Taleof2Cities wrote: »In case you missed it this is an MMO.
The developer’s goal is to keep you playing as much as possible ... including players that like to “collect” sets of things like provisioning recipes.
On the upside, it’s more advantageous for newer players ... since the large loot tables will give them a few recipes to progress through provisioning even on their first character.
In case you missed it, this is an MMORPG. Variety helps add a bit of realism. A lot of people these days seem to simply not understand the "RP" part of RPG. Some even go so far as to mock the very idea of immersion. They don't realize that without it what you have is a spreadsheet war.
The different ingredients are potentially beneficial for people who still play without the craft bag. By mixing and matching your recipes, you could try to line up ones that utilize the same 4-6 ingredients rather than just saying, I got my CP150-160 green max stamina recipe regardless of ingredients required. Then the first CP150-160 blue max stamina + max health recip that may require totally different ingredients, and so on.
Also, you're right about ingredients being common, but some are much more common than others. Case in point:
I always craft the Withered Tree Inn Venison Pot Roast food because I have many more ingredients for it than I do for the Longfin Pasty with Melon Sauce. Frost Merriam is always the limiting factor overall, but the secondary ingredients are far more plentiful for the former.
Just saying.... variety is the spice of life, and drives completionists crazy, lol.
Edit for grammar
Part of this will be historical. When the game first came out, everything was a lot less distributed across the map. Crafting materials were levelled by zone, etc. Alchemy ingredients are still biased by terrain, with nirnroot and water hyacinth growing at water's edge, shrooms next to trees, and so on.
I wasn't playing back then, but I'd assume the same thinking affected provisioning, too, even if it got changed before release. And then there's the master writs that call for a specific recipe, and equivalent effects won't cut it.
WrathOfInnos wrote: »There used to be equivalent recipes for the 3 alliances. This stopped making sense when they introduced One Tamriel and let us travel anywhere. That’s why all the new recipes have only one variant, but all the old ones have 3.