Well, it's Black Marsh, after all.
"Well, you have a couple choices," replied the smuggler. "You could just stay here. Most villages in Argonia don't stay put for very long, and there's a good chance Hixinoag will drift right down to the gates of Gideon. Might take you a month or two. Probably the easiest way." - Argonian Account
It's known for its cities moving around :P
But realistically, they said at PAX that they felt they could display more intereing and varied biomes in the southern coast portion of Black Marsh, than the area near Gideon. Gideon will no longer be a part of Murkmire, instead Lilmoth and Blackrose are.
My thoughts? When Murkmire changed from being Craglorn to a regular DLC zone, and the DLC norm became Gold-coast sized areas, they scrapped the land and much of the other parts of old murkmire, made a completely new, smaller portion of Black Marsh and called it Murkmire instead, so that "Murkmire" would finally be released.
But, from how it looks, I'm still pretty excited for it, it looks great and I like the premise of the story, and I'm sure there will still be a lot of lore. The old Murkmire assets will probably be used when a Chapter version of the rest of Black Marsh is released.
The devs have always stated that Datamined tidbits are not to be accepted for anything other than an idea. As things are developed and worked on, they change. Nothing that was datamined should ever be counted on as being put in the game. Not until you see the content on the PTS, which should be soon, will you know what will be released into the game.
Also, if you dive into the Lore, the Blackmarsh is supposed to be inhospitable to all races other than Argonians. So, this is probably more lore friendly in that regard.
As stated above, this is probably going to be like the Gold Coast or Hews Bane, which makes sense given that this is a 3rd Qtr DLC. Murkmire, if they could figure out a way to make it both survivable and lore friendly, is more a Chapter sized area.
James-Wayne wrote: »
Thanks Nestor I understand datamined content isn't talked about but they did also release a official concept artwork piece at the time and also show a bunch of content during QuakeCon:
James-Wayne wrote: »The devs have always stated that Datamined tidbits are not to be accepted for anything other than an idea. As things are developed and worked on, they change. Nothing that was datamined should ever be counted on as being put in the game. Not until you see the content on the PTS, which should be soon, will you know what will be released into the game.
Also, if you dive into the Lore, the Blackmarsh is supposed to be inhospitable to all races other than Argonians. So, this is probably more lore friendly in that regard.
As stated above, this is probably going to be like the Gold Coast or Hews Bane, which makes sense given that this is a 3rd Qtr DLC. Murkmire, if they could figure out a way to make it both survivable and lore friendly, is more a Chapter sized area.
Thanks Nestor I understand datamined content isn't talked about but they did also release a official concept artwork piece at the time and also show a bunch of content during QuakeCon:
Even the Murkmire location in that map is based on ESO, though, i.e. the teasers and lore snippets from back then. There is no non-ESO information on where Murkmire is supposed to be, so they can switch it around how they please.
rfennell_ESO wrote: »Of course the real question would be: Where does the road south in Shadowfen lead to?
We can say things like "it was changed" (about Murkmire), but the road to somewhere still exists in southwestern shadowfen.
I have an strong feeling they had not come very far with Murkmire before it was dropped.Taleof2Cities wrote: »James-Wayne wrote: »
Thanks Nestor I understand datamined content isn't talked about but they did also release a official concept artwork piece at the time and also show a bunch of content during QuakeCon:
I wouldn’t get too worked up about why Murkmire changed.
Remember the zone had to go under a massive overhaul to convert a group-play “Craglorn-esque” type zone into a normal PvE overland zone ... fit for a DLC.
Expecting something to be similar to a concept from four years ago is at best a stretch.
rfennell_ESO wrote: »Of course the real question would be: Where does the road south in Shadowfen lead to?
We can say things like "it was changed" (about Murkmire), but the road to somewhere still exists in southwestern shadowfen.