Well pvp would be another topic entirely, and I probably should have specified this is for PvE I’ll update the titleVaranisArano wrote: »Its a buff if you didnt rely on damage shields or evasion for survivability in PVP.
There’s plenty of ground AoE in both dungeons and trials. Now you can slow down that damage (which typically isn’t negated through block so it catches people off guard more in my opinion)For PvE it’s going to be even less useful for tanking. How many bosses are going to be hitting you with AoE attacks enough for it to matter?
How many of those AoE attacks are going to kill you anyway a la Asylum steam? It’s a useless change that no one wanted
These changes have helped tanking in my opinion. Now skills like bone shield and blazing shield will be a viable option for defense as a tank. Evasion can now be used via hist bark to reduce the AoE damage by a whopping 25% (30% on a warden!). From purely a tank perspective I am excited.
Maybe, but judging by how the patch notes say they want dodging to be a proactive response compared to a passive effect I doubt it.These changes have helped tanking in my opinion. Now skills like bone shield and blazing shield will be a viable option for defense as a tank. Evasion can now be used via hist bark to reduce the AoE damage by a whopping 25% (30% on a warden!). From purely a tank perspective I am excited.
Can I just keep my 15% dodge chance? Please?