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https://forums.elderscrollsonline.com/en/discussion/668861

Murkmire location different to 2014 reveal

James-Wayne
James-Wayne
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Watching the current episode of ESO Live with Murkmire it appears Murkmire is on the coast however it was previously showcased back in 2014 as being just south of Shadowfen when it was being designed as a Adventure Zone, can someone explain the Black Marsh area, I don't understand how it can get moved

Old Datamined Murkmire map
XZNUdiU.jpg

Edited by James-Wayne on September 14, 2018 10:37PM
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  • Robo_Hobo
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    Well, it's Black Marsh, after all.

    "Well, you have a couple choices," replied the smuggler. "You could just stay here. Most villages in Argonia don't stay put for very long, and there's a good chance Hixinoag will drift right down to the gates of Gideon. Might take you a month or two. Probably the easiest way." - Argonian Account

    It's known for its cities moving around :P

    But realistically, they said at PAX that they felt they could display more intereing and varied biomes in the southern coast portion of Black Marsh, than the area near Gideon. Gideon will no longer be a part of Murkmire, instead Lilmoth and Blackrose are.

    My thoughts? When Murkmire changed from being Craglorn to a regular DLC zone, and the DLC norm became Gold-coast sized areas, they scrapped the land and much of the other parts of old murkmire, made a completely new, smaller portion of Black Marsh and called it Murkmire instead, so that "Murkmire" would finally be released.

    But, from how it looks, I'm still pretty excited for it, it looks great and I like the premise of the story, and I'm sure there will still be a lot of lore. The old Murkmire assets will probably be used when a Chapter version of the rest of Black Marsh is released.
  • James-Wayne
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    Robo_Hobo wrote: »
    Well, it's Black Marsh, after all.

    "Well, you have a couple choices," replied the smuggler. "You could just stay here. Most villages in Argonia don't stay put for very long, and there's a good chance Hixinoag will drift right down to the gates of Gideon. Might take you a month or two. Probably the easiest way." - Argonian Account

    It's known for its cities moving around :P

    But realistically, they said at PAX that they felt they could display more intereing and varied biomes in the southern coast portion of Black Marsh, than the area near Gideon. Gideon will no longer be a part of Murkmire, instead Lilmoth and Blackrose are.

    My thoughts? When Murkmire changed from being Craglorn to a regular DLC zone, and the DLC norm became Gold-coast sized areas, they scrapped the land and much of the other parts of old murkmire, made a completely new, smaller portion of Black Marsh and called it Murkmire instead, so that "Murkmire" would finally be released.

    But, from how it looks, I'm still pretty excited for it, it looks great and I like the premise of the story, and I'm sure there will still be a lot of lore. The old Murkmire assets will probably be used when a Chapter version of the rest of Black Marsh is released.

    Thanks for the background info Robo, the DLC still looks and acts very nice from what I saw today and I can't wait to dive into the lore and hopefully we see more of the Black Marsh area later on.

    I would like to see more zones connected thou so we can run from one to the next but can understand their design decision for now.
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  • Nestor
    Nestor
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    The devs have always stated that Datamined tidbits are not to be accepted for anything other than an idea. As things are developed and worked on, they change. Nothing that was datamined should ever be counted on as being put in the game. Not until you see the content on the PTS, which should be soon, will you know what will be released into the game.

    Also, if you dive into the Lore, the Blackmarsh is supposed to be inhospitable to all races other than Argonians. So, this is probably more lore friendly in that regard.

    As stated above, this is probably going to be like the Gold Coast or Hews Bane, which makes sense given that this is a 3rd Qtr DLC. Murkmire, if they could figure out a way to make it both survivable and lore friendly, is more a Chapter sized area.
    Enjoy the game, life is what you really want to be worried about.

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  • mb10
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    That area you're speaking of is probably the next "Chapter"

    So expect mountains and more mountains
  • James-Wayne
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    Nestor wrote: »
    The devs have always stated that Datamined tidbits are not to be accepted for anything other than an idea. As things are developed and worked on, they change. Nothing that was datamined should ever be counted on as being put in the game. Not until you see the content on the PTS, which should be soon, will you know what will be released into the game.

    Also, if you dive into the Lore, the Blackmarsh is supposed to be inhospitable to all races other than Argonians. So, this is probably more lore friendly in that regard.

    As stated above, this is probably going to be like the Gold Coast or Hews Bane, which makes sense given that this is a 3rd Qtr DLC. Murkmire, if they could figure out a way to make it both survivable and lore friendly, is more a Chapter sized area.

    Thanks Nestor I understand datamined content isn't talked about but they did also release a official concept artwork piece at the time and also show a bunch of content during QuakeCon:

    img[
    Edited by James-Wayne on September 15, 2018 12:18AM
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  • Taleof2Cities
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    Thanks Nestor I understand datamined content isn't talked about but they did also release a official concept artwork piece at the time and also show a bunch of content during QuakeCon:

    img[

    I wouldn’t get too worked up about why Murkmire changed.

    Remember the zone had to go under a massive overhaul to convert a group-play “Craglorn-esque” type zone into a normal PvE overland zone ... fit for a DLC.

    Expecting something to be similar to a concept from four years ago is at best a stretch.
  • starkerealm
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    Nestor wrote: »
    The devs have always stated that Datamined tidbits are not to be accepted for anything other than an idea. As things are developed and worked on, they change. Nothing that was datamined should ever be counted on as being put in the game. Not until you see the content on the PTS, which should be soon, will you know what will be released into the game.

    Also, if you dive into the Lore, the Blackmarsh is supposed to be inhospitable to all races other than Argonians. So, this is probably more lore friendly in that regard.

