First they killed my WW stansorc now they're gonna kill my magden (shield and decep predator will be garbo and those are her main survivability tools), magDK and NB healer. All I have left is a nodefarmer NB and a heal warden, good times.
Noted some concerns
Noted some concerns
Silver_Strider wrote: »Noted some concerns
While you're at it can you also pass on these suggestions
Blur: Let this be a group buff. Now that Major Evasion doesn't provide a dodge chance, I feel that giving AoE mitigation to the group would be nice group utility for NBs without it being OP like it would've been if it was still a passive dodge effect.
Reaper's Mark: Have this provide Minor Lifesteal, just to make it somewhat more attractive a skill to use. Nerf to Piercing aside, it's still a lackluster morph option.
Path of Darkness: Give this ability a Snare. Giving Major Expedition in a small radius is laughable, especially when it does absolutely nothing else that having a snare seems like the least it could do. Give Refreshing Path a purge effect instead of a snare would add to it utility while Twisting keeping the snare would be fine compensation for having to choice between damage or healing. I'm honestly against Path losing Damage at all but damn it, there needs to be more to this skill if they're removing this much from it to at least make it worthwhile for a Tank/Healer to use and adding a purge effect should be enough.
Exactly my conclusion. ZOS keeps streamlining classes and I am sick of it. I play more pvp than I do pve, and I cannot afford losing damage on funnel. So good bye nb healer I suppose. It was fun while it lasted.TheStealthDude wrote: »Yep. I will probably be quitting my NB healer if these changes go live. I do so many other things on my magblade that I would have to sacrifice every other setup just to use the healing tools that NB provides.
No thanks.
Terion_Fyr wrote: »Hi!
I play NB Healer since release.
The patch notes are bad for us but.., come on guys.
Some people here are passionate NB Healer, just like me.
We can carry Veteran Raids and Veteran Dungeons.
We can do this!
And, ZOS can still change it, since they are on the PTR, right?
Terion_Fyr wrote: »Hi!
I play NB Healer since release.
The patch notes are bad for us but.., come on guys.
Some people here are passionate NB Healer, just like me.
We can carry Veteran Raids and Veteran Dungeons.
We can do this!
And, ZOS can still change it, since they are on the PTR, right?
What concerns you about the changes?
Silver_Strider wrote: »Noted some concerns
While you're at it can you also pass on these suggestions
Blur: Let this be a group buff. Now that Major Evasion doesn't provide a dodge chance, I feel that giving AoE mitigation to the group would be nice group utility for NBs without it being OP like it would've been if it was still a passive dodge effect.
Reaper's Mark: Have this provide Minor Lifesteal, just to make it somewhat more attractive a skill to use. Nerf to Piercing aside, it's still a lackluster morph option.
Path of Darkness: Give this ability a Snare. Giving Major Expedition in a small radius is laughable, especially when it does absolutely nothing else that having a snare seems like the least it could do. Give Refreshing Path a purge effect instead of a snare would add to it utility while Twisting keeping the snare would be fine compensation for having to choice between damage or healing. I'm honestly against Path losing Damage at all but damn it, there needs to be more to this skill if they're removing this much from it to at least make it worthwhile for a Tank/Healer to use and adding a purge effect should be enough.
That could be one approach. If you are going to nerf the DPS aspect of NB healer you could add utility by switching to adding more damage prevention. I agree that in almost all pve content the Major expedition added by paths is useless (with maybe the exception of ICP's warden circles and moon hunter keep's circle mc-jerkface boss, DC II's mech end boss etc.).
I'd maybe suggest instead of minor lifesteal that you'd give it minor magicka/stamina steal to help give group sustain, which currently a NB can't do. That would probably mean removing the major berserk & self heal on kill, though. That would make the healer option lower enemy defenses & help group sustain while the DPS option prevented invis for a paltry amount of time, lowered enemy defenses, & provides a self heal/Berserk on their death. I know the second option might be a little OP for PvP, but prevent invis is basically worthless in PvE which means without the berserk there is absolutely no reason to chose that morph over the sustain morph.
Though, tbh all of these changes would just make a NB a poor man's templar. In that aspect, I'd probably rather see the NB keep the damage which gives it a reason to exist vs. being redundant.
Lightspeedflashb14_ESO wrote: »Terion_Fyr wrote: »Hi!
I play NB Healer since release.
The patch notes are bad for us but.., come on guys.
Some people here are passionate NB Healer, just like me.
We can carry Veteran Raids and Veteran Dungeons.
We can do this!
And, ZOS can still change it, since they are on the PTR, right?
What concerns you about the changes?
Probably that they can't put out 40k DPS while also doing 15k healing.
I've mained a NB healer basically since I started playing the game 3 years ago and have seen its power bounce up and down. It started off as almost a dps that could throw out some healing to a good mix of healer and DPS. Really you were trading off all the utility that a Templar adds to a group for having a healer that can both put out more HPS and a respectable amount of damage. Looking at the PTS notes for nightblade, it looks like they are basically removing most of its DPS capabilities. The main 5 sources of damage for a NB healer is refreshing path, funnel health, veil of blades, sap essence, and impale. The TL;DR from the notes is:
Refreshing Path will do no damage but marginally more healing,
Funnel health will do the same healing but 1/2 damage (2x healing % and half damage means the same net healing),
Impale will cost 30% more,
Veil of Blades will be unchanged,
sap essence will be unchanged.
Now that it will be harder to act as a damage surge to a weakened enemy and most of your single point damage spells won't do much damage or won't do any damage what advantage will there be to playing a NB to a templar or even a warden?
Both of those classes add a ton of utility to a group at the cost of less damage and more reactive healing. With these changes, damage between all 3 classes will probably be similar, but there won't be added utility with a NB.
