PvE scrub here dipping my toes more and more into PvP. Usually Cyrodiil. But today I was in the Imperial City with the event going on and all. Got into a 1v1 encounter with a DK, and have a couple questions:
1) After being Fossilized I break free then dodge roll to get unrooted, but 2 seconds or so later I was locked down again. Is there something about CC immunity I don't get here? I thought I should have been immune for at least 5 seconds or something, but I wasn't. I was hit about 1 second after the dodge roll.
2) I was running Defensive Rune, but even though it was being consumed the DK was never stunned once over the course of two separate ~20 second fights. How are they able to avoid my hard CC for so long? Can Defensive Rune be reflected/negated in ways I'm unaware of, or what?
Any enlightenment on this would be appreciated as CC in general seems kind of inconsistent from what I can tell, and I get a lot of conflicting information from people in-game.
TankHealz2015 wrote: »Wait, what?
Combine immovable potion with escapist poison? What do you mean by this? I don;t understand.
As in you could use both at same time?
Waffennacht wrote: »Just fyi - entrapment poison ignores CC immunity/root immunity
To gain "perma" immunity you can use immovible potions, can combine with escapist poison - essentially gaining massive CC immunity; can be further extended with infused potion jewelry.
Defensive Rune can be dodged thanks to the rune cage Nerf
Then there's just bugs and lag to can combine with the above for major headaches
Probably not by Fossilize, but by Talons. This is one reason I run Forward Momentum on nearly every build, stamina and magicka.1) After being Fossilized I break free then dodge roll to get unrooted, but 2 seconds or so later I was locked down again.
Fossilize combines a hard CC and a root. Talons are only a root. There is no automatic immunity to roots. You have to use Forward Momentum. Shuffle can work for medium armor builds, but is shorter. Some people rely on Mist Form. There are some armor sets, Barkskin for example, that help with roots and snares. There are also some poisons that randomly give you immunities. I'm not sure, but are you still able to Streak (I don't play sorc)?Is there something about CC immunity I don't get here?
Aside from Talons - not the same thing as Fossilize - it's like others have said, hard CC bugs out sometimes. In particular, I think you gain hard CC immunity only at the end of breaking free, so you can be double CCd, if someone CCs you again while you are still breaking free. This can happen in PvE and PvP. Probably requires multiple NPCs or players, though, come to think of it.I thought I should have been immune for at least 5 seconds or something, but I wasn't. I was hit about 1 second after the dodge roll.
He breaks free, he gets 7 seconds. He drinks an immovability potion at the end of the 7 seconds, he gets another 10.8 seconds immunity. He uses Escapist poisons, he randomly gets 4.4 seconds immunity. He uses the Assassin's Guile set, those 4.4 seconds turn into 8.4 seconds, with the possibility to activate every 10 seconds, e.g. only 1.6 seconds downtime in the best case, from the poison.I was running Defensive Rune, but even though it was being consumed the DK was never stunned once over the course of two separate ~20 second fights. How are they able to avoid my hard CC for so long? Can Defensive Rune be reflected/negated in ways I'm unaware of, or what?