    As stated above, this is probably going to be like the Gold Coast or Hews Bane, which makes sense given that this is a 3rd Qtr DLC. Murkmire, if they could figure out a way to make it both survivable and lore friendly, is more a Chapter sized area.

    Thanks Nestor I understand datamined content isn't talked about but they did also release a official concept artwork piece at the time and also show a bunch of content during QuakeCon:

    img[

    Yeah, it originally described as being an area including Gideon instead of Lilmoth and Blackrose. So, this isn't just content that was prepared before launch, finally trickling out, it's new content. We might see the old Murkmire area added as a new zone for a chapter or something in the future, but it doesn't really matter. We don't have concrete region names for the areas of Black Marsh, the way we do for places like High Rock, Cyrodiil or Morrowind, so this stuff's in a bit more flux.

    If I was going to get salty about something, it'd be we're 4 years in, and still no spell crafting. :( Not that they revised Mirkmire's zip code.
    Edited by starkerealm on September 15, 2018 12:49AM
  • Varana
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    At this point, people should just forget about the old Murkmire stuff. They more or less abandoned the earlier concept, or reworked parts of it into the new DLC, and that's it. Murkmire didn't change places; the old one never existed.
    That's much harder to do with places that were already established before ESO (or any new game) but when it comes to things they more or less invent from the ground up, nothing should be taken as gospel until it's actually in the game. And even then, things get frequently retconned.
    So, nothing really happened to Murkmire. ;)
  • runagate
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    I think what people are overlooking is that what was offered at game launch and what we ended up getting are wildly different.

    Some people have never forgotten and don't feel the need to accept statements years later that put a spin on trickling out wildly circumscribed content and act like that's somehow better than a new craglorn or orsinium.

    Me? I just want the map fleshed out and then to move to other continents (Akavir!) and have massive content to explore, not more dungeon DLCs.
  • Lexxypwns
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    Stop living in the past, you’re using 4 year old teasers and complaining that something changed in 4 years lol.

    More things have changed more drastically in game than this during that time period
    Edited by Lexxypwns on September 15, 2018 2:31PM
  • Koronach
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    I'm honestly just grateful for a new area that my friends/guild, can RP in a new area of our homeland. We still got a lot of Black Marsh to fill in for the future. I found this map of Black Marsh, I think it's pretty accurate. It show's where Murkmire is supposed to be. That gate at the south end of Shadowfen, South of Chid-Moska Ruins across that bridge. I'm pretty sure was supposed to lead into Murkmire. jq9p6gbztsry.jpg
    Edited by Koronach on September 15, 2018 2:51PM
  • Varana
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    Even the Murkmire location in that map is based on ESO, though, i.e. the teasers and lore snippets from back then. There is no non-ESO information on where Murkmire is supposed to be, so they can switch it around how they please.
    Edited by Varana on September 15, 2018 4:02PM
  • rfennell_ESO
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    Of course the real question would be: Where does the road south in Shadowfen lead to?

    We can say things like "it was changed" (about Murkmire), but the road to somewhere still exists in southwestern shadowfen.
  • Koronach
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    Varana wrote: »
    Even the Murkmire location in that map is based on ESO, though, i.e. the teasers and lore snippets from back then. There is no non-ESO information on where Murkmire is supposed to be, so they can switch it around how they please.

    I see, I wasn't sure how old that map was. Looking at all the maps from Arena and up though, we can assume Murkwood will be in it's right spot at least. Though it was a dungeon so not sure if it will be a dungeon dlc or a zone and dungeon dlc. That's speculation for the future though.
  • Korah_Eaglecry
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    Of course the real question would be: Where does the road south in Shadowfen lead to?

    We can say things like "it was changed" (about Murkmire), but the road to somewhere still exists in southwestern shadowfen.

    Whatever ZOS decides to put there?
    Penniless Sellsword Company
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  • zaria
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    Thanks Nestor I understand datamined content isn't talked about but they did also release a official concept artwork piece at the time and also show a bunch of content during QuakeCon:

    img[

    I wouldn’t get too worked up about why Murkmire changed.

    Remember the zone had to go under a massive overhaul to convert a group-play “Craglorn-esque” type zone into a normal PvE overland zone ... fit for a DLC.

    Expecting something to be similar to a concept from four years ago is at best a stretch.
    I have an strong feeling they had not come very far with Murkmire before it was dropped.
    Yes they had made some assets but far from an finished zone.
    We have also seen some stuff in shadow of the hist and the DB Argonian quest area.
    Had they come far they would revorked it and released it far earlier, ZOS has lots of experience adjusting difficulty, not only craglorn but also making all group dungeons and trials both normal and vet.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Blacknight841
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    It takes a lot of time and hard work from datamined concept, to shrink down the content and zone so they can release it as DLC. We don’t need the mistake of giving away a craglorn or wrothgar sized zone when studies show people are willing to pay the same amount of crowns for half that.
  • Varana
    Varana
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    Of course the real question would be: Where does the road south in Shadowfen lead to?

    We can say things like "it was changed" (about Murkmire), but the road to somewhere still exists in southwestern shadowfen.

    Eventually, it should lead to Gideon.
    What was new information in ESO, was that the region around Gideon was supposed to be called Murkmire. They now changed which Argonian region is called by that name, i.e. the southeastern region around Blackrose and Lilmoth (both also pre-existing settlements). The region around Gideon doesn't suddenly vanish, it's just not called Murkmire. :)

    Edit: Sorry for way too many "region" in there. *g*
    Edited by Varana on September 15, 2018 9:36PM
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