Silver_Strider wrote: »Noted some concerns
While you're at it can you also pass on these suggestions
Blur: Let this be a group buff. Now that Major Evasion doesn't provide a dodge chance, I feel that giving AoE mitigation to the group would be nice group utility for NBs without it being OP like it would've been if it was still a passive dodge effect.
Reaper's Mark: Have this provide Minor Lifesteal, just to make it somewhat more attractive a skill to use. Nerf to Piercing aside, it's still a lackluster morph option.
Path of Darkness: Give this ability a Snare. Giving Major Expedition in a small radius is laughable, especially when it does absolutely nothing else that having a snare seems like the least it could do. Give Refreshing Path a purge effect instead of a snare would add to it utility while Twisting keeping the snare would be fine compensation for having to choice between damage or healing. I'm honestly against Path losing Damage at all but damn it, there needs to be more to this skill if they're removing this much from it to at least make it worthwhile for a Tank/Healer to use and adding a purge effect should be enough.
That could be one approach. If you are going to nerf the DPS aspect of NB healer you could add utility by switching to adding more damage prevention. I agree that in almost all pve content the Major expedition added by paths is useless (with maybe the exception of ICP's warden circles and moon hunter keep's circle mc-jerkface boss, DC II's mech end boss etc.).
I'd maybe suggest instead of minor lifesteal that you'd give it minor magicka/stamina steal to help give group sustain, which currently a NB can't do. That would probably mean removing the major berserk & self heal on kill, though. That would make the healer option lower enemy defenses & help group sustain while the DPS option prevented invis for a paltry amount of time, lowered enemy defenses, & provides a self heal/Berserk on their death. I know the second option might be a little OP for PvP, but prevent invis is basically worthless in PvE which means without the berserk there is absolutely no reason to chose that morph over the sustain morph.
Though, tbh all of these changes would just make a NB a poor man's templar. In that aspect, I'd probably rather see the NB keep the damage which gives it a reason to exist vs. being redundant.
It appears Zos is trying to force players into making a choice with their magblade. Obviously between healing and dps. Zos has not learned many players don’t like being forced to choose in a game about options.
However, I think this is more about hitting high end raid groups that have liked magbladws when leaning content due to good dps and passive healing. This is especially true with Cr since there is a healing debuff involved.
Micah_Bayer wrote: »I've mained a NB healer basically since I started playing the game 3 years ago and have seen its power bounce up and down. It started off as almost a dps that could throw out some healing to a good mix of healer and DPS. Really you were trading off all the utility that a Templar adds to a group for having a healer that can both put out more HPS and a respectable amount of damage. Looking at the PTS notes for nightblade, it looks like they are basically removing most of its DPS capabilities. The main 5 sources of damage for a NB healer is refreshing path, funnel health, veil of blades, sap essence, and impale. The TL;DR from the notes is:
Refreshing Path will do no damage but marginally more healing,
Funnel health will do the same healing but 1/2 damage (2x healing % and half damage means the same net healing),
Impale will cost 30% more,
Veil of Blades will be unchanged,
sap essence will be unchanged.
Now that it will be harder to act as a damage surge to a weakened enemy and most of your single point damage spells won't do much damage or won't do any damage what advantage will there be to playing a NB to a templar or even a warden?
Both of those classes add a ton of utility to a group at the cost of less damage and more reactive healing. With these changes, damage between all 3 classes will probably be similar, but there won't be added utility with a NB.
Adapt
Micah_Bayer wrote: »I've mained a NB healer basically since I started playing the game 3 years ago and have seen its power bounce up and down. It started off as almost a dps that could throw out some healing to a good mix of healer and DPS. Really you were trading off all the utility that a Templar adds to a group for having a healer that can both put out more HPS and a respectable amount of damage. Looking at the PTS notes for nightblade, it looks like they are basically removing most of its DPS capabilities. The main 5 sources of damage for a NB healer is refreshing path, funnel health, veil of blades, sap essence, and impale. The TL;DR from the notes is:
Refreshing Path will do no damage but marginally more healing,
Funnel health will do the same healing but 1/2 damage (2x healing % and half damage means the same net healing),
Impale will cost 30% more,
Veil of Blades will be unchanged,
sap essence will be unchanged.
Now that it will be harder to act as a damage surge to a weakened enemy and most of your single point damage spells won't do much damage or won't do any damage what advantage will there be to playing a NB to a templar or even a warden?
Both of those classes add a ton of utility to a group at the cost of less damage and more reactive healing. With these changes, damage between all 3 classes will probably be similar, but there won't be added utility with a NB.
Adapt
TheStealthDude wrote: »Noted some concerns
My main concern is that the unique flavor NB brought to healing was that they were both doing some damage and healing at the same time. The PTS patch notes really kill this uniqueness, as we will now have to choose ONLY healing or ONLY damage with Path of Darkness, and we lose a large amount of Damage from Funnel Health.
Now, I don't want to be doing 20k-25k DPS while being in full heal mode, but I would like to be contributing a bit more damage than other healers do. With these changes, I don't think I do any more damage than a Templar healer, maybe even less, while also not having the same level of utility that they do.
So why play a NB healer now?
exeeter702 wrote: »Changes are fine. Too much overreaction in this thread. I have been healing on NB since beta and have become very familiar with losing and gaining key tools over the years.
You will be fine, and if you are going to drop nb healer because of these changes then by all means. Frankly zos still hasnt broke even on their generosity with giving us healthy offering. You all may find that a ridiculous thing to say but the skill is that strong.
Funnel health for dungeons or trials is still more group healing tied to damage than any other healer has access to, it will be critting for 8k easy. You will be fine. It is a damage loss accross the board, but is not going to invalidate nb healers.