers?

    As for now shield only got bonuses from things like minor protection (if it is provided) and cp resistance bonuses to different types of damage.. all of this is not summarized but applies one-by-one with classic (1- x/100)*(1-x/100) etc and in real case is around 25% total.

    After patch shield will receive most influencing bonus - from resistances. In case of tank it will be Y=(50% base - penetration) reduction with additional 25%*(1-Y) from passives.. and in case of damage mitigation formula is always tricky - the more mitigation you get the more effective it is in geometrical progression and not arithmetical.. so currently shield durability is (take as example 10k shield and 5k hit):
    ShieldHP - (incoming damage-25%) = 10 - (3.75), i.e. it will take approx 2.66 hits to brake shield

    And now with 33k resistances (let's calculate them around 35% given enemy have 8k penetration):
    ShieldHP - (incoming damage-35% -25*(1-0.35)) = 10 - (2.5), i.e it will take approx. 4 hits to brake shield without any adjustment to tank build. Ok, it's just 50%, not 80% in absolute numbers but still huge difference.

    And if somebody will push resistance to 40k to compensate penetration:
    ShieldHP - (incoming damage-50% -25*(1-0.5)) = 10 - (1.87) it will take already 5.35 hits to take and that's already double difference with first case.

    In dps case number's will be lower, but still it will be around 20-25% which is certain buff even without abusing shield spamming with indirect ways.
  • MartiniDaniels
    MartiniDaniels
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    I may have errors in some details, and we are talking from different sides - i.e. this won't compensate magicka build weakness due to annulment (from sorcs side) but it will also buff builds which spam other types of shields (from tanks side), so this is kinda double nerf for magicka users and it won't go live, well, because 75% of player base is running with staves. And that's only in PVP, in PVE effect will be much higher because mobs don't have penetration and shield spamming is receiving real 100% buff for tanks.